// ReStock+ 1.1.0 // 1.875m BOOSTER OF BOOSTERS PART { name = restock-engine-galleon-1 module = Part author = Chris Adderley (Nertea) rescaleFactor = 1.0 node_stack_top = 0.0, 0.8, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.7, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2 TechRequired = veryHeavyRocketry entryCost = 32000 cost = 8000 category = Engine title = #LOC_RestockPlus_restock-engine-galleon_title manufacturer = #LOC_RestockPlus_agency_paperclips description = #LOC_RestockPlus_restock-engine-galleon_description attachRules = 1,1,1,1,0 mass = 5.0 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 15 breakingForce = 150 breakingTorque = 150 maxTemp = 2000 fuelCrossFeed = True bulkheadProfiles = size1, size1p5, size2, size3, srf tags = #LOC_RestockPlus_restock-engine-galleon_tags /// Flag to disable this part if MH is installed MHReplacement = True MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1350 heatProduction = 175 fxOffset = 0, 0, 0.1 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.35 runningEffectName = fx-mastodon-running PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 305 key = 1 290 key = 9 0.001 } } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 8.0 } } MODULE { name = ModuleGimbal gimbalTransformName = B_Gimbal gimbalRange = 5 gimbalResponseSpeed = 20 useGimbalResponseSpeed = true } MODULE { name = ModuleJettison jettisonName = Shroud2x2,Shroud2x3,Shroud2x4,Shroud25 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 useMultipleDragCubes = false } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 1 maxDistance = 80 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODEL { model = ReStock/Assets/Engine/restock-engine-mastodon-1 } EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-mastodon-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.2 volume = 1.0 0.6 pitch = 0.0 0.1 pitch = 0.01 0.2 pitch = 1.0 0.5 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-mastodon-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-mastodon-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = fire modelName = ReStock/FX/restock-fx-mastodon-plume-2 transformName = fxTransformFire emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 } } } MODULE { name = ModulePartVariants baseVariant = Mid VARIANT { name = Mid displayName = #LOC_Restock_variant-engine_size1p5_white primaryColor = #cccccc secondaryColor = #ffffff sizeGroup = GroupB GAMEOBJECTS { B_F1_25 = false B_F1_1875 = true B_F1_Boattail = false B_F1_Boattail375 = false B_F1_Compact = false Shroud2x2 = false Shroud2x3 = true Shroud2x4 = false Shroud25 = false Shroud25BoatWhite = false Shroud25BoatGrey = false Shroud25White = false Shroud25Grey = false Shroud1875White = true Shroud1875Grey = false ShroudCptWhite = false ShroudCptGrey = false 375MountBoatWhite = false 375MountBoatOrange = false 25MountBoatWhite = false 25MountBoatOrange = false } NODES { node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Full displayName = #LOC_Restock_variant-engine_boattail_size2_white primaryColor = #999999 secondaryColor = #ffffff sizeGroup = GroupA GAMEOBJECTS { B_F1_25 = false B_F1_1875 = false B_F1_Boattail = true B_F1_Boattail375 = false B_F1_Compact = false Shroud2x2 = false Shroud2x3 = false Shroud2x4 = true Shroud25 = false Shroud25BoatWhite = true Shroud25BoatGrey = false Shroud25White = false Shroud25Grey = false Shroud1875White = false Shroud1875Grey = false ShroudCptWhite = false ShroudCptGrey = false 375MountBoatWhite = false 375MountBoatOrange = false 25MountBoatWhite = true 25MountBoatOrange = false } NODES { node_stack_bottom = 0.0, -2.95, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = 375Boat displayName = #LOC_Restock_variant-engine_boattail_size3_white primaryColor = #666666 secondaryColor = #ffffff sizeGroup = GroupB GAMEOBJECTS { B_F1_25 = false B_F1_1875 = false B_F1_Boattail = false B_F1_Boattail375 = true B_F1_Compact = false Shroud2x2 = false Shroud2x3 = false Shroud2x4 = false Shroud25 = false Shroud25BoatWhite = false Shroud25BoatGrey = false Shroud25White = false Shroud25Grey = false Shroud1875White = false Shroud1875Grey = false ShroudCptWhite = false ShroudCptGrey = false 375MountBoatWhite = true 375MountBoatOrange = false 25MountBoatWhite = false 25MountBoatOrange = false } NODES { node_stack_top = 0.0, 0.177279, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.54, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = 25Ring displayName = #LOC_Restock_variant-engine_size2_white primaryColor = #333333 secondaryColor = #ffffff sizeGroup = GroupB GAMEOBJECTS { B_F1_25 = true B_F1_1875 = false B_F1_Boattail = false B_F1_Boattail375 = false B_F1_Compact = false Shroud2x2 = false Shroud2x3 = false Shroud2x4 = false Shroud25 = true Shroud25BoatWhite = false Shroud25BoatGrey = false Shroud25White = true Shroud25Grey = false Shroud1875White = false Shroud1875Grey = false ShroudCptWhite = false ShroudCptGrey = false 375MountBoatWhite = false 375MountBoatOrange = false 25MountBoatWhite = false 25MountBoatOrange = false } NODES { node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Bare displayName = #LOC_Restock_variant-engine_compact_white themeName = Bare primaryColor = #111111 secondaryColor = #ffffff sizeGroup = GroupC GAMEOBJECTS { B_F1_25 = false B_F1_1875 = false B_F1_Boattail = false B_F1_Boattail375 = false B_F1_Compact = true Shroud2x2 = true Shroud2x3 = false Shroud2x4 = false Shroud25 = false Shroud25BoatWhite = false Shroud25BoatGrey = false Shroud25White = false Shroud25Grey = false Shroud1875White = false Shroud1875Grey = false ShroudCptWhite = true ShroudCptGrey = false 375MountBoatWhite = false 375MountBoatOrange = false 25MountBoatWhite = false 25MountBoatOrange = false } NODES { node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = MidAlt displayName = #LOC_Restock_variant-engine_size1p5_grey-orange primaryColor = #3b572a secondaryColor = #f69449 sizeGroup = GroupB GAMEOBJECTS { // Engine Core B_F1_25 = false B_F1_1875 = true B_F1_Boattail = false B_F1_Boattail375 = false B_F1_Compact = false // Shroud bases Shroud2x2 = false Shroud2x3 = true Shroud2x4 = false Shroud25 = false // Actual shroud colour objects Shroud25BoatWhite = false Shroud25BoatGrey= false Shroud25White= false Shroud25Grey= false Shroud1875White= false Shroud1875Grey= true ShroudCptWhite= false ShroudCptGrey = false 375MountBoatWhite = false 375MountBoatOrange = false 25MountBoatWhite = false 25MountBoatOrange = false } NODES { node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = FullAlt displayName = #LOC_Restock_variant-engine_boattail_size2_grey-orange primaryColor = #35472b secondaryColor = #f69449 sizeGroup = GroupA GAMEOBJECTS { // Engine Core B_F1_25 = false B_F1_1875 = false B_F1_Boattail = true B_F1_Boattail375 = false B_F1_Compact = false // Shroud bases Shroud2x2 = false Shroud2x3 = false Shroud2x4 = true Shroud25 = false // Actual shroud colour objects Shroud25BoatWhite = false Shroud25BoatGrey= true Shroud25White= false Shroud25Grey= false Shroud1875White= false Shroud1875Grey= false ShroudCptWhite= false ShroudCptGrey = false 375MountBoatWhite = false 375MountBoatOrange = false 25MountBoatWhite = false 25MountBoatOrange = true } NODES { node_stack_bottom = 0.0, -2.95, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = 375BoatAlt displayName = #LOC_Restock_variant-engine_boattail_size3_grey-orange primaryColor = #2c3626 secondaryColor = #f69449 sizeGroup = GroupB GAMEOBJECTS { // Engine Core B_F1_25 = false B_F1_1875 = false B_F1_Boattail = false B_F1_Boattail375 = true B_F1_Compact = false // Shroud bases Shroud2x2 = false Shroud2x3 = false Shroud2x4 = false Shroud25 = false // Actual shroud colour objects Shroud25BoatWhite = false Shroud25BoatGrey= false Shroud25White= false Shroud25Grey= false Shroud1875White= false Shroud1875Grey= false ShroudCptWhite= false ShroudCptGrey = false 375MountBoatWhite = false 375MountBoatOrange = true 25MountBoatWhite = false 25MountBoatOrange = false } NODES { node_stack_top = 0.0, 0.177279, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.54, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = 25RingAlt displayName = #LOC_Restock_variant-engine_size2_grey-orange primaryColor = #20241d secondaryColor = #f69449 sizeGroup = GroupB GAMEOBJECTS { // Engine Core B_F1_25 = true B_F1_1875 = false B_F1_Boattail = false B_F1_Boattail375 = false B_F1_Compact = false // Shroud bases Shroud2x2 = false Shroud2x3 = false Shroud2x4 = false Shroud25 = true // Actual shroud colour objects Shroud25BoatWhite = false Shroud25BoatGrey= false Shroud25White= false Shroud25Grey= true Shroud1875White= false Shroud1875Grey= false ShroudCptWhite= false ShroudCptGrey = false 375MountBoatWhite = false 375MountBoatOrange = false 25MountBoatWhite = false 25MountBoatOrange = false } NODES { node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = BareAlt displayName = #LOC_Restock_variant-engine_compact_grey-orange themeName = Bare primaryColor = #111211 secondaryColor = #f69449 sizeGroup = GroupC GAMEOBJECTS { // Engine Core B_F1_25 = false B_F1_1875 = false B_F1_Boattail = false B_F1_Boattail375 = false B_F1_Compact = true // Shroud bases Shroud2x2 = true Shroud2x3 = false Shroud2x4 = false Shroud25 = false // Actual shroud colour objects Shroud25BoatWhite = false Shroud25BoatGrey= false Shroud25White= false Shroud25Grey= false Shroud1875White= false Shroud1875Grey= false ShroudCptWhite= false ShroudCptGrey = true 375MountBoatWhite = false 375MountBoatOrange = false 25MountBoatWhite = false 25MountBoatOrange = false } NODES { node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2 } } } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = B_CylTop001 rotatorsName = B_CylBot001 } CONSTRAINLOOKFX { targetName = B_CylTop002 rotatorsName = B_CylBot002 } CONSTRAINLOOKFX { targetName = B_CylBot001 rotatorsName = B_CylTop001 } CONSTRAINLOOKFX { targetName = B_CylBot002 rotatorsName = B_CylTop002 } } MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } }