// Adds gimballing to SRBs // Kickback @PART[MassiveBooster]:NEEDS[!BetterSRBs] { MODULE { name = ModuleGimbal gimbalTransformName = B_Gimbal gimbalRange = 3 gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } } // Pollux @PART[Pollux]:NEEDS[!BetterSRBs] { MODULE { name = ModuleGimbal gimbalTransformName = Gimbal gimbalRange = 3 gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = UpperCyl001 rotatorsName = LowerCyl001 } CONSTRAINLOOKFX { targetName = UpperCyl002 rotatorsName = LowerCyl002 } CONSTRAINLOOKFX { targetName = LowerCyl001 rotatorsName = UpperCyl001 } CONSTRAINLOOKFX { targetName = LowerCyl002 rotatorsName = UpperCyl002 } } } // Thumper @PART[solidBooster1-1]:NEEDS[!BetterSRBs] { MODULE { name = ModuleGimbal gimbalTransformName = B_Gimbal gimbalRange = 3 gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } } // Hammer @PART[solidBooster_v2]:NEEDS[!BetterSRBs] { MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } } // Flea @PART[solidBooster_sm_v2]:NEEDS[!BetterSRBs] { MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } }