Update RCS for 1.11.1, update lights

This commit is contained in:
Chris 2021-01-28 23:13:36 -08:00
parent a7beefd4f9
commit e5ecbbf470
9 changed files with 170 additions and 7 deletions

View File

@ -185,7 +185,6 @@
// RV-1X RCS Thruster Block // RV-1X RCS Thruster Block
@PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] @PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{ {
@author = Chris Adderley (Nertea) @author = Chris Adderley (Nertea)
!mesh = DELETE !mesh = DELETE
!MODEL {} !MODEL {}
@ -558,6 +557,38 @@
key = 0 1 key = 0 1
} }
} }
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Bare
useMultipleDragCubes = true
VARIANT
{
name = Bare
displayName = #autoLOC_8007115
primaryColor = #d96200
secondaryColor = #999999
GAMEOBJECTS
{
MiniRCSBlock1 = true
MiniRCSBlock2 = false
}
}
VARIANT
{
name = Shroud
displayName = #autoLOC_8007114
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
MiniRCSBlock1 = false
MiniRCSBlock2 = true
}
}
}
@MODULE[ModuleRCSFX] @MODULE[ModuleRCSFX]
{ {
@thrusterTransformName = RCSthruster @thrusterTransformName = RCSthruster

View File

@ -69,7 +69,7 @@
} }
// Illuminator Mk2 // Illuminator Mk2
@PART[spotLight2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] @PART[spotLight2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{ {
@author = Chris Adderley (Nertea) @author = Chris Adderley (Nertea)
!mesh = DELETE !mesh = DELETE
@ -128,6 +128,128 @@
} }
} }
// Illuminator Mk1 V2
@PART[spotLight1_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-spot-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = SpotLightLens
@lightName = Spot
movementTransformName = SpotLightBase
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// Illuminator Mk2 V2
@PART[spotLight2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-flood-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = FloodLightLens
@lightName = Spot
movementTransformName = FloodR
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// [1.11] Dome Light // [1.11] Dome Light
@PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] @PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{ {

View File

@ -116,7 +116,12 @@
scale = 1,1,1 scale = 1,1,1
rotation = 0, 0, 0 rotation = 0, 0, 0
} }
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
transformName = PanelTruss
}
@MODULE[ModuleDeployableSolarPanel] @MODULE[ModuleDeployableSolarPanel]
{ {
@breakName = pivotBase @breakName = pivotBase

View File

@ -160,6 +160,8 @@ Squad/Parts/Utility/ServiceBay_v2/
Squad/Parts/Utility/smallClaw/ Squad/Parts/Utility/smallClaw/
Squad/Parts/Utility/spotLightMk1/ Squad/Parts/Utility/spotLightMk1/
Squad/Parts/Utility/spotLightMk2/ Squad/Parts/Utility/spotLightMk2/
Squad/Parts/Utility/spotLightMk1_v2/
Squad/Parts/Utility/spotLightMk2_v2/
Squad/Parts/Utility/stackCouplers/ Squad/Parts/Utility/stackCouplers/
Squad/Parts/Wheel/roverWheelM1/ Squad/Parts/Wheel/roverWheelM1/
Squad/Parts/Wheel/roverWheelS2/ Squad/Parts/Wheel/roverWheelS2/

View File

@ -13,12 +13,12 @@
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":11,
"PATCH":0 "PATCH":1
}, },
"KSP_VERSION_MIN":{ "KSP_VERSION_MIN":{
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":11,
"PATCH":0 "PATCH":1
}, },
"KSP_VERSION_MAX":{ "KSP_VERSION_MAX":{
"MAJOR":1, "MAJOR":1,

View File

@ -4,6 +4,9 @@ v1.3.1
- Fixed Gigantor not being repairable - Fixed Gigantor not being repairable
- Fixed compatability marked for 1.10.1, it isn't, really - Fixed compatability marked for 1.10.1, it isn't, really
- Change DXT5 textures to DXT1 where an alpha channel was unnecessary - Change DXT5 textures to DXT1 where an alpha channel was unnecessary
- Applied Restock models to new Squad revamped Mk1, Mk2 Illuminators
- Added obese variant to small linear RCS to align with Squad's vision for the part
- Gigantor now breaks more correctly but still badly
v1.3.0 v1.3.0
------ ------

View File

@ -13,12 +13,12 @@
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":11,
"PATCH":0 "PATCH":1
}, },
"KSP_VERSION_MIN":{ "KSP_VERSION_MIN":{
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":11,
"PATCH":0 "PATCH":1
}, },
"KSP_VERSION_MAX":{ "KSP_VERSION_MAX":{
"MAJOR":1, "MAJOR":1,