All .restockblacklist files will be read to prevent KSP from loading these files (i.e. models and textures). Any .restockwhitelist files will be read to prevent them from being blacklisted (e.g. if a mod actually uses the squad files). Each line in those files should be a GameData path that follows these rules:
* If it ends with a / then all files in that directory (or sibdirectories) will be matched
* A * can match anything in a directory or file name
* Files can optionally take an extension, but it is not required to match
ModuleRestockMaterialModifier allows materials to be modified. Currently only supports swapping out the shader and changing texture properties. Changes apply to the whole part (can be changed in the future).