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https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Update RCS for 1.11.1, update lights
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@ -185,7 +185,6 @@
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// RV-1X RCS Thruster Block
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// RV-1X RCS Thruster Block
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@PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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@PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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{
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@author = Chris Adderley (Nertea)
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!mesh = DELETE
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!MODEL {}
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!MODEL {}
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@ -558,6 +557,38 @@
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key = 0 1
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key = 0 1
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}
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}
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}
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Bare
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useMultipleDragCubes = true
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VARIANT
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{
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name = Bare
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displayName = #autoLOC_8007115
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primaryColor = #d96200
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secondaryColor = #999999
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GAMEOBJECTS
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{
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MiniRCSBlock1 = true
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MiniRCSBlock2 = false
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}
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}
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VARIANT
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{
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name = Shroud
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displayName = #autoLOC_8007114
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primaryColor = #ffffff
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secondaryColor = #999999
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GAMEOBJECTS
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{
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MiniRCSBlock1 = false
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MiniRCSBlock2 = true
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}
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}
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}
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@MODULE[ModuleRCSFX]
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@MODULE[ModuleRCSFX]
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{
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{
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@thrusterTransformName = RCSthruster
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@thrusterTransformName = RCSthruster
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@ -69,7 +69,7 @@
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}
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}
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// Illuminator Mk2
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// Illuminator Mk2
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@PART[spotLight2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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@PART[spotLight2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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{
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@author = Chris Adderley (Nertea)
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!mesh = DELETE
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@ -128,6 +128,128 @@
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}
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}
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}
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}
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// Illuminator Mk1 V2
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@PART[spotLight1_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-spot-2
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = SpotLightLens
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@lightName = Spot
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movementTransformName = SpotLightBase
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canRotate = false
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canPitch = true
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pitchAxisName = X
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pitchMin = 0
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pitchMax = 180
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Dark
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VARIANT
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{
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name = Dark
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displayName #autoLOC_8007117
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themeName = Dark
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primaryColor = #000000
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secondaryColor = #000000
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007119
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #ffffff
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
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}
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}
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}
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}
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// Illuminator Mk2 V2
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@PART[spotLight2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-light-flood-2
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleLight]
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{
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@lightMeshRendererName = FloodLightLens
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@lightName = Spot
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movementTransformName = FloodR
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canRotate = false
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canPitch = true
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pitchAxisName = X
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pitchMin = 0
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pitchMin = 0
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pitchMax = 180
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Dark
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VARIANT
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{
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name = Dark
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displayName #autoLOC_8007117
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themeName = Dark
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primaryColor = #000000
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secondaryColor = #000000
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
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}
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}
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007119
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #ffffff
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TEXTURE
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{
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materialName = restock-lights-1
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mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
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}
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}
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}
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}
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// [1.11] Dome Light
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// [1.11] Dome Light
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@PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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@PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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{
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@ -116,7 +116,12 @@
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scale = 1,1,1
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scale = 1,1,1
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rotation = 0, 0, 0
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rotation = 0, 0, 0
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}
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}
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MODULE
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{
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name = ModuleRestockDeployableMeshHider
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transformName = Panels
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transformName = PanelTruss
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}
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@MODULE[ModuleDeployableSolarPanel]
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@MODULE[ModuleDeployableSolarPanel]
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{
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{
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@breakName = pivotBase
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@breakName = pivotBase
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@ -160,6 +160,8 @@ Squad/Parts/Utility/ServiceBay_v2/
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Squad/Parts/Utility/smallClaw/
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Squad/Parts/Utility/smallClaw/
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Squad/Parts/Utility/spotLightMk1/
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Squad/Parts/Utility/spotLightMk1/
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Squad/Parts/Utility/spotLightMk2/
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Squad/Parts/Utility/spotLightMk2/
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Squad/Parts/Utility/spotLightMk1_v2/
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Squad/Parts/Utility/spotLightMk2_v2/
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Squad/Parts/Utility/stackCouplers/
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Squad/Parts/Utility/stackCouplers/
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Squad/Parts/Wheel/roverWheelM1/
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Squad/Parts/Wheel/roverWheelM1/
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Squad/Parts/Wheel/roverWheelS2/
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Squad/Parts/Wheel/roverWheelS2/
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@ -13,12 +13,12 @@
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{
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{
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"MAJOR":1,
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"MAJOR":1,
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"MINOR":11,
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"MINOR":11,
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"PATCH":0
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"PATCH":1
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},
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},
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"KSP_VERSION_MIN":{
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"KSP_VERSION_MIN":{
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"MAJOR":1,
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"MAJOR":1,
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"MINOR":11,
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"MINOR":11,
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"PATCH":0
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"PATCH":1
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},
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},
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"KSP_VERSION_MAX":{
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"KSP_VERSION_MAX":{
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"MAJOR":1,
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"MAJOR":1,
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@ -4,6 +4,9 @@ v1.3.1
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- Fixed Gigantor not being repairable
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- Fixed Gigantor not being repairable
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- Fixed compatability marked for 1.10.1, it isn't, really
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- Fixed compatability marked for 1.10.1, it isn't, really
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- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
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- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
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- Applied Restock models to new Squad revamped Mk1, Mk2 Illuminators
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- Added obese variant to small linear RCS to align with Squad's vision for the part
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- Gigantor now breaks more correctly but still badly
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v1.3.0
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v1.3.0
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------
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------
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@ -13,12 +13,12 @@
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{
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{
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"MAJOR":1,
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"MAJOR":1,
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"MINOR":11,
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"MINOR":11,
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"PATCH":0
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"PATCH":1
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},
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},
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"KSP_VERSION_MIN":{
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"KSP_VERSION_MIN":{
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"MAJOR":1,
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"MAJOR":1,
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"MINOR":11,
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"MINOR":11,
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"PATCH":0
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"PATCH":1
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},
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},
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"KSP_VERSION_MAX":{
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"KSP_VERSION_MAX":{
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"MAJOR":1,
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"MAJOR":1,
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