// Patches applying art changes to Making History engines // Contents: // - RK-7 "Kodiak" Liquid Fueled Engine (LiquidEngineRK-7) // - RE-J10 "Wolfhound" Liquid Fuel Engine AJ10 (LiquidEngineRE-J10) // - LV-T91 "Cheetah" Liquid Fuel Engine (LiquidEngineLV-T91) // - LV-TX87 "Bobcat" Liquid Fuel Engine (LiquidEngineLV-TX87) // RK-7 "Kodiak" Liquid Fueled Engine @PART[LiquidEngineRK-7]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Engine/restock-engine-ursa-1 } !fx_exhaustFlame_yellow_tiny = DELETE !fx_smokeTrail_light = DELETE !fx_exhaustSparks_flameout = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !MODULE[ModulePartVariants] {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-kodiak-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.2 volume = 1.0 0.6 pitch = 0.0 0.1 pitch = 0.01 0.2 pitch = 1.0 0.5 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-kodiak-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-kodiak-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 } } } @manufacturer = #autoLOC_501639 @bulkheadProfiles = size1, size1p5, srf @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-kodiak-running } @MODULE[ModuleJettison] { @jettisonName = Shroud1p5x2,Shroud1p5x0,Shroud1x0,UrsaShroud125,UrsaShroud1875 } MODULE { name = ModulePartVariants baseVariant = Size1Bare VARIANT { // 1.25 bare name = Size1Bare displayName = #LOC_Restock_variant-engine_size1_white primaryColor = #999999 secondaryColor = #ffffff GAMEOBJECTS { Kodiak1875 = false Kodiak125 = true KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = false UrsaShroud125 = true Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = true UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.25 covered name = ShroudSmall displayName = #LOC_Restock_variant-engine_boattail_size1_white primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = false UrsaBoattail125 = true UrsaBoattail1875 = false UrsaBoattailCommon = true UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = true Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.875 bare name = Size1p5Bare displayName = #LOC_Restock_variant-engine_size1p5_white primaryColor = #999999 secondaryColor = #ffffff GAMEOBJECTS { Kodiak1875 = true Kodiak125 = false KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = true UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = true UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.875 covered name = ShroudBig displayName = #LOC_Restock_variant-engine_boattail_size1p5_white primaryColor = #ffffff secondaryColor = #ffffff sizeGroup = GroupB GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = true UrsaBoattailCommon = true UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = true UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Bare displayName = #LOC_Restock_variant-engine_compact_white primaryColor = #666666 secondaryColor = #999999 GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = true UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = true Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = true Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.25 bare name = Size1Bare_Alternate displayName = #LOC_Restock_variant-engine_size1_grey-orange primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { Kodiak1875 = false Kodiak125 = true KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = false UrsaShroud125 = true Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = true Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.25 covered name = ShroudSmall_Alternate displayName = #LOC_Restock_variant-engine_boattail_size1_grey-orange primaryColor = #666666 secondaryColor = #f69449 GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = true UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = true Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = true } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.875 bare name = Size1p5Bare_Alternate displayName = #LOC_Restock_variant-engine_size1p5_grey-orange primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { Kodiak1875 = true Kodiak125 = false KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = true UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = true UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.875 covered name = ShroudBig_Alternate displayName = #LOC_Restock_variant-engine_boattail_size1p5_grey-orange primaryColor = #666666 secondaryColor = #f69449 sizeGroup = GroupB GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = true UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = true UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = true UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Bare_Alternate displayName = #LOC_Restock_variant-engine_compact_grey-orange primaryColor = #666666 secondaryColor = #999999 GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = true UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = true Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = true UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1 } } } MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } } // RE-J10 "Wolfhound" Liquid Fuel Engine AJ10 @PART[LiquidEngineRE-J10]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Engine/restock-engine-schnauzer-1 } !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !fx_exhaustSparks_flameout = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !MODULE[ModulePartVariants] {} !MODULE[FXModuleLookAtConstraint] {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-wolfhound-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.2 volume = 1.0 0.6 pitch = 0.0 0.1 pitch = 0.01 0.2 pitch = 1.0 0.5 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-wolfhound-core transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-wolfhound-plume transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 } } } @bulkheadProfiles = size1, size1p5, srf @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-wolfhound-running } @MODULE[ModuleGimbal] { @gimbalTransformName = B_Gimbal } @MODULE[ModuleJettison] { @jettisonName = Shroud2x2,Shroud1p5x3,Shroud2x2_2,Shroud1p5x3_2 } MODULE { name = ModulePartVariants baseVariant = Shroud VARIANT { name = Shroud displayName = #LOC_Restock_variant-mounting_classic_white primaryColor = #111111 secondaryColor = #ffffff GAMEOBJECTS { WH_25 = false WH_25Base = true WH_1875 = false WH_Compact = false WH_Pipes25 = true WH_Pipes = false Shroud1p5x3_2 = false Shroud2x2_2 = false Shroud2x2 = true Shroud1p5x3 = false Shroud1p5x3_2_White = false Shroud1p5x3_2_Orange = false Shroud2x2_2_White = false Shroud2x2_2_Orange = false Shroud2x2_White = true Shroud2x2_Orange = false Shroud1p5x3_White = false Shroud1p5x3_Orange = false } NODES { node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Size2 displayName = #LOC_Restock_variant-engine_size2_white primaryColor = #999999 secondaryColor = #ffffff GAMEOBJECTS { WH_25 = true WH_25Base = false WH_1875 = false WH_Compact = false WH_Pipes25 = false WH_Pipes = true Shroud1p5x3_2 = false Shroud2x2_2 = true Shroud2x2 = false Shroud1p5x3 = false Shroud1p5x3_2_White = false Shroud1p5x3_2_Orange = false Shroud2x2_2_White = true Shroud2x2_2_Orange = false Shroud2x2_White = false Shroud2x2_Orange = false Shroud1p5x3_White = false Shroud1p5x3_Orange = false } NODES { node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Size1p5 displayName = #LOC_Restock_variant-engine_size1p5_white primaryColor = #999999 secondaryColor = #ffffff GAMEOBJECTS { WH_25 = false WH_25Base = false WH_1875 = true WH_Compact = false WH_Pipes25 = false WH_Pipes = true Shroud1p5x3_2 = true Shroud2x2_2 = false Shroud2x2 = false Shroud1p5x3 = false Shroud1p5x3_2_White = true Shroud1p5x3_2_Orange = false Shroud2x2_2_White = false Shroud2x2_2_Orange = false Shroud2x2_White = false Shroud2x2_Orange = false Shroud1p5x3_White = false Shroud1p5x3_Orange = false } NODES { node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Bare displayName = #LOC_Restock_variant-engine_compact_white primaryColor = #666666 secondaryColor = #ffffff GAMEOBJECTS { WH_25 = false WH_25Base = false WH_1875 = false WH_Compact = true WH_Pipes25 = false WH_Pipes = true Shroud1p5x3_2 = false Shroud2x2_2 = false Shroud2x2 = false Shroud1p5x3 = true Shroud1p5x3_2_White = false Shroud1p5x3_2_Orange = false Shroud2x2_2_White = false Shroud2x2_2_Orange = false Shroud2x2_White = false Shroud2x2_Orange = false Shroud1p5x3_White = true Shroud1p5x3_Orange = false } NODES { node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Shroud_Alternate displayName = #LOC_Restock_variant-mounting_classic_grey-orange primaryColor = #111111 secondaryColor = #f69449 GAMEOBJECTS { WH_25 = false WH_25Base = true WH_1875 = false WH_Compact = false WH_Pipes25 = true WH_Pipes = false Shroud1p5x3_2 = false Shroud2x2_2 = false Shroud2x2 = true Shroud1p5x3 = false Shroud1p5x3_2_White = false Shroud1p5x3_2_Orange = false Shroud2x2_2_White = false Shroud2x2_2_Orange = false Shroud2x2_White = false Shroud2x2_Orange = true Shroud1p5x3_White = false Shroud1p5x3_Orange = false } NODES { node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Size2_Alternate displayName = #LOC_Restock_variant-engine_size2_grey-orange primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { WH_25 = true WH_25Base = false WH_1875 = false WH_Compact = false WH_Pipes25 = false WH_Pipes = true Shroud1p5x3_2 = false Shroud2x2_2 = true Shroud2x2 = false Shroud1p5x3 = false Shroud1p5x3_2_White = false Shroud1p5x3_2_Orange = false Shroud2x2_2_White = false Shroud2x2_2_Orange = true Shroud2x2_White = false Shroud2x2_Orange = false Shroud1p5x3_White = false Shroud1p5x3_Orange = false } NODES { node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Size1p5_Alternate displayName = #LOC_Restock_variant-engine_size1p5_grey-orange primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { WH_25 = false WH_25Base = false WH_1875 = true WH_Compact = false WH_Pipes25 = false WH_Pipes = true Shroud1p5x3_2 = true Shroud2x2_2 = false Shroud2x2 = false Shroud1p5x3 = false Shroud1p5x3_2_White = false Shroud1p5x3_2_Orange = true Shroud2x2_2_White = false Shroud2x2_2_Orange = false Shroud2x2_White = false Shroud2x2_Orange = false Shroud1p5x3_White = false Shroud1p5x3_Orange = false } NODES { node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Bare_Alternate displayName = #LOC_Restock_variant-engine_compact_grey-orange primaryColor = #666666 secondaryColor = #f69449 GAMEOBJECTS { WH_25 = false WH_25Base = false WH_1875 = false WH_Compact = true WH_Pipes25 = false WH_Pipes = true Shroud1p5x3_2 = false Shroud2x2_2 = false Shroud2x2 = false Shroud1p5x3 = true Shroud1p5x3_2_White = false Shroud1p5x3_2_Orange = false Shroud2x2_2_White = false Shroud2x2_2_Orange = false Shroud2x2_White = false Shroud2x2_Orange = false Shroud1p5x3_White = false Shroud1p5x3_Orange = true } NODES { node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2 } } } MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = B_Wolfhound_GimbalUpper01 rotatorsName = B_Wolfhound_GimbalLower01 } CONSTRAINLOOKFX { targetName = B_Wolfhound_GimbalUpper02 rotatorsName = B_Wolfhound_GimbalLower02 } CONSTRAINLOOKFX { targetName = B_Wolfhound_GimbalLower01 rotatorsName = B_Wolfhound_GimbalUpper01 } CONSTRAINLOOKFX { targetName = B_Wolfhound_GimbalLower02 rotatorsName = B_Wolfhound_GimbalUpper02 } } } // LV-T91 "Cheetah" Liquid Fuel Engine @PART[LiquidEngineLV-T91]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] { @author = Kavaeric !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Engine/restock-engine-cheetah-1 } !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !fx_exhaustSparks_flameout = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !MODULE[ModulePartVariants] {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-cheetah-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.2 volume = 1.0 0.8 pitch = 0.0 0.1 pitch = 0.01 0.2 pitch = 1.0 0.7 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-wolfhound-core transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-wolfhound-plume transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = vernier modelName = ReStock/FX/restock-fx-reliant-turbo-1 transformName = vernier_fxTransform emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 localRotation = 0, 0, -180 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 } } } @bulkheadProfiles = size1, size1p5, srf @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-cheetah-running } // New bottom node location. Overriden for legacy boattail and compact variants @node_stack_bottom = 0.0, -1.11945, 0.0, 0.0, -1.0, 0.0, 2 @MODULE[ModuleJettison] { @jettisonName = LFD_Cheetah_Shrouds %useMultipleDragCubes = false } MODULE { name = ModulePartVariants baseVariant = Cap VARIANT { name = Size1p5 displayName = #LOC_Restock_variant-engine_size1p5_white primaryColor = #999999 secondaryColor = #ffffff GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = false LFD_Cheetah_Shroud_12 = false LFD_Cheetah_Shroud_12Alt = false // Size 12 boattail LFD_Cheetah_12_Boattail = false LFD_Cheetah_12_BoattailAlt = false LFD_Cheetah_12_BoattailAlt2 = false LFD_Cheetah_Shroud_12Boattail = false LFD_Cheetah_Shroud_12BoattailAlt = false // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = false // Size 18 ring mount LFD_Cheetah_18_Mount = true LFD_Cheetah_Shroud_18 = true LFD_Cheetah_Shroud_18Alt = false // Size 18 boattail LFD_Cheetah_18_Boattail = false LFD_Cheetah_18_BoattailAlt = false LFD_Cheetah_18_BoattailAlt2 = false LFD_Cheetah_Shroud_18Boattail = false LFD_Cheetah_Shroud_18BoattailAlt = false // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = true // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = true } } VARIANT { name = Size1p5Alt displayName = #LOC_Restock_variant-engine_size1p5_grey-orange primaryColor = #666666 secondaryColor = #f69449 GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = false LFD_Cheetah_Shroud_12 = false LFD_Cheetah_Shroud_12Alt = false // Size 12 boattail LFD_Cheetah_12_Boattail = false LFD_Cheetah_12_BoattailAlt = false LFD_Cheetah_12_BoattailAlt2 = false LFD_Cheetah_Shroud_12Boattail = false LFD_Cheetah_Shroud_12BoattailAlt = false // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = false // Size 18 ring mount LFD_Cheetah_18_Mount = true LFD_Cheetah_Shroud_18 = false LFD_Cheetah_Shroud_18Alt = true // Size 18 boattail LFD_Cheetah_18_Boattail = false LFD_Cheetah_18_BoattailAlt = false LFD_Cheetah_18_BoattailAlt2 = false LFD_Cheetah_Shroud_18Boattail = false LFD_Cheetah_Shroud_18BoattailAlt = false // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = true // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = true } } VARIANT { name = Cap // Size1p5Boat displayName = #LOC_Restock_variant-engine_boattail_size1p5 primaryColor = #000000 secondaryColor = #ffffff GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = false LFD_Cheetah_Shroud_12 = false LFD_Cheetah_Shroud_12Alt = false // Size 12 boattail LFD_Cheetah_12_Boattail = false LFD_Cheetah_12_BoattailAlt = false LFD_Cheetah_12_BoattailAlt2 = false LFD_Cheetah_Shroud_12Boattail = false LFD_Cheetah_Shroud_12BoattailAlt = false // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = false // Size 18 ring mount LFD_Cheetah_18_Mount = false LFD_Cheetah_Shroud_18 = false LFD_Cheetah_Shroud_18Alt = false // Size 18 boattail LFD_Cheetah_18_Boattail = true LFD_Cheetah_18_BoattailAlt = false LFD_Cheetah_18_BoattailAlt2 = false LFD_Cheetah_Shroud_18Boattail = true LFD_Cheetah_Shroud_18BoattailAlt = false // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = true // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = true } NODES { node_stack_bottom = 0.0, -1.635, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Size1p5BoatAlt displayName = #LOC_Restock_variant-engine_boattail_size1p5_white primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = false LFD_Cheetah_Shroud_12 = false LFD_Cheetah_Shroud_12Alt = false // Size 12 boattail LFD_Cheetah_12_Boattail = false LFD_Cheetah_12_BoattailAlt = false LFD_Cheetah_12_BoattailAlt2 = false LFD_Cheetah_Shroud_12Boattail = false LFD_Cheetah_Shroud_12BoattailAlt = false // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = false // Size 18 ring mount LFD_Cheetah_18_Mount = false LFD_Cheetah_Shroud_18 = false LFD_Cheetah_Shroud_18Alt = false // Size 18 boattail LFD_Cheetah_18_Boattail = false LFD_Cheetah_18_BoattailAlt = false LFD_Cheetah_18_BoattailAlt2 = true LFD_Cheetah_Shroud_18Boattail = true LFD_Cheetah_Shroud_18BoattailAlt = false // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = true // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = true } NODES { node_stack_bottom = 0.0, -1.635, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Size1p5BoatAlt2 displayName = #LOC_Restock_variant-engine_boattail_size1p5_grey-orange primaryColor = #666666 secondaryColor = #f69449 GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = false LFD_Cheetah_Shroud_12 = false LFD_Cheetah_Shroud_12Alt = false // Size 12 boattail LFD_Cheetah_12_Boattail = false LFD_Cheetah_12_BoattailAlt = false LFD_Cheetah_12_BoattailAlt2 = false LFD_Cheetah_Shroud_12Boattail = false LFD_Cheetah_Shroud_12BoattailAlt = false // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = false // Size 18 ring mount LFD_Cheetah_18_Mount = false LFD_Cheetah_Shroud_18 = false LFD_Cheetah_Shroud_18Alt = false // Size 18 boattail LFD_Cheetah_18_Boattail = false LFD_Cheetah_18_BoattailAlt = true LFD_Cheetah_18_BoattailAlt2 = false LFD_Cheetah_Shroud_18Boattail = false LFD_Cheetah_Shroud_18BoattailAlt = true // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = true // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = true } NODES { node_stack_bottom = 0.0, -1.635, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Size1 displayName = #LOC_Restock_variant-engine_size1_white primaryColor = #999999 secondaryColor = #ffffff GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = true LFD_Cheetah_Shroud_12 = true LFD_Cheetah_Shroud_12Alt = false // Size 12 boattail LFD_Cheetah_12_Boattail = false LFD_Cheetah_12_BoattailAlt = false LFD_Cheetah_12_BoattailAlt2 = false LFD_Cheetah_Shroud_12Boattail = false LFD_Cheetah_Shroud_12BoattailAlt = false // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = true // Size 18 ring mount LFD_Cheetah_18_Mount = false LFD_Cheetah_Shroud_18 = false LFD_Cheetah_Shroud_18Alt = false // Size 18 boattail LFD_Cheetah_18_Boattail = false LFD_Cheetah_18_BoattailAlt = false LFD_Cheetah_18_BoattailAlt2 = false LFD_Cheetah_Shroud_18Boattail = false LFD_Cheetah_Shroud_18BoattailAlt = false // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = false // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = true } NODES { node_stack_bottom = 0.0, -1.66, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Size1Alt displayName = #LOC_Restock_variant-engine_size1_grey-orange primaryColor = #666666 secondaryColor = #f69449 GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = true LFD_Cheetah_Shroud_12 = false LFD_Cheetah_Shroud_12Alt = true // Size 12 boattail LFD_Cheetah_12_Boattail = false LFD_Cheetah_12_BoattailAlt = false LFD_Cheetah_12_BoattailAlt2 = false LFD_Cheetah_Shroud_12Boattail = false LFD_Cheetah_Shroud_12BoattailAlt = false // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = true // Size 18 ring mount LFD_Cheetah_18_Mount = false LFD_Cheetah_Shroud_18 = false LFD_Cheetah_Shroud_18Alt = false // Size 18 boattail LFD_Cheetah_18_Boattail = false LFD_Cheetah_18_BoattailAlt = false LFD_Cheetah_18_BoattailAlt2 = false LFD_Cheetah_Shroud_18Boattail = false LFD_Cheetah_Shroud_18BoattailAlt = false // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = false // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = true } NODES { node_stack_bottom = 0.0, -1.66, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Size1Boat displayName = #LOC_Restock_variant-engine_boattail_size1 primaryColor = #000000 secondaryColor = #ffffff GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = false LFD_Cheetah_Shroud_12 = false LFD_Cheetah_Shroud_12Alt = false // Size 12 boattail LFD_Cheetah_12_Boattail = true LFD_Cheetah_12_BoattailAlt = false LFD_Cheetah_12_BoattailAlt2 = false LFD_Cheetah_Shroud_12Boattail = true LFD_Cheetah_Shroud_12BoattailAlt = false // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = true // Size 18 ring mount LFD_Cheetah_18_Mount = false LFD_Cheetah_Shroud_18 = false LFD_Cheetah_Shroud_18Alt = false // Size 18 boattail LFD_Cheetah_18_Boattail = false LFD_Cheetah_18_BoattailAlt = false LFD_Cheetah_18_BoattailAlt2 = false LFD_Cheetah_Shroud_18Boattail = false LFD_Cheetah_Shroud_18BoattailAlt = false // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = false // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = false } } VARIANT { name = Size1BoatAlt displayName = #LOC_Restock_variant-engine_boattail_size1_white primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = false LFD_Cheetah_Shroud_12 = false LFD_Cheetah_Shroud_12Alt = false // Size 12 boattail LFD_Cheetah_12_Boattail = false LFD_Cheetah_12_BoattailAlt = false LFD_Cheetah_12_BoattailAlt2 = true LFD_Cheetah_Shroud_12Boattail = true LFD_Cheetah_Shroud_12BoattailAlt = false // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = true // Size 18 ring mount LFD_Cheetah_18_Mount = false LFD_Cheetah_Shroud_18 = false LFD_Cheetah_Shroud_18Alt = false // Size 18 boattail LFD_Cheetah_18_Boattail = false LFD_Cheetah_18_BoattailAlt = false LFD_Cheetah_18_BoattailAlt2 = false LFD_Cheetah_Shroud_18Boattail = false LFD_Cheetah_Shroud_18BoattailAlt = false // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = false // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = false } } VARIANT { name = Size1BoatAlt2 displayName = #LOC_Restock_variant-engine_boattail_size1_grey-orange primaryColor = #666666 secondaryColor = #f69449 GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = false LFD_Cheetah_Shroud_12 = false LFD_Cheetah_Shroud_12Alt = false // Size 12 boattail LFD_Cheetah_12_Boattail = false LFD_Cheetah_12_BoattailAlt = true LFD_Cheetah_12_BoattailAlt2 = false LFD_Cheetah_Shroud_12Boattail = false LFD_Cheetah_Shroud_12BoattailAlt = true // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = true // Size 18 ring mount LFD_Cheetah_18_Mount = false LFD_Cheetah_Shroud_18 = false LFD_Cheetah_Shroud_18Alt = false // Size 18 boattail LFD_Cheetah_18_Boattail = false LFD_Cheetah_18_BoattailAlt = false LFD_Cheetah_18_BoattailAlt2 = false LFD_Cheetah_Shroud_18Boattail = false LFD_Cheetah_Shroud_18BoattailAlt = false // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = false // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = false } } VARIANT { name = Bare displayName = #LOC_Restock_variant-engine_compact_white themeName = Bare primaryColor = #666666 secondaryColor = #ffffff GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = false LFD_Cheetah_Shroud_12 = true LFD_Cheetah_Shroud_12Alt = false // Size 12 boattail LFD_Cheetah_12_Boattail = false LFD_Cheetah_12_BoattailAlt = false LFD_Cheetah_12_BoattailAlt2 = false LFD_Cheetah_Shroud_12Boattail = false LFD_Cheetah_Shroud_12BoattailAlt = false // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = false // Size 18 ring mount LFD_Cheetah_18_Mount = false LFD_Cheetah_Shroud_18 = false LFD_Cheetah_Shroud_18Alt = false // Size 18 boattail LFD_Cheetah_18_Boattail = false LFD_Cheetah_18_BoattailAlt = false LFD_Cheetah_18_BoattailAlt2 = false LFD_Cheetah_Shroud_18Boattail = false LFD_Cheetah_Shroud_18BoattailAlt = false // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = false // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = true } NODES { node_stack_bottom = 0.0, -1.66, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = BareAlt displayName = #LOC_Restock_variant-engine_compact_grey-orange themeName = Bare primaryColor = #666666 secondaryColor = #ffffff GAMEOBJECTS { // Size 12 ring mount LFD_Cheetah_12_Mount = false LFD_Cheetah_Shroud_12 = false LFD_Cheetah_Shroud_12Alt = true // Size 12 boattail LFD_Cheetah_12_Boattail = false LFD_Cheetah_12_BoattailAlt = false LFD_Cheetah_12_BoattailAlt2 = false LFD_Cheetah_Shroud_12Boattail = false LFD_Cheetah_Shroud_12BoattailAlt = false // Size 12 trusses--enable for all s12 variants LFD_Cheetah_12_MountTruss = false // Size 18 ring mount LFD_Cheetah_18_Mount = false LFD_Cheetah_Shroud_18 = false LFD_Cheetah_Shroud_18Alt = false // Size 18 boattail LFD_Cheetah_18_Boattail = false LFD_Cheetah_18_BoattailAlt = false LFD_Cheetah_18_BoattailAlt2 = false LFD_Cheetah_Shroud_18Boattail = false LFD_Cheetah_Shroud_18BoattailAlt = false // Size 18 trusses--enable for all s18 variants LFD_Cheetah_18_MountTruss = false // Truss for verniers--only disabled on s12 boattail LFD_Cheetah_GimbalTruss = true } NODES { node_stack_bottom = 0.0, -1.66, 0.0, 0.0, -1.0, 0.0, 2 } } } MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = gimbalArm_upper1 rotatorsName = gimbalArm_lower1 } CONSTRAINLOOKFX { targetName = gimbalArm_lower1 rotatorsName = gimbalArm_upper1 } CONSTRAINLOOKFX { targetName = gimbalArm_upper2 rotatorsName = gimbalArm_lower2 } CONSTRAINLOOKFX { targetName = gimbalArm_lower2 rotatorsName = gimbalArm_upper2 } CONSTRAINLOOKFX { targetName = gimbalArm_upper3 rotatorsName = gimbalArm_lower3 } CONSTRAINLOOKFX { targetName = gimbalArm_lower3 rotatorsName = gimbalArm_upper3 } CONSTRAINLOOKFX { targetName = gimbalArm_upper4 rotatorsName = gimbalArm_lower4 } CONSTRAINLOOKFX { targetName = gimbalArm_lower4 rotatorsName = gimbalArm_upper4 } } } // LV-TX87 "Bobcat" Liquid Fuel Engine @PART[LiquidEngineLV-TX87]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] { @author = Kavaeric !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Engine/restock-engine-bobcat-1 } !fx_exhaustFlame_blue_medium = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !fx_exhaustSparks_flameout = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !MODULE[ModulePartVariants] {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-bobcat-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.2 volume = 1.0 0.8 pitch = 0.0 0.1 pitch = 0.01 0.2 pitch = 1.0 0.5 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-kodiak-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-kodiak-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = exhaust modelName = ReStock/FX/restock-fx-mainsail-turbo-1 transformName = exhaust_fxTransform emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 } } } @bulkheadProfiles = size1p5, srf @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-bobcat-running } @MODULE[ModuleJettison] { @jettisonName = LFL_Bobcat_Shrouds } MODULE { name = ModulePartVariants baseVariant = TankButt VARIANT { name = TankButt displayName = #autoLOC_8007112 primaryColor = #ffffff secondaryColor = #000000 sizeGroup = GroupA GAMEOBJECTS { // Size 18 tank butt LFL_Bobcat_18_Cap = true LFL_Bobcat_18_Cap_Shroud = true LFL_Bobcat_18_CapAlt = false LFL_Bobcat_18_Cap_ShroudAlt = false // Size 18 truss/ring mount LFL_Bobcat_18_Mount = false LFL_Bobcat_18_Shroud = false LFL_Bobcat_18_ShroudAlt = false // Size 18 boattail no autoshroud LFL_Bobcat_18_Boattail = false LFL_Bobcat_18_BoattailAlt = false LFL_Bobcat_Compact = false LFL_Bobcat_CentreTruss = false // Enable for standard/truss mount, boattail, compact. Disable for tank butt/cap } NODES { node_stack_bottom = 0.0, -1.307, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = TankButtAlt displayName = #LOC_Restock_variant-engine_tankbutt_white primaryColor = #ffffff secondaryColor = #000000 sizeGroup = GroupA GAMEOBJECTS { // Size 18 tank butt LFL_Bobcat_18_Cap = false LFL_Bobcat_18_Cap_Shroud = false LFL_Bobcat_18_CapAlt = true LFL_Bobcat_18_Cap_ShroudAlt = true // Size 18 truss/ring mount LFL_Bobcat_18_Mount = false LFL_Bobcat_18_Shroud = false LFL_Bobcat_18_ShroudAlt = false // Size 18 boattail no autoshroud LFL_Bobcat_18_Boattail = false LFL_Bobcat_18_BoattailAlt = false LFL_Bobcat_Compact = false LFL_Bobcat_CentreTruss = false // Enable for standard/truss mount, boattail, compact. Disable for tank butt/cap } NODES { node_stack_bottom = 0.0, -1.307, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = 18Boattail displayName = #LOC_Restock_variant-engine_boattail primaryColor = #ffffff secondaryColor = #000000 sizeGroup = GroupA GAMEOBJECTS { // Size 18 tank butt LFL_Bobcat_18_Cap = false LFL_Bobcat_18_Cap_Shroud = false LFL_Bobcat_18_CapAlt = false LFL_Bobcat_18_Cap_ShroudAlt = false // Size 18 truss/ring mount LFL_Bobcat_18_Mount = false LFL_Bobcat_18_Shroud = false LFL_Bobcat_18_ShroudAlt = false // Size 18 boattail no autoshroud LFL_Bobcat_18_Boattail = true LFL_Bobcat_18_BoattailAlt = false LFL_Bobcat_Compact = false LFL_Bobcat_CentreTruss = true // Enable for standard/truss mount, boattail, compact. Disable for tank butt/cap } NODES { node_stack_bottom = 0.0, -1.307, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = 18BoattailAlt displayName = #LOC_Restock_variant-engine_boattail_white primaryColor = #ffffff secondaryColor = #000000 sizeGroup = GroupA GAMEOBJECTS { // Size 18 tank butt LFL_Bobcat_18_Cap = false LFL_Bobcat_18_Cap_Shroud = false LFL_Bobcat_18_CapAlt = false LFL_Bobcat_18_Cap_ShroudAlt = false // Size 18 truss/ring mount LFL_Bobcat_18_Mount = false LFL_Bobcat_18_Shroud = false LFL_Bobcat_18_ShroudAlt = false // Size 18 boattail no autoshroud LFL_Bobcat_18_Boattail = false LFL_Bobcat_18_BoattailAlt = true LFL_Bobcat_Compact = false LFL_Bobcat_CentreTruss = true // Enable for standard/truss mount, boattail, compact. Disable for tank butt/cap } NODES { node_stack_bottom = 0.0, -1.307, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = TrussMount // Size 18 ring mount displayName = #LOC_Restock_variant-engine_size1p5 primaryColor = #999999 secondaryColor = #000000 sizeGroup = GroupB GAMEOBJECTS { // Size 18 tank butt LFL_Bobcat_18_Cap = false LFL_Bobcat_18_Cap_Shroud = false LFL_Bobcat_18_CapAlt = false LFL_Bobcat_18_Cap_ShroudAlt = false // Size 18 truss/ring mount LFL_Bobcat_18_Mount = true LFL_Bobcat_18_Shroud = true LFL_Bobcat_18_ShroudAlt = false // Size 18 boattail no autoshroud LFL_Bobcat_18_Boattail = false LFL_Bobcat_18_BoattailAlt = false LFL_Bobcat_Compact = false LFL_Bobcat_CentreTruss = false // Enable for standard/truss mount, boattail, compact. Disable for tank butt/cap } NODES { node_stack_bottom = 0.0, -1.732, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = TrussMountAlt // Size 18 ring mount displayName = #LOC_Restock_variant-engine_size1p5_white primaryColor = #999999 secondaryColor = #000000 sizeGroup = GroupB GAMEOBJECTS { // Size 18 tank butt LFL_Bobcat_18_Cap = false LFL_Bobcat_18_Cap_Shroud = false LFL_Bobcat_18_CapAlt = false LFL_Bobcat_18_Cap_ShroudAlt = false // Size 18 truss/ring mount LFL_Bobcat_18_Mount = true LFL_Bobcat_18_Shroud = false LFL_Bobcat_18_ShroudAlt = true // Size 18 boattail no autoshroud LFL_Bobcat_18_Boattail = false LFL_Bobcat_18_BoattailAlt = false LFL_Bobcat_Compact = false LFL_Bobcat_CentreTruss = false // Enable for standard/truss mount, boattail, compact. Disable for tank butt/cap } NODES { node_stack_bottom = 0.0, -1.732, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact primaryColor = #999999 secondaryColor = #000000 GAMEOBJECTS { // Size 18 tank butt LFL_Bobcat_18_Cap = false LFL_Bobcat_18_Cap_Shroud = false LFL_Bobcat_18_CapAlt = false LFL_Bobcat_18_Cap_ShroudAlt = false // Size 18 truss/ring mount LFL_Bobcat_18_Mount = false LFL_Bobcat_18_Shroud = true LFL_Bobcat_18_ShroudAlt = false // Size 18 boattail no autoshroud LFL_Bobcat_18_Boattail = false LFL_Bobcat_18_BoattailAlt = false LFL_Bobcat_Compact = true LFL_Bobcat_CentreTruss = true // Enable for standard/truss mount, boattail, compact. Disable for tank butt/cap } NODES { node_stack_bottom = 0.0, -1.732, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = CompactAlt displayName = #LOC_Restock_variant-engine_compact_white primaryColor = #999999 secondaryColor = #000000 GAMEOBJECTS { // Size 18 tank butt LFL_Bobcat_18_Cap = false LFL_Bobcat_18_Cap_Shroud = false LFL_Bobcat_18_CapAlt = false LFL_Bobcat_18_Cap_ShroudAlt = false // Size 18 truss/ring mount LFL_Bobcat_18_Mount = false LFL_Bobcat_18_Shroud = false LFL_Bobcat_18_ShroudAlt = true // Size 18 boattail no autoshroud LFL_Bobcat_18_Boattail = false LFL_Bobcat_18_BoattailAlt = false LFL_Bobcat_Compact = true LFL_Bobcat_CentreTruss = true // Enable for standard/truss mount, boattail, compact. Disable for tank butt/cap } NODES { node_stack_bottom = 0.0, -1.732, 0.0, 0.0, -1.0, 0.0, 2 } } } MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = gimbalArm_upper1 rotatorsName = gimbalArm_lower1 } CONSTRAINLOOKFX { targetName = gimbalArm_lower1 rotatorsName = gimbalArm_upper1 } CONSTRAINLOOKFX { targetName = gimbalArm_upper2 rotatorsName = gimbalArm_lower2 } CONSTRAINLOOKFX { targetName = gimbalArm_lower2 rotatorsName = gimbalArm_upper2 } CONSTRAINLOOKFX { targetName = gimbalArm_upper3 rotatorsName = gimbalArm_lower3 } CONSTRAINLOOKFX { targetName = gimbalArm_lower3 rotatorsName = gimbalArm_upper3 } CONSTRAINLOOKFX { targetName = gimbalArm_upper4 rotatorsName = gimbalArm_lower4 } CONSTRAINLOOKFX { targetName = gimbalArm_lower4 rotatorsName = gimbalArm_upper4 } CONSTRAINLOOKFX { targetName = gimbalArm_upper5 rotatorsName = gimbalArm_lower5 } CONSTRAINLOOKFX { targetName = gimbalArm_lower5 rotatorsName = gimbalArm_upper5 } CONSTRAINLOOKFX { targetName = gimbalArm_upper6 rotatorsName = gimbalArm_lower6 } CONSTRAINLOOKFX { targetName = gimbalArm_lower6 rotatorsName = gimbalArm_upper6 } CONSTRAINLOOKFX { targetName = gimbalArm_upper7 rotatorsName = gimbalArm_lower7 } CONSTRAINLOOKFX { targetName = gimbalArm_lower7 rotatorsName = gimbalArm_upper7 } CONSTRAINLOOKFX { targetName = gimbalArm_upper8 rotatorsName = gimbalArm_lower8 } CONSTRAINLOOKFX { targetName = gimbalArm_lower8 rotatorsName = gimbalArm_upper8 } } // This is for the weird fork things that hold the gimballing nozzles MODULE { name = ModuleRestockConstraints LOOKATCONSTRAINT { rotatorsName = LFL_Bobcat_GimbalFork_L targetName = pitchTarget } LOOKATCONSTRAINT { rotatorsName = LFL_Bobcat_GimbalFork_R targetName = pitchTarget } } }