// ReStock+ 0.2.0 // 1.875m booster PART { name = restock-engine-ursa-1 module = Part author = Chris Adderley (Nertea) rescaleFactor = 1.0 MODEL { model = ReStock/Assets/Parts/Engine/Assets/restock-engine-ursa-1 } node_attach = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1 node_stack_top = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0, 1 //fx_exhaustFlame_yellow_tiny = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running //fx_smokeTrail_light = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running //fx_exhaustSparks_flameout = 0.0, -1, 0.0, 0.0, 1.0, 0.0, flameout //sound_vent_medium = engage //sound_rocket_hard = running //sound_vent_soft = disengage //sound_explosion_low = flameout TechRequired = heavierRocketry entryCost = 4400 cost = 1100 category = Engine subcategory = 0 title = #LOC_RestockPlus_restock-engine-ursa_title manufacturer = #autoLOC_501639 description = #LOC_RestockPlus_restock-engine-ursa_description attachRules = 1,1,1,1,0 mass = 1.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 9 breakingForce = 150 breakingTorque = 150 maxTemp = 2000 // = 3000 fuelCrossFeed = True bulkheadProfiles = size1, size1p5, srf tags = #LOC_RestockPlus_restock-engine-ursa_tags MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform runningEffectName = fx-ursa-running exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 260 heatProduction = 175 fxOffset = 0, 0, 0 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.35 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 300 key = 1 285 key = 9 0.001 } } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 5.0 } } MODULE { name = ModulePartVariants baseVariant = Bare VARIANT { name = Bare displayName = #autoLOC_8007109 primaryColor = #cc0e0e secondaryColor = #000000 GAMEOBJECTS { Shroud1p5x2 = true Shroud1x0 = false Shroud1p5x0 = false } NODES { node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.25 covered name = ShroudSmall displayName = #autoLOC_8007110 primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { Shroud1p5x2 = false Shroud1x0 = true Shroud1p5x0 = false } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.25 bare name = Size1Bare displayName = #autoLOC_8007110 primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { Shroud1p5x2 = false Shroud1x0 = true Shroud1p5x0 = false } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.875 covered name = ShroudBig displayName = #autoLOC_8007111 primaryColor = #ffffff secondaryColor = #999999 sizeGroup = GroupB GAMEOBJECTS { Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = true } NODES { node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { // 1.875 bare name = Size1p5Bare displayName = #autoLOC_8007110 primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { Shroud1p5x2 = false Shroud1x0 = true Shroud1p5x0 = false } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } } MODULE { name = ModuleJettison jettisonName = Shroud1p5x2,Shroud1p5x0,Shroud1x0 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 useMultipleDragCubes = false } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } }