// Patches applying art changes to 2.5m engines // Contents: // - LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine (Size2LFB) // - RE-M3 "Mainsail" Liquid Fuel Engine (liquidEngine1-2) // - RE-L10 "Poodle" Liquid Fuel Engine (liquidEngine2-2_v2) // - RE-I5 "Skipper" Liquid Fuel Engine (engineLargeSkipper) // Mainsail @PART[liquidEngine1-2] { @author = Chris Adderley (Nertea) and riocrokite %node_attach = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2 @attachRules = 1,1,1,0,0 !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !fx_exhaustSparks_flameout = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-mainsail-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } DRAG_CUBE { cube = 0, 7.567,0.7803,1.54, 7.566,0.7803,2.032, 4.8,0.6,3.323, 4.8,0.5,3.323, 7.6,0.7754,2.12, 7.6,0.7755,1.817, 0.001014,-0.3685,-0.002916, 3.018,3.123,3.018 cube = 1, 5.299,0.7361,2.091, 5.294,0.7405,2.131, 4.8,0.8,3.308, 4.8,0.5,3.308, 4.875,0.7134,2.401, 4.88,0.7285,2.091, 1.192E-07,-0.3615,-0.0003461, 3.24,3.108,3.24 cube = 2, 7.716,0.7762,1.324, 7.716,0.7762,1.758, 4.8,0.4,3.205, 4.8,0.5,3.023, 7.716,0.7753,1.853, 7.716,0.7753,1.556, 2.384E-07,-0.3685,1.192E-07, 2.5,3.123,2.5 } !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-mainsail-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-mainsail-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-mainsail-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = flame modelName = ReStock/FX/restock-fx-mainsail-flame-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } } } @MODULE[ModuleGimbal] { @gimbalTransformName = B_Gimbal gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-mainsail-running } MODULE { name = FXModuleLookAtConstraint // Basic CONSTRAINLOOKFX { targetName = MS_LowerCyl001 rotatorsName = MS_UpperCyl001 } CONSTRAINLOOKFX { targetName = MS_UpperCyl001 rotatorsName = MS_LowerCyl001 } CONSTRAINLOOKFX { targetName = MS_LowerCyl002 rotatorsName = MS_UpperCyl002 } CONSTRAINLOOKFX { targetName = MS_UpperCyl002 rotatorsName = MS_LowerCyl002 } } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = MainsailEngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = MainsailEngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } MODULE { name = ModulePartVariants baseVariant = Size2 VARIANT { name = Size2 displayName = #LOC_Restock_variant-engine_size2 primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { Mainsail_Boattail = false Mainsail_25m = true fairing = true Mainsail_Shroud_Compact = false Mainsail_Compact = false } } VARIANT { name = Boattail displayName = #LOC_Restock_variant-engine_boattail primaryColor = #ffffff secondaryColor = #f69449 GAMEOBJECTS { Mainsail_Boattail = true Mainsail_25m = false fairing = false Mainsail_Shroud_Compact = false Mainsail_Compact = false } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { Mainsail_Boattail = false Mainsail_25m = false fairing = false Mainsail_Shroud_Compact = true Mainsail_Compact = true } } } @MODULE[ModuleJettison] { @jettisonName = fairing,Mainsail_Shroud_Compact useMultipleDragCubes = false } } // Poodle @PART[liquidEngine2-2_v2] { @author = Chris Adderley (Nertea) and riocrokite %node_attach = 0.0, 0, 0.0, 0.0, 1.0, 0.0, 2 @attachRules = 1,1,1,0,0 !fx_exhaustFlame_blue_small = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE DRAG_CUBE { cube = Fairing, 3.898,0.7731,1.901, 3.898,0.773,1.901, 3.297,0.7352,1.744, 3.311,0.6924,1.917, 3.895,0.7689,2.073, 3.895,0.7683,2.129, -0.001018,-0.6431,-0.002216, 3.418,1.717,3.42 cube = Clean, 3.871,0.7762,1.9, 3.871,0.7763,1.9, 2.683,0.5947,1.751, 2.686,0.6422,1.526, 3.874,0.7711,2.07, 3.874,0.7711,2.127, -0.0007027,-0.6431,0.0001873, 3.415,1.717,3.415 } !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-poodle-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 1.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-poodle-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.2 volume = 1.0 0.6 pitch = 0.0 0.1 pitch = 0.01 0.2 pitch = 1.0 0.5 loop = true } MODEL_MULTI_PARTICLE { name = plume modelName= ReStock/FX/restock-fx-poodle-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = coreA modelName = ReStock/FX/restock-fx-poodle-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } } } @MODULE[ModuleGimbal] { @gimbalTransformName = Poodle_Gimbal gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-poodle-running } !MODULE[FXModuleLookAtConstraint] {} MODULE { name = FXModuleLookAtConstraint // Basic CONSTRAINLOOKFX { targetName = P_Cyl_Lower001 rotatorsName = P_Cyl_Upper001 } CONSTRAINLOOKFX { targetName = P_Cyl_Lower002 rotatorsName = P_Cyl_Upper002 } CONSTRAINLOOKFX { targetName = P_Cyl_Lower003 rotatorsName = P_Cyl_Upper003 } CONSTRAINLOOKFX { targetName = P_Cyl_Lower004 rotatorsName = P_Cyl_Upper004 } CONSTRAINLOOKFX { targetName = P_Cyl_Upper001 rotatorsName =P_Cyl_Lower001 } CONSTRAINLOOKFX { targetName = P_Cyl_Upper002 rotatorsName = P_Cyl_Lower002 } CONSTRAINLOOKFX { targetName = P_Cyl_Upper003 rotatorsName = P_Cyl_Lower003 } CONSTRAINLOOKFX { targetName = P_Cyl_Upper004 rotatorsName = P_Cyl_Lower004 } // Compact CONSTRAINLOOKFX { targetName = P_CylCpt_Lower001 rotatorsName = P_CylCpt_Upper001 } CONSTRAINLOOKFX { targetName = P_CylCpt_Lower002 rotatorsName = P_CylCpt_Upper002 } CONSTRAINLOOKFX { targetName = P_CylCpt_Lower003 rotatorsName = P_CylCpt_Upper003 } CONSTRAINLOOKFX { targetName = P_CylCpt_Lower004 rotatorsName = P_CylCpt_Upper004 } CONSTRAINLOOKFX { targetName = P_CylCpt_Upper001 rotatorsName =P_CylCpt_Lower001 } CONSTRAINLOOKFX { targetName = P_CylCpt_Upper002 rotatorsName = P_CylCpt_Lower002 } CONSTRAINLOOKFX { targetName = P_CylCpt_Upper003 rotatorsName = P_CylCpt_Lower003 } CONSTRAINLOOKFX { targetName = P_CylCpt_Upper004 rotatorsName = P_CylCpt_Lower004 } } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = PoodleEngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = PoodleEngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } @MODULE[ModuleJettison] { @jettisonName = Shroud, Poodle_Shroud_Compact useMultipleDragCubes = true } MODULE { name = ModulePartVariants baseVariant = Size2 useMultipleDragCubes = false VARIANT { name = Size2 displayName = #LOC_Restock_variant-engine_size2 primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { Poodle_25 = true Poodle_Compact = false P_Cyl_Lower001 = true P_Cyl_Lower002 = true P_Cyl_Lower003 = true P_Cyl_Lower004 = true P_CylCpt_Lower001 = false P_CylCpt_Lower002 = false P_CylCpt_Lower003 = false P_CylCpt_Lower004 = false } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { Poodle_25 = false Poodle_Compact = true P_Cyl_Lower001 = false P_Cyl_Lower002 = false P_Cyl_Lower003 = false P_Cyl_Lower004 = false P_CylCpt_Lower001 = true P_CylCpt_Lower002 = true P_CylCpt_Lower003 = true P_CylCpt_Lower004 = true } } } } // Skipper @PART[engineLargeSkipper] { @author = Chris Adderley (Nertea) and riocrokite %node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2 @attachRules = 1,1,1,0,0 !fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running !fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running !fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running !fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-skipper-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } DRAG_CUBE { cube = 0, 5.992,0.7789,1.767, 5.992,0.779,1.767, 4.87,0.6,2.5, 4.87,0.5,2.4, 5.969,0.7778,1.752, 5.969,0.7778,1.752, -0.000158,-1.106,-0.002611, 3.404,2.531,3.403 cube = 1, 3.261,0.703,1.588, 3.261,0.703,1.525, 4.87,0.8,2.5, 4.87,0.5,2.4, 3.292,0.707,1.587, 3.294,0.7047,1.597, 0,-1.066,1.192E-07, 2.5,2.453,2.497 cube = 2, 6.053,0.7769,1.324, 6.053,0.7769,1.324, 4.87,0.4,2.5, 4.87,0.5,2.4, 6.035,0.7763,1.324, 6.035,0.7763,1.324, 1.192E-07,-1.106,1.192E-07, 2.5,2.531,2.5 } !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-skipper-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-skipper-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-skipper-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } } } @MODULE[ModuleGimbal] { @gimbalTransformName = Skipper_Gimbal gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-skipper-running } MODULE { name = FXModuleLookAtConstraint // Basic CONSTRAINLOOKFX { targetName = Actutator_Bottom001 rotatorsName = Actutator_Top001 } CONSTRAINLOOKFX { targetName = Actutator_Bottom002 rotatorsName = Actutator_Top002 } CONSTRAINLOOKFX { targetName = Actutator_Bottom001 rotatorsName = Actutator_Top003 } CONSTRAINLOOKFX { targetName = Actutator_Bottom002 rotatorsName = Actutator_Top004 } CONSTRAINLOOKFX { targetName = Actutator_Top001 rotatorsName = Actutator_Bottom001 } CONSTRAINLOOKFX { targetName = Actutator_Top002 rotatorsName = Actutator_Bottom002 } CONSTRAINLOOKFX { targetName = ActutatorCpt_Bottom001 rotatorsName =ActutatorCpt_Top001 } CONSTRAINLOOKFX { targetName = ActutatorCpt_Bottom002 rotatorsName = ActutatorCpt_Top002 } CONSTRAINLOOKFX { targetName = ActutatorCpt_Top001 rotatorsName = ActutatorCpt_Bottom001 } CONSTRAINLOOKFX { targetName = ActutatorCpt_Top002 rotatorsName = ActutatorCpt_Bottom002 } } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = SkipperEngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = SkipperEngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } MODULE { name = ModulePartVariants baseVariant = Size2 VARIANT { name = Size2 displayName = #LOC_Restock_variant-engine_size2 primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { ActutatorCpt_Bottom001 = false ActutatorCpt_Bottom002 = false Actutator_Bottom001 = true Actutator_Bottom002 = true Skipper_GimbalMount = true Skipper_GimbalMountCompact = false Skipper_Compact = false Skipper_Boattail = false Skipper_25m = true obj_fairing = true Skipper_Shroud_Compact = false } } VARIANT { name = Boattail displayName = #LOC_Restock_variant-engine_boattail primaryColor = #ffffff secondaryColor = #f69449 GAMEOBJECTS { ActutatorCpt_Bottom001 = false ActutatorCpt_Bottom002 = false Actutator_Bottom001 = true Actutator_Bottom002 = true Skipper_GimbalMount = true Skipper_GimbalMountCompact = false Skipper_Compact = false Skipper_Boattail = true Skipper_25m = false obj_fairing = false Skipper_Shroud_Compact = false } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { ActutatorCpt_Bottom001 = true ActutatorCpt_Bottom002 = true Actutator_Bottom001 = false Actutator_Bottom002 = false Skipper_GimbalMount = false Skipper_GimbalMountCompact = true Skipper_Compact = true Skipper_Boattail = false Skipper_25m = false obj_fairing = false Skipper_Shroud_Compact = true } } } @MODULE[ModuleJettison] { @jettisonName = obj_fairing,Skipper_Shroud_Compact useMultipleDragCubes = false } } // Twin Boar @PART[Size2LFB] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-twinboar-1 } MODEL { model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange position = 0.0, 4.356, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-twinboar-running { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-boar-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-boar-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = turbo modelName = ReStock/FX/restock-fx-boar-turbo-1 transformName = fxTransformTurbo emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } } } @MODULE[ModuleGimbal] { @gimbalTransformName = B_Gimbal gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } @MODULE[ModuleEnginesFX] { @runningEffectName = fx-twinboar-running } MODULE { name = FXModuleLookAtConstraint // Basic CONSTRAINLOOKFX { targetName = CylTop005 rotatorsName = CylBot005 } CONSTRAINLOOKFX { targetName = CylTop006 rotatorsName = CylBot006 } CONSTRAINLOOKFX { targetName = CylTop007 rotatorsName = CylBot007 } CONSTRAINLOOKFX { targetName = CylTop008 rotatorsName = CylBot008 } CONSTRAINLOOKFX { targetName = CylBot005 rotatorsName =CylTop005 } CONSTRAINLOOKFX { targetName = CylBot006 rotatorsName = CylTop006 } CONSTRAINLOOKFX { targetName = CylBot007 rotatorsName = CylTop007 } CONSTRAINLOOKFX { targetName = CylBot008 rotatorsName = CylTop008 } } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } }