// ReStock+ 0.2.0 // 1.875m sustainer PART { name = restock-engine-caravel-1 module = Part author = Chris Adderley (Nertea) rescaleFactor = 1.0 MODEL { model = ReStock/Assets/Parts/Engine/Assets/restock-engine-caravel-1 } node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.1, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 //fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running //fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running //fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running //fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout //sound_vent_medium = engage //sound_rocket_hard = running //sound_vent_soft = disengage //sound_explosion_low = flameout TechRequired = heavierRocketry entryCost = 9200 cost = 2300 category = Engine subcategory = 0 title = #LOC_RestockPlus_restock-engine-caravel_title manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #LOC_RestockPlus_restock-engine-caravel_description attachRules = 1,1,1,0,0 mass = 1.6 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 7 breakingForce = 150 breakingTorque = 150 maxTemp = 2000 // = 3000 fuelCrossFeed = True bulkheadProfiles = size1, size1p5, srf tags = #LOC_RestockPlus_restock-engine-caravel_tags MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform runningEffectName = fx-caravel-running exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 300 heatProduction = 175 fxOffset = 0, 0, 0.1 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.35 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 330 key = 1 265 key = 9 0.001 } } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 3.0 } } MODULE { name = ModuleGimbal gimbalTransformName = B_GimbalSkiff gimbalRange = 2 gimbalResponseSpeed = 15 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = Tgt01 rotatorsName = Tube01 } CONSTRAINLOOKFX { targetName = Tgt02 rotatorsName = Tube02 } } MODULE { name = ModulePartVariants baseVariant = Shroud VARIANT { // AKA 2.5m boattail (wtf) name = Shroud displayName = #autoLOC_8007104 themeName = Shroud primaryColor = #999999 secondaryColor = #cecece sizeGroup = GroupA GAMEOBJECTS { Shroud1p5x3 = false Shroud2x3 = true } NODES { node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Size1p5 displayName = primaryColor = secondaryColor = GAMEOBJECTS { Shroud1p5x3 = false Shroud2x3 = true } NODES { node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Size1 displayName = primaryColor = secondaryColor = GAMEOBJECTS { Shroud1p5x3 = false Shroud2x3 = true } NODES { node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Bare displayName = themeName = Bare primaryColor = secondaryColor = GAMEOBJECTS { Shroud1p5x3 = true Shroud2x3 = false } NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 } } } MODULE { name = ModuleJettison jettisonName = Shroud1p5x3,Shroud2x3 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 useMultipleDragCubes = false } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.8 maxDistance = 50 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } }