// Patches applying art changes to ladders // Contents: // - Pegasus I Mobility Enhancer (ladder1) // - Kelus Mobility Enhancer (telescopicLadder) // - Kelus-LV Bay Mobility Enhancer (telescopicLadderBay) // Static Ladder @PART[ladder1] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Utility/restock-ladder-static position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODULE { name = ModulePartVariants baseVariant = Small useMultipleDragCubes = false VARIANT { name = Small displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { StaticLadderSize1 = true StaticLadderSize2 = false } } VARIANT { name = Medium displayName = #autoLOC_8007122 themeName = BlackAndWhite primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { StaticLadderSize1 = false StaticLadderSize2 = true } } } } // Small ladder @PART[telescopicLadder] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Utility/restock-ladder-extending-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } @MODULE[RetractableLadder] { @ladderAnimationRootName = animationRoot @ladderColliderName = ladderCollider @ladderRetractAnimationName = LadderExtend } } // Big ladder @PART[telescopicLadderBay] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Utility/restock-ladder-extending-2 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } @MODULE[RetractableLadder] { @ladderAnimationRootName = animationRoot @ladderColliderName = ladderCollider @ladderRetractAnimationName = LadderLightExtend } }