Revise MH Part Hiding patch
Adjust TechHidden key to be created if it doesn't exist already for part and delete contract node for parts that are being hidden.pull/799/head
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// Hides all the MH replacing parts if MH is installed
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@PART[*]:HAS[#MHReplacement[True]]:FOR[zzReStockPlus]:NEEDS[SquadExpansion/MakingHistory]
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{
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@TechHidden = True
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%TechHidden = True
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@category = none
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@subcategory = 0
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!MODULE[ModuleTestSubject] {}
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}
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