// Adds a built in decoupler to the launch escape system @PART[LaunchEscapeSystem] { fx_gasBurst_white = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, decouple sound_decoupler_fire = decouple MODULE { name = ModuleDecouple ejectionForce = 50 explosiveNodeID = bottom } }