Base patches for next wave of parts

pull/32/head
cadderley 6 years ago
parent 52b5752b27
commit fbdd18509a

@ -14,6 +14,7 @@ Localization
#LOC_Restock_variant-engine_size2 = 2.5m
#LOC_Restock_variant-engine_size3 = 3.75m
#LOC_Restock_variant-engine_compact = Compact
#LOC_Restock_variant-engine_radial = Radial
#LOC_Restock_variant-engine_boattail = Boattail
}

@ -0,0 +1,14 @@
// Patches applying art changes to 1.25m aerodynamic parts
// Contents:
// - Aerodynamic Nose Cone (noseCone)
@PART[noseCone]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Structural/restock-nosecone-125-1
}
}

@ -0,0 +1,14 @@
// Patches applying art changes to 2.5m aerodynamic parts
// Contents:
// - Protective Rocket Nose Cone Mk7 (rocketNoseCone)
@PART[rocketNoseCone]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Structural/restock-nosecone-25-1
}
}

@ -1,3 +1,14 @@
// Patches applying art changes to RTGs
// Contents:
// - (rtg)
// - PB-NUK Radioisotope Thermoelectric Generator (rtg)
@PART[rtg]
{
@author = Beale
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Electrical/restock-rtg-1
}
}

@ -0,0 +1,405 @@
// Patches applying art changes to 0.625m engines
// Contents:
// - LV-1 "Ant" Liquid Fuel Engine (microEngine)
// - LV-1R "Spider" Liquid Fuel Engine (radialEngineMini)
// - 48-7S "Spark" Liquid Fuel Engine (liquidEngineMini)
// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine)
// - O-10 "Puff" MonoPropellant Fuel Engine (omsEngine)
// Ant
@PART[microEngine]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-ant-1
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-ant-heat-1
layer = 1
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-ant-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
}
// Spider
@PART[radialEngineMini]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-spider-1
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-spider-heat-1
layer = 1
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-spider-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylBot017
rotatorsName = CylTop017
}
CONSTRAINLOOKFX
{
targetName = CylBot018
rotatorsName = CylTop018
}
CONSTRAINLOOKFX
{
targetName = CylBot019
rotatorsName = CylTop019
}
CONSTRAINLOOKFX
{
targetName = CylBot020
rotatorsName = CylTop020
}
}
}
// Spark
@PART[liquidEngineMini]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-spark-1
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-spark-heat-1
layer = 1
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-spark-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = CylBot017
rotatorsName = CylTop017
}
CONSTRAINLOOKFX
{
targetName = CylBot018
rotatorsName = CylTop018
}
CONSTRAINLOOKFX
{
targetName = CylBot019
rotatorsName = CylTop019
}
CONSTRAINLOOKFX
{
targetName = CylBot020
rotatorsName = CylTop020
}
CONSTRAINLOOKFX
{
targetName = CylTop017
rotatorsName = CylBot017
}
CONSTRAINLOOKFX
{
targetName = CylTop018
rotatorsName = CylBot018
}
CONSTRAINLOOKFX
{
targetName = CylTop019
rotatorsName = CylBot019
}
CONSTRAINLOOKFX
{
targetName = CylTop020
rotatorsName = CylBot020
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size0
VARIANT
{
name = Size0
displayName = #LOC_Restock_variant-engine_size0
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Var_25 = false
Var_25_Boat = false
Var_125 = true
Var_Compact = false
Var_UpperGimbals = false
Var_LowerGimbals = false
Fairing125 = true
Fairing25 = false
Fairing25_Boat = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Var_25 = false
Var_25_Boat = true
Var_125 = false
Var_Compact = false
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing125 = false
Fairing25 = false
Fairing25_Boat = true
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Var_25 = false
Var_25_Boat = false
Var_125 = false
Var_Compact = true
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing125 = false
Fairing25 = false
Fairing25_Boat = false
}
}
}
}
// Twitch
@PART[smallRadialEngine]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-twitch-1
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-twitch-throttle-1
layer = 1
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-twitch-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = CylBot017
rotatorsName = CylTop017
}
CONSTRAINLOOKFX
{
targetName = CylBot018
rotatorsName = CylTop018
}
CONSTRAINLOOKFX
{
targetName = CylBot019
rotatorsName = CylTop019
}
CONSTRAINLOOKFX
{
targetName = CylBot020
rotatorsName = CylTop020
}
}
}
// Puff
@PART[omsEngine]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-puff-1
}
MODULE
{
name = ModulePartVariants
baseVariant = Size0
VARIANT
{
name = Radial
displayName = #LOC_Restock_variant-engine_radial
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Var_25 = false
Var_25_Boat = false
Var_125 = true
Var_Compact = false
Var_UpperGimbals = false
Var_LowerGimbals = false
Fairing125 = true
Fairing25 = false
Fairing25_Boat = false
}
}
VARIANT
{
name = Size0
displayName = #LOC_Restock_variant-engine_size0
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Var_25 = false
Var_25_Boat = true
Var_125 = false
Var_Compact = false
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing125 = false
Fairing25 = false
Fairing25_Boat = true
}
}
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = CylBot017
rotatorsName = CylTop017
}
CONSTRAINLOOKFX
{
targetName = CylBot018
rotatorsName = CylTop018
}
CONSTRAINLOOKFX
{
targetName = CylBot019
rotatorsName = CylTop019
}
CONSTRAINLOOKFX
{
targetName = CylBot020
rotatorsName = CylTop020
}
CONSTRAINLOOKFX
{
targetName = CylTop017
rotatorsName = CylBot017
}
CONSTRAINLOOKFX
{
targetName = CylTop018
rotatorsName = CylBot018
}
CONSTRAINLOOKFX
{
targetName = CylTop019
rotatorsName = CylBot019
}
CONSTRAINLOOKFX
{
targetName = CylTop020
rotatorsName = CylBot020
}
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-puff-throttle-1
layer = 1
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-puff-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
}

@ -2,6 +2,31 @@
// Contents:
// - LV-N "Nerv" Atomic Rocket Motor (nuclearEngine)
// - S3 KS-25 "Vector" Liquid Fuel Engine (SSME)
// LV-N
@PART[nuclearEngine]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-vector-1
}
@MODULE[FXModuleAnimateThrottle]
{
@animationName = restock-vector-heat-1
%layer = 1
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-vector-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
}
// Vector
@PART[SSME]
@ -127,7 +152,7 @@
jettisonDirection = 0 0 1
useMultipleDragCubes= false
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
@ -192,5 +217,5 @@
dependOnEngineState = True
dependOnThrottle = True
}
}

@ -0,0 +1,14 @@
// Patches applying art changes to 0.625m fuel tanks
// Contents:
// - Oscar-B Fuel Tank (miniFuelTank)
@PART[miniFuelTank]
{
@author = Beale
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-oscarb-1
}
}

@ -1,3 +1,50 @@
// Patches applying art changes to 1.2.5m fuel tanks
// Patches applying art changes to 1.25m fuel tanks
// Contents:
// -
// - FL-T200 Fuel Tank (fuelTankSmall)
// - FL-T400 Fuel Tank (fuelTank)
// - FL-T800 Fuel Tank (fuelTank_long)
// - FL-T100 Fuel Tank (fuelTankSmallFlat)
@PART[fuelTankSmallFlat]
{
@author = Porkjet
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-125-4
}
}
@PART[fuelTankSmall]
{
@author = Porkjet
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-125-3
}
}
@PART[fuelTank]
{
@author = Porkjet
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-125-2
}
}
@PART[fuelTank_long]
{
@author = Porkjet
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-125-1
}
}

@ -0,0 +1,26 @@
// Patches applying art changes to 1.25m structural parts
// Contents:
// - FL-A10 Adapter (adapterSmallMiniTall)
// - FL-A5 Adapter (adapterSmallMiniShort)
@PART[adapterSmallMiniTall]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Structural/restock-adapter-125-1
}
}
@PART[adapterSmallMiniShort]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Structural/restock-adapter-125-2
}
}

@ -0,0 +1,27 @@
// Patches applying art changes to 2.5m structural parts
// Contents:
// - Rockomax Brand Adapter (largeAdapter)
// - Rockomax Brand Adapter 02 (largeAdapter2)
@PART[largeAdapter] {
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Structural/restock-adapter-25-1
}
%rescaleFactor = 1
}
@PART[largeAdapter2] {
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Structural/restock-adapter-25-2
}
%rescaleFactor = 1
}
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