PART { name = restock-service-module-125-625-1 module = Part author = Well MODEL { model = ReStock/Assets/Payload/restock-Size1to0ServiceModule } MODEL { model = ReStock/Assets/Command/restock-crewed-endcap-2 position = 0.0, -0.336654, 0.0 scale = 1,-1,1 rotation = 0, 0, 0 name = endcap_bottom } MODEL { model = ReStock/Assets/Command/restock-crewed-endcap-2 position = 0.0, 0.3125, 0.0 scale = 1,1,1 rotation = 0, 0, 0 name = endcap_top } rescaleFactor = 1 node_stack_top = 0.0, 0.3125, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.31966, 0.0, 0.0, -1.0, 0.0, 1 fx_gasBurst_white = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, deploy sound_vent_large = deploy // Flag to disable this part if MH is installed MHReplacement = True TechRequired = advConstruction entryCost = 3000 cost = 300 category = Payload subcategory = 0 title = #LOC_RestockPlus_restock-service-module-125-625-1_title // Service Module (1.25m) manufacturer = #autoLOC_501665 //#autoLOC_501665 = FLOOYD Dynamics Research Labs description = #LOC_RestockPlus_restock-service-module-125-625-1_description // A small conical service module, for storing parachutes, instruments, and other small devices. Includes an optional docking tunnel. tags = #LOC_RestockPlus_restock-service-module-125-625-1_tags // restock bus contain hollow protect (stor cone tunnel. attachRules = 1,0,1,1,0 mass = 0.075 thermalMassModifier = 2.0 skinMassPerArea = 4.0 skinInternalConductionMult = 0.25 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 9 maxTemp = 2600 // = 3400 stageOffset = 1 childStageOffset = 1 fuelCrossFeed = True bulkheadProfiles = size1 size0 MODULE { name = ModuleServiceModule ExteriorColliderName = COLShell partDecoupled = false } MODULE { name = ModuleCargoBay DeployModuleIndex = 0 closedPosition = 0 lookupRadius = 0.75 useBayContainer = true bayContainerName = COLShell } MODULE { name = ModuleJettison jettisonName = Shell1 isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 1 jettisonDirection = 1 0 0 hideJettisonMenu = true allowShroudToggle = false ignoreNodes = true } MODULE { name = ModuleJettison jettisonName = Shell2 isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 1 jettisonDirection = -1 0 0 hideJettisonMenu = true allowShroudToggle = false ignoreNodes = true } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = NoTunnel VARIANT { name = NoTunnel displayName = #LOC_Restock_variant-service-bay-open // Open themeName = BlackAndWhite primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { endcap_top = false endcap_bottom = false Base_CrewTunnel = false Base_Structural = true EndCap_Structural = true COLCrewTunnel = false } } VARIANT { name = Tunnel displayName = #LOC_Restock_variant-service-bay-tunnel themeName = BlackAndWhite primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { endcap_top = true endcap_bottom = true Base_CrewTunnel = true Base_Structural = false EndCap_Structural = false COLCrewTunnel = true } } } MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true toggleInFlight = true unfocusedRange = 5 toggleName = Toggle Lights eventOnName = #autoLOC_6001409 //#autoLOC_6001409 = Lights On eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off toggleAction = True defaultActionGroup = Light redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } } }