A multitude of bugfixes.

This commit is contained in:
ChrisAdderley
2020-02-15 22:54:22 -08:00
parent 4151adfff4
commit eab9549d2b
28 changed files with 237 additions and 59 deletions

View File

@ -87,6 +87,17 @@
speed = 0.0 0.8
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
}
}
}
@ -623,6 +634,18 @@
speed = 0.0 0.8
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
}
}
}
@ -1099,6 +1122,18 @@
speed = 0.0 0.8
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
}
}
}
@ -1155,7 +1190,7 @@
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
@ -1186,7 +1221,7 @@
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
@ -1217,7 +1252,7 @@
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
@ -1249,7 +1284,7 @@
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
@ -1282,7 +1317,7 @@
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
@ -1313,7 +1348,7 @@
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
@ -1344,7 +1379,7 @@
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
@ -1376,7 +1411,7 @@
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
@ -1583,6 +1618,17 @@
speed = 0.0 0.8
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
}
}
}
@ -1643,7 +1689,7 @@
}
NODES
{
node_stack_bottom = 0.0, -2.95, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.95, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
@ -1685,7 +1731,7 @@
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
@ -1728,7 +1774,7 @@
NODES
{
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
@ -1770,7 +1816,7 @@
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
@ -1813,11 +1859,36 @@
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = B_CylTop001
rotatorsName =B_CylBot001
}
CONSTRAINLOOKFX
{
targetName = B_CylTop002
rotatorsName = B_CylBot002
}
CONSTRAINLOOKFX
{
targetName = B_CylBot001
rotatorsName = B_CylTop001
}
CONSTRAINLOOKFX
{
targetName = B_CylBot002
rotatorsName = B_CylTop002
}
}
MODULE
{
name = FXModuleThrottleEffects
@ -1895,28 +1966,4 @@
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = B_CylTop001
rotatorsName =B_CylBot001
}
CONSTRAINLOOKFX
{
targetName = B_CylTop002
rotatorsName = B_CylBot002
}
CONSTRAINLOOKFX
{
targetName = B_CylBot001
rotatorsName = B_CylTop001
}
CONSTRAINLOOKFX
{
targetName = B_CylBot002
rotatorsName = B_CylTop002
}
}
}