Further tweaks to materials, mk3 cockpit prototype
parent
00b4c5ada5
commit
e3fd3a084e
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@ -0,0 +1,60 @@
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// Patches applying art changes to crewed command parts
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// Contents:
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// -
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@PART[mk3Cockpit_Shuttle]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = Squad/Parts/Command/mk3CockpitShuttle/model
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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MODEL
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{
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model = ReStock/Assets/Command/restock-mk3-cockpit-windows-1
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position = 0.0, 0.0, 0.0
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rotation = 0, 0, 0
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texture = restock-dummy-1, Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle
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}
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@MODULE[ModuleColorChanger]
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{
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moduleID = hullLightColor
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}
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MODULE
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{
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name = ModuleRestockLinkedColorChanger
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parentModuleID = hullLightColor
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moduleID = fresnelLightColor
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shaderProperty = _TintColor
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animRate = 0.8
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animState = false
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useRate = false
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toggleInEditor = false
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toggleInFlight = false
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unfocusedRange = 5
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toggleAction = false
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redCurve
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{
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key = 0 0 0 3
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key = 1 1 0 0
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}
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greenCurve
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{
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key = 0 0 0 1
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key = 1 1 1 0
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}
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blueCurve
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{
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key = 0 0 0 0
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key = 1 0.7 1.5 0
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}
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alphaCurve
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{
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key = 0 1
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}
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}
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}
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