@PART[LiquidEngineRE-J10]:AFTER[RealPlume] { !EFFECTS{} !PLUME @MODULE[ModuleEngines*] { %name = ModuleEnginesFX %powerEffectName = ReStock_HypergolicUpperWhite !runningEffectName = DELETE } PLUME { name = ReStock_HypergolicUpperWhite transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 energy = 1 speed = 1 emissionMult = 0.5 corePosition = 0,0,0 coreScale = 1 plumePosition = 0,0,0 plumeScale = 1 } }