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https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Texture cleanup
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@ -17,7 +17,7 @@
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}
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@MODULE[ModuleDeployableSolarPanel]
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{
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@secondaryTransformName = solar6
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@secondaryTransformName = panel6
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}
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MODULE
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@ -39,17 +39,67 @@
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FLOAT_PROPERTY
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{
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name = _SpecTint
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value = 0.03
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value = 0.08
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}
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FLOAT_PROPERTY
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{
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name = _Shininess
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value = 0.9
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value = 0.8
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}
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}
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}
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}
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// 1x6 shielded
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@PART[solarPanels2]
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{
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@author = Beale
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-solarpanel-1x6-shrouded
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleDeployableSolarPanel]
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{
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@secondaryTransformName = panel6
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}
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MODULE
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{
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name = ModuleRestockModifyMaterials
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MATERIAL
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{
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shader = KSP/Bumped Specular (Mapped)
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transform = panel1
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TEXTURE_PROPERTY
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{
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name = _MainTex
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textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
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}
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TEXTURE_PROPERTY
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{
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name = _SpecMap
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textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
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}
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FLOAT_PROPERTY
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{
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name = _SpecTint
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value = 0.08
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}
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FLOAT_PROPERTY
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{
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name = _Shininess
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value = 0.8
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}
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}
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}
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}
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// 2x3
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@PART[solarPanels3]
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{
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@ -83,6 +133,17 @@
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name = _SpecMap
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textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
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}
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FLOAT_PROPERTY
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{
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name = _SpecTint
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value = 0.08
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}
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FLOAT_PROPERTY
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{
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name = _Shininess
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value = 0.8
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}
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}
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}
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}
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