// ReStock+ 0.2.0 // 1.875m vacuum engine PART { name = restock-engine-schnauzer-1 module = Part author = Chris Adderley (Nertea) MODEL { model = ReStock/Assets/Parts/Engine/Assets/restock-engine-schnauzer-1 } rescaleFactor = 1 node_stack_top = 0.0, 0.361067, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.8, 0.0, 0.0, -1.0, 0.0, 2 //fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running //fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running //fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running //fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout //sound_vent_medium = engage //sound_rocket_hard = running //sound_vent_soft = disengage //sound_explosion_low = flameout /// Flag to disable this part if MH is installed MHReplacement = True TechRequired = veryHeavyRocketry entryCost = 12000 cost = 3000 category = Engine subcategory = 0 title = #LOC_RestockPlus_restock-engine-schnauzer_title manufacturer = #autoLOC_501637 description = #LOC_RestockPlus_restock-engine-schnauzer_description attachRules = 1,0,1,1,0 mass = 3.3 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 6 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size2, size 1p5, size1, srf tags = #LOC_RestockPlus_restock-engine-schnauzer_tags MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform runningEffectName = fx-schnauzer-running exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 375 heatProduction = 83 fxOffset = 0, 0, 0.23 EngineType = LiquidFuel exhaustDamageDistanceOffset = 1.75 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 380 key = 1 70 key = 3 0.001 } } MODULE { name = ModuleGimbal gimbalTransformName = B_GimbalWH gimbalRange = 3.0 } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 8.0 } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.6 maxDistance = 30 falloff = 1.5 thrustTransformName = thrustTransform } MODULE { name = ModulePartVariants baseVariant = Shroud VARIANT { name = Shroud displayName = primaryColor = #999999 secondaryColor = #3d3d3d GAMEOBJECTS { Shroud2x2 = true Shroud1p5x3 = false } NODES { node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Size1p5 displayName = primaryColor = secondaryColor = GAMEOBJECTS { Shroud2x2 = false Shroud1p5x3 = true } NODES { node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Size1 displayName = primaryColor = secondaryColor = GAMEOBJECTS { Shroud2x2 = false Shroud1p5x3 = true } NODES { node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Bare displayName = primaryColor = secondaryColor = GAMEOBJECTS { Shroud2x2 = false Shroud1p5x3 = true } NODES { node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2 } } } MODULE { name = ModuleJettison jettisonName = Shroud2x2,Shroud1p5x3 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 useMultipleDragCubes = false } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.8 maxDistance = 50 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } }