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https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
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3 Commits
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97b3101ed2
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@ -32,7 +32,6 @@
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pitchAxisName = X
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pitchMin = 0
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pitchMax = 180
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pitchAngle = 180
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}
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MODULE
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{
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@ -91,6 +90,7 @@
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canPitch = true
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pitchAxisName = X
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pitchMin = 0
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pitchMin = 0
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pitchMax = 180
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}
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MODULE
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@ -1866,3 +1866,249 @@
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useMultipleDragCubes = false
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}
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}
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// LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine
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@PART[Size2LFB_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Engine/restock-engine-twinboar-2
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}
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MODEL
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{
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model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
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position = 0.0, 4.356, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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!EFFECTS {}
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_soft
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = smokePoint
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-twinboar-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_spurts
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-boar-core-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-boar-plume-1
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transformName = fxTransformPlume
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = turbo
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modelName = ReStock/FX/restock-fx-boar-turbo-1
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transformName = fxTransformTurbo
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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PREFAB_PARTICLE
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{
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prefabName = fx_smokeTrail_veryLarge
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transformName = smokePoint
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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localOffset = 0, 0, 1
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}
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}
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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gimbalResponseSpeed = 8
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useGimbalResponseSpeed = true
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}
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@MODULE[ModuleEnginesFX]
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{
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@runningEffectName = fx-twinboar-running
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Basic
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CONSTRAINLOOKFX
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{
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targetName = CylTop005
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rotatorsName = CylBot005
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop006
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rotatorsName = CylBot006
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop007
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rotatorsName = CylBot007
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop008
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rotatorsName = CylBot008
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot005
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rotatorsName =CylTop005
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot006
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rotatorsName = CylTop006
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot007
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rotatorsName = CylTop007
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot008
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rotatorsName = CylTop008
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}
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}
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!MODULE[FXModuleAnimateThrottle] {}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = heatColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 0.025
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shaderProperty = _EmissiveColor
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excludedRenderer = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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greenCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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blueCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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alphaCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _TintColor
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includedRenderer = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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}
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@ -61,6 +61,7 @@ Squad/Parts/Engine/OMSEngine/
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Squad/Parts/Engine/rapierEngine/
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Squad/Parts/Engine/Size1_SRBs/
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Squad/Parts/Engine/Size2LFB/
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Squad/Parts/Engine/Size2LFB_v2/
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Squad/Parts/Engine/Size3AdvancedEngine/
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Squad/Parts/Engine/Size3EngineCluster/
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Squad/Parts/Engine/solidBoosterBACC/
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@ -20,6 +20,7 @@ v1.3.0
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- Added RCS nozzle glows to improve RCS effects
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- Updated Russian localization (Fedor-St)
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- Updated Japanese localization (Chemical-Factory)
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- Updated twin boar replacement to target "new" Squad model
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v1.2.1
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------
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@ -17,7 +17,7 @@ PART
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scale = 1
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// --- node definitions ---
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// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
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node_attach = 0.045212, -0.0, -0.00, 1.0, 0.0, 0.0
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node_attach = 0.00, -0.0, -0.00, 1.0, 0.0, 0.0
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// --- editor parameters ---
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TechRequired = advFlightControl
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entryCost = 200
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@ -20,9 +20,10 @@ PART
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node_attach = 0.008, -0.0, -0.00, 1.0, 0.0, 0.0
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// --- editor parameters ---
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TechRequired = advFlightControl
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entryCost = 125
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entryCost = 0
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category = none
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TechHidden = True
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cost = 4
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category = Control
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title = #LOC_RestockPlus_restock-rcs-single-mini-1_title
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manufacturer = #autoLOC_501631
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description = #LOC_RestockPlus_restock-rcs-single-mini-1_description
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