Texture cleanup

pull/482/head
Chris Adderley 5 years ago
parent 308bb8ecb2
commit f37f5e05c6

@ -17,7 +17,7 @@
}
@MODULE[ModuleDeployableSolarPanel]
{
@secondaryTransformName = solar6
@secondaryTransformName = panel6
}
MODULE
@ -39,17 +39,67 @@
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.03
value = 0.08
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.8
}
}
}
}
// 1x6 shielded
@PART[solarPanels2]
{
@author = Beale
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-1x6-shrouded
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleDeployableSolarPanel]
{
@secondaryTransformName = panel6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
transform = panel1
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.08
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.9
value = 0.8
}
}
}
}
// 2x3
@PART[solarPanels3]
{
@ -83,6 +133,17 @@
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.08
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.8
}
}
}
}

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