// ReStock+ 1.4.1 // 1.25m engine plate PART { name = restock-engineplate-125-2 module = Part author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea) MODEL { model = ReStock/Assets/Coupling/restock-engineplate-125-2 texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1 texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n } rescaleFactor = 1.0 node_stack_top = 0.0, 0.1, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, 0, 0.0, 0.0, -1.0, 0.0, 1, 0, 0, 1, 0 /// Flag to disable this part if MH is installed MHReplacement = True TechRequired = advConstruction entryCost = 2200 cost = 200 category = Coupling title = #LOC_RestockPlus_restock-engineplate-125-2_title // EP-12 Engine Plate manufacturer = #autoLOC_501682 // Rokea Inc description = #LOC_RestockPlus_restock-engineplate-125-1_description // A small plate for holding one or more engines. Includes optional boattail to protect first stage engines, or several lengths of shroud. Includes a decoupler for use with upper stages. tags = #LOC_RestockPlus_restock-engineplate-125-1_tags // restock engine plate shroud boattail explo break decouple seperat split pancake 125 1.25 Electron attachRules = 1,0,1,1,0 mass = 0.062 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 9 maxTemp = 2600 // = 3000 fuelCrossFeed = True stageOffset = 1 childStageOffset = 1 bulkheadProfiles = size1 breakingForce = 2500 breakingTorque= 2500 fx_gasBurst_white = 0.0, -0.05, 0.0, 0.0, 1.0, 0.0, decouple sound_vent_large = decouple NODE { name = N1_1 transform = N1_1 size=1 method=FIXED_JOINT rigid = true } NODE { name = N2_1 transform = N2_1 size=1 method=FIXED_JOINT rigid = true } NODE { name = N2_2 transform = N2_2 size=1 method=FIXED_JOINT rigid = true } NODE { name = N3_1 transform = N3_1 size=1 method=FIXED_JOINT rigid = true } NODE { name = N3_2 transform = N3_2 size=1 method=FIXED_JOINT rigid = true } NODE { name = N3_3 transform = N3_3 size=1 method=FIXED_JOINT rigid = true } NODE { name = N4_1 transform = N4_1 size=1 method=FIXED_JOINT rigid = true } NODE { name = N4_2 transform = N4_2 size=1 method=FIXED_JOINT rigid = true } NODE { name = N4_3 transform = N4_3 size=1 method=FIXED_JOINT rigid = true } NODE { name = N4_4 transform = N4_4 size=1 method=FIXED_JOINT rigid = true } NODE { name = N5_1 transform = N5_1 size=1 method=FIXED_JOINT rigid = true } NODE { name = N5_2 transform = N5_2 size=1 method=FIXED_JOINT rigid = true } NODE { name = N5_3 transform = N5_3 size=1 method=FIXED_JOINT rigid = true } NODE { name = N5_4 transform = N5_4 size=1 method=FIXED_JOINT rigid = true } NODE { name = N5_5 transform = N5_5 size=1 method=FIXED_JOINT rigid = true } NODE { name = N7_1 transform = N7_1 size=1 method=FIXED_JOINT rigid = true } NODE { name = N7_2 transform = N7_2 size=1 method=FIXED_JOINT rigid = true } NODE { name = N7_3 transform = N7_3 size=1 method=FIXED_JOINT rigid = true } NODE { name = N7_4 transform = N7_4 size=1 method=FIXED_JOINT rigid = true } NODE { name = N7_5 transform = N7_5 size=1 method=FIXED_JOINT rigid = true } NODE { name = N7_6 transform = N7_6 size=1 method=FIXED_JOINT rigid = true } NODE { name = N7_7 transform = N7_7 size=1 method=FIXED_JOINT rigid = true } NODE { name = N9_1 transform = N9_1 size=1 method=FIXED_JOINT rigid = true } NODE { name = N9_2 transform = N9_2 size=1 method=FIXED_JOINT rigid = true } NODE { name = N9_3 transform = N9_3 size=1 method=FIXED_JOINT rigid = true } NODE { name = N9_4 transform = N9_4 size=1 method=FIXED_JOINT rigid = true } NODE { name = N9_5 transform = N9_5 size=1 method=FIXED_JOINT rigid = true } NODE { name = N9_6 transform = N9_6 size=1 method=FIXED_JOINT rigid = true } NODE { name = N9_7 transform = N9_7 size=1 method=FIXED_JOINT rigid = true } NODE { name = N9_8 transform = N9_8 size=1 method=FIXED_JOINT rigid = true } NODE { name = N9_9 transform = N9_9 size=1 method=FIXED_JOINT rigid = true } MODULE { name = ModuleDynamicNodes autostrut = true NODE_SET { DisplayText = #autoLOC_8004445 // #autoLOC_8004445 = Single MeshTransform = N1 NodePrefix = N1_ SetCount = 1 Symmetry = 0 } NODE_SET { DisplayText = #autoLOC_8004446 // #autoLOC_8004446 = Double MeshTransform = N2 NodePrefix = N2_ SetCount = 2 Symmetry = 1 } NODE_SET { DisplayText = #autoLOC_8004447 // #autoLOC_8004447 = Triple MeshTransform = N3 NodePrefix = N3_ SetCount = 3 Symmetry = 2 } NODE_SET { DisplayText = #autoLOC_8004448 // #autoLOC_8004448 = Quad MeshTransform = N4 NodePrefix = N4_ SetCount = 4 Symmetry = 3 } NODE_SET { DisplayText = 4x1 MeshTransform = N5 NodePrefix = N5_ SetCount = 5 Symmetry = 3 } NODE_SET { DisplayText = 6x1 MeshTransform = N7 NodePrefix = N7_ SetCount = 7 Symmetry = 5 } NODE_SET { DisplayText = 8x1 MeshTransform = N9 NodePrefix = N9_ SetCount = 9 Symmetry = 7 } } MODULE { name = ModuleDecouple ejectionForce = 250 explosiveNodeID = bottom partDecoupled = false isEnginePlate = true } MODULE { name = ModulePartVariants baseVariant = Long baseMass = 0 baseCost = 0 useProceduralDragCubes = true VARIANT { name = Boattail-Dark mass = -0.0075 cost = 50 displayName = #LOC_Restock_variant-engine_boattail_dark // Boattail (Dark) primaryColor = #4c4f47 secondaryColor = #4c4f47 themeName = Dark sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = false Engineplate-125-Orange = false Boattail-125-Colliders = true Boattail-125-Dark = true Boattail-125-White = false Boattail-125-Orange = false Shroud1xDummy = true Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false Shroud1x0-Orange = false Shroud1x1-Orange = false Shroud1x2-Orange = false Shroud1x3-Orange = false Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Boattail-White mass = -0.0075 cost = 50 displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White) primaryColor = #ffffff secondaryColor = #ffffff themeName = White sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = false Engineplate-125-Orange = false Boattail-125-Colliders = true Boattail-125-Dark = false Boattail-125-White = true Boattail-125-Orange = false Shroud1xDummy = true Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false Shroud1x0-Orange = false Shroud1x1-Orange = false Shroud1x2-Orange = false Shroud1x3-Orange = false Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Boattail-Orange mass = -0.0075 cost = 50 displayName = #LOC_Restock_variant-engine_boattail_grey-orange // Boattail (Orange/Grey) primaryColor = #f49841 secondaryColor = #4c4f47 themeName = GrayAndOrange sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = false Engineplate-125-Orange = false Boattail-125-Colliders = true Boattail-125-Dark = false Boattail-125-White = false Boattail-125-Orange = true Shroud1xDummy = true Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false Shroud1x0-Orange = false Shroud1x1-Orange = false Shroud1x2-Orange = false Shroud1x3-Orange = false Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Short mass = -0.01 cost = 0 displayName = #LOC_Restock_variant-tube-length-short // Short primaryColor = #3a562a secondaryColor = #999999 themeName = White sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = true Engineplate-125-Orange = false Boattail-125-Colliders = false Boattail-125-Dark = false Boattail-125-White = false Boattail-125-Orange = false Shroud1xDummy = false Shroud1x0 = true Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false Shroud1x0-Orange = false Shroud1x1-Orange = false Shroud1x2-Orange = false Shroud1x3-Orange = false Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -0.625, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Medium-Short mass = -0.0075 cost = 0 displayName = #LOC_Restock_variant-tube-length-med-short // Medium-Short primaryColor = #3a562a secondaryColor = #999999 themeName = White sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = true Engineplate-125-Orange = false Boattail-125-Colliders = false Boattail-125-Dark = false Boattail-125-White = false Boattail-125-Orange = false Shroud1xDummy = false Shroud1x0 = false Shroud1x1 = true Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false Shroud1x0-Orange = false Shroud1x1-Orange = false Shroud1x2-Orange = false Shroud1x3-Orange = false Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Medium mass = -0.005 cost = 0 displayName = #LOC_Restock_variant-tube-length-med // Medium primaryColor = #3a562a secondaryColor = #999999 themeName = White sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = true Engineplate-125-Orange = false Boattail-125-Colliders = false Boattail-125-Dark = false Boattail-125-White = false Boattail-125-Orange = false Shroud1xDummy = false Shroud1x0 = false Shroud1x1 = false Shroud1x2 = true Shroud1x3 = false Shroud1x4 = false Shroud1x0-Orange = false Shroud1x1-Orange = false Shroud1x2-Orange = false Shroud1x3-Orange = false Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Medium-Long mass = -0.0025 cost = 0 displayName = #LOC_Restock_variant-tube-length-med-long // Medium-Long primaryColor = #3a562a secondaryColor = #999999 themeName = White sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = true Engineplate-125-Orange = false Boattail-125-Colliders = false Boattail-125-Dark = false Boattail-125-White = false Boattail-125-Orange = false Shroud1xDummy = false Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = true Shroud1x4 = false Shroud1x0-Orange = false Shroud1x1-Orange = false Shroud1x2-Orange = false Shroud1x3-Orange = false Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Long mass = 0 cost = 0 displayName = #LOC_Restock_variant-tube-length-long // Long primaryColor = #3a562a secondaryColor = #999999 themeName = White sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = true Engineplate-125-Orange = false Boattail-125-Colliders = false Boattail-125-Dark = false Boattail-125-White = false Boattail-125-Orange = false Shroud1xDummy = false Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = true Shroud1x0-Orange = false Shroud1x1-Orange = false Shroud1x2-Orange = false Shroud1x3-Orange = false Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Short-Orange mass = -0.01 cost = 0 displayName = #LOC_Restock_variant-tube-length-short-alt // Short (Alternate) primaryColor = #f49841 secondaryColor = #4c4f47 themeName = Orange sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = false Engineplate-125-Orange = true Boattail-125-Colliders = false Boattail-125-Dark = false Boattail-125-White = false Boattail-125-Orange = false Shroud1xDummy = false Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false Shroud1x0-Orange = true Shroud1x1-Orange = false Shroud1x2-Orange = false Shroud1x3-Orange = false Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -0.625, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Medium-Short-Orange mass = -0.0075 cost = 0 displayName = #LOC_Restock_variant-tube-length-med-short-alt // Medium-Short (Alternate) primaryColor = #f49841 secondaryColor = #4c4f47 themeName = Orange sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = false Engineplate-125-Orange = true Boattail-125-Colliders = false Boattail-125-Dark = false Boattail-125-White = false Boattail-125-Orange = false Shroud1xDummy = false Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false Shroud1x0-Orange = false Shroud1x1-Orange = true Shroud1x2-Orange = false Shroud1x3-Orange = false Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Medium-Orange mass = -0.005 cost = 0 displayName = #LOC_Restock_variant-tube-length-med-alt // Medium (Alternate) primaryColor = #f49841 secondaryColor = #4c4f47 themeName = Orange sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = false Engineplate-125-Orange = true Boattail-125-Colliders = false Boattail-125-Dark = false Boattail-125-White = false Boattail-125-Orange = false Shroud1xDummy = false Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false Shroud1x0-Orange = false Shroud1x1-Orange = false Shroud1x2-Orange = true Shroud1x3-Orange = false Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Medium-Long-Orange mass = -0.0025 cost = 0 displayName = #LOC_Restock_variant-tube-length-med-long-alt // Medium-Long (Alternate) primaryColor = #f49841 secondaryColor = #4c4f47 themeName = Orange sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = false Engineplate-125-Orange = true Boattail-125-Colliders = false Boattail-125-Dark = false Boattail-125-White = false Boattail-125-Orange = false Shroud1xDummy = false Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false Shroud1x0-Orange = false Shroud1x1-Orange = false Shroud1x2-Orange = false Shroud1x3-Orange = true Shroud1x4-Orange = false } NODES { node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Long-Orange mass = 0 cost = 0 displayName = #LOC_Restock_variant-tube-length-long-alt // Long (Alternate) primaryColor = #f49841 secondaryColor = #4c4f47 themeName = Orange sizeGroup = GroupB GAMEOBJECTS { Engineplate-125-White = false Engineplate-125-Orange = true Boattail-125-Colliders = false Boattail-125-Dark = false Boattail-125-White = false Boattail-125-Orange = false Shroud1xDummy = false Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false Shroud1x0-Orange = false Shroud1x1-Orange = false Shroud1x2-Orange = false Shroud1x3-Orange = false Shroud1x4-Orange = true } NODES { node_stack_bottom = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 1 } } } MODULE { name = ModuleJettison jettisonName = Shroud1x0,Shroud1x1,Shroud1x2,Shroud1x3,Shroud1x4,Shroud1x0-Orange,Shroud1x1-Orange,Shroud1x2-Orange,Shroud1x3-Orange,Shroud1x4-Orange,Shroud1xDummy bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 stagingEnabled = false useMultipleDragCubes = false } }