// ReStock+ 0.2.0 // Cherenkov (2.5m nuke) PART { // --- general parameters --- name = restock-engine-cherenkov module = Part author = Chris Adderley (Nertea) // --- asset parameters --- MODEL { model = ReStockPlus/Assets/Engine/restock-engine-cherenkov-1 scale = 1.0, 1.0, 1.0 } scale = 1.0 rescaleFactor = 1 // --- node definitions --- node_attach = 0.0, 1.982, 0.0, 0.0, 1.0, 0.0, 2 node_stack_top = 0.0, 2.4118, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -4.69188, 0.0, 0.0, -1.0, 0.0, 2 // --- FX definitions --- EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-cherenkov-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStockPlus/FX/restock-fx-cherenkov-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStockPlus/FX/restock-fx-cherenkov-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = turbo modelName = ReStockPlus/FX/restock-fx-cherenkov-turbo-1 transformName = fxTransformTurbo emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } } } // --- editor parameters --- TechRequired = nuclearPropulsion entryCost = 121000 cost = 40000 category = Engine subcategory = 0 title = #LOC_RestockPlus_restock-engine-cherenkov_title manufacturer = #autoLOC_501637 description = #LOC_RestockPlus_restock-engine-cherenkov_description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,0,0 bulkheadProfiles = size2, srf // --- standard part parameters --- mass = 12 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 20 maxTemp = 2000 breakingForce = 5000 breakingTorque = 5000 tags = #LOC_RestockPlus_restock-engine-cherenkov_tags MODULE { name = ModuleEnginesFX engineID = MainExhaust thrustVectorTransformName = thrustTransform exhaustDamage = True runningEffectName = fx-cherenkov-running ignitionThreshold = 0.1 minThrust = 0 maxThrust = 300 heatProduction = 5 fxOffset = 0, 0, 0 EngineType = LiquidFuel exhaustDamageDistanceOffset = 1.5 PROPELLANT { name = LiquidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 820 key = 1 200 key = 2 0.01 } transformMultipliers { trf0 = 0.02 trf1 = 0.02 trf2 = 0.96 } } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 4.5 } } MODULE { name = ModuleGimbal gimbalTransformName = B_TurboGimbal gimbalRange = 5 } MODULE { name = ModulePartVariants baseVariant = Size2 VARIANT { name = Size2 displayName = #LOC_Restock_variant-engine_size2_white primaryColor = #ffffff secondaryColor = #f69449 GAMEOBJECTS { LargeNukeCompact = false LargeNuke25Ring = true Cherenkov_ShroudLong = true Cherenkov_ShroudShort = false Cherenkov_ShroudLongWhite = true Cherenkov_ShroudShortWhite = false Cherenkov_ShroudLongOrange = false Cherenkov_ShroudShortOrange = false } NODES { node_stack_top = 0.0, 2.4118, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact_white primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { LargeNukeCompact = true LargeNuke25Ring = false Cherenkov_ShroudLong = false Cherenkov_ShroudShort = true Cherenkov_ShroudLongWhite = false Cherenkov_ShroudShortWhite = true Cherenkov_ShroudLongOrange = false Cherenkov_ShroudShortOrange = false } NODES { node_stack_top = 0.0, 1.982, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Size2_Alternate displayName = #LOC_Restock_variant-engine_size2_grey-orange primaryColor = #666666 secondaryColor = #f69449 GAMEOBJECTS { LargeNukeCompact = false LargeNuke25Ring = true Cherenkov_ShroudLong = true Cherenkov_ShroudShort = false Cherenkov_ShroudLongWhite = false Cherenkov_ShroudShortWhite = false Cherenkov_ShroudLongOrange = true Cherenkov_ShroudShortOrange = false } NODES { node_stack_top = 0.0, 2.4118, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Compact_Alternate displayName = #LOC_Restock_variant-engine_compact_grey-orange primaryColor = #666666 secondaryColor = #6f6e6d GAMEOBJECTS { LargeNukeCompact = true LargeNuke25Ring = false Cherenkov_ShroudLong = false Cherenkov_ShroudShort = true Cherenkov_ShroudLongWhite = false Cherenkov_ShroudShortWhite = false Cherenkov_ShroudLongOrange = false Cherenkov_ShroudShortOrange = true } NODES { node_stack_top = 0.0, 1.982, 0.0, 0.0, 1.0, 0.0, 2 } } } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 121 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = B_TurboCylTop001 rotatorsName = B_TurboCylBottom001 } CONSTRAINLOOKFX { targetName = B_TurboCylTop002 rotatorsName = B_TurboCylBottom002 } CONSTRAINLOOKFX { targetName = B_TurboCylTop003 rotatorsName = B_TurboCylBottom003 } CONSTRAINLOOKFX { targetName = B_TurboCylTop004 rotatorsName = B_TurboCylBottom004 } CONSTRAINLOOKFX { targetName = B_TurboCylBottom001 rotatorsName = B_TurboCylTop001 } CONSTRAINLOOKFX { targetName = B_TurboCylBottom002 rotatorsName = B_TurboCylTop002 } CONSTRAINLOOKFX { targetName = B_TurboCylBottom003 rotatorsName = B_TurboCylTop003 } CONSTRAINLOOKFX { targetName = B_TurboCylBottom004 rotatorsName = B_TurboCylTop004 } } MODULE { name = ModuleJettison jettisonName = Cherenkov_ShroudLong,Cherenkov_ShroudShort bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 useMultipleDragCubes = false } MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderers = CherenkovEngineCore, CherenkovEngineCore2 toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderers = CherenkovEngineCore, CherenkovEngineCore2 toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } }