// Patches applying art changes to 3.75m engines // Contents: // - Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine (Size3AdvancedEngine) // - S3 KS-25x4 "Mammoth" Liquid Fuel Engine (Size3EngineCluster) @PART[Size3AdvancedEngine] { @author = Chris Adderley !mesh = DELETE !MODEL = {} MODEL { model = ReStock/Assets/Engine/restock-engine-rhino-1 } %rescaleFactor = 1 #node_stack_bottom02 = 0.0, -2.536873, 0.0, 0.0, -1.0, 0.0, 3 MODULE { name = ModulePartVariants baseVariant = Size3 VARIANT { name = Size3 displayName = #LOC_Restock_variant-engine_size3 primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { Var_375 = true Var_Compact = false Fairing375 = true } NODES { node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3 } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { Var_375 = false Var_Compact = true Fairing375 = false } NODES { node_stack_top = 0.0,0.495,0.0 , 0.0, 1.0, 0.0, 2 } } } MODULE { name = ModuleJettison jettisonName = Fairing375 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 useMultipleDragCubes= false } @MODULE[ModuleGimbal] { @gimbalTransformName = B_Gimbal } MODULE { name = FXModuleLookAtConstraint // Ringed CONSTRAINLOOKFX { targetName = LowerPiston001 rotatorsName = UpperPiston001 } CONSTRAINLOOKFX { targetName = LowerPiston002 rotatorsName = UpperPiston002 } CONSTRAINLOOKFX { targetName = UpperPiston001 rotatorsName = LowerPiston001 } CONSTRAINLOOKFX { targetName = UpperPiston002 rotatorsName = LowerPiston002 } } @MODULE[FXModuleAnimateThrottle] { @animationName = restock-rhino-heat-1 %layer = 1 } MODULE { name = FXModuleAnimateThrottle animationName = restock-rhino-throttle-1 responseSpeed = 1.0 layer = 2 dependOnEngineState = True dependOnThrottle = True } } @PART[Size3EngineCluster] { @author = Chris Adderley !mesh = DELETE !MODEL = {} MODEL { model = ReStock/Assets/Engine/restock-engine-mammoth-1 } %rescaleFactor = 1 @MODULE[FXModuleAnimateThrottle] { @animationName = restock-mammoth-heat-1 %layer = 1 } MODULE { name = FXModuleAnimateThrottle animationName = restock-mammoth-throttle-1 responseSpeed = 1.0 dependOnEngineState = True layer = 2 dependOnThrottle = True } }