Fix solar panel pivot orientation

- Fix solar panel Pivot transform orientation to match that of stock
- Move material config for shiny solar panels to the mu instead of using the material switcher
- Rename restock-solarpanel-2x3.mu to restock-solarpanel-3x2.mu
- Rename textures for consistancy
- Add stock colliders to shrouded solar panels
- Add normal map to solar panels
- Fix small animation error in solar panel doors
pull/525/head
Andrew Cassidy 5 years ago
parent e357a9cd44
commit f6f881f7dd
No known key found for this signature in database
GPG Key ID: 963017B38FD477A1

@ -25,36 +25,6 @@
{
@secondaryTransformName = panel6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.02
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.7
}
}
}
}
// 1x6 shielded
@ -74,40 +44,9 @@
{
@secondaryTransformName = panel6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
baseTransform = panel1
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.02
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.7
}
}
}
}
// 2x3
// 3x2
@PART[solarPanels3]
{
@author = Beale
@ -115,7 +54,7 @@
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-2x3
model = ReStock/Assets/Electrical/restock-solarpanel-3x2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
@ -124,34 +63,6 @@
{
@secondaryTransformName = solar6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.02
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.7
}
}
}
}
// 2x3 shroud
@ -171,35 +82,6 @@
{
@secondaryTransformName = solar6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
baseTransform = solar1
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.02
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.7
}
}
}
}
// Gigantor

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