Further tweaks to materials, mk3 cockpit prototype

glowy
Chris Adderley 4 years ago
parent 00b4c5ada5
commit e3fd3a084e

@ -0,0 +1,60 @@
// Patches applying art changes to crewed command parts
// Contents:
// -
@PART[mk3Cockpit_Shuttle]:HAS[~RestockIgnore[*]]:FOR[ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = Squad/Parts/Command/mk3CockpitShuttle/model
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL
{
model = ReStock/Assets/Command/restock-mk3-cockpit-windows-1
position = 0.0, 0.0, 0.0
rotation = 0, 0, 0
texture = restock-dummy-1, Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle
}
@MODULE[ModuleColorChanger]
{
moduleID = hullLightColor
}
MODULE
{
name = ModuleRestockLinkedColorChanger
parentModuleID = hullLightColor
moduleID = fresnelLightColor
shaderProperty = _TintColor
animRate = 0.8
animState = false
useRate = false
toggleInEditor = false
toggleInFlight = false
unfocusedRange = 5
toggleAction = false
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
}
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