// ReStock+ 0.2.0 // Soyuz vernier engine PART { name = restock-engine-panda-1 module = Part author = Chris Adderley (Nertea) MODEL { model = ReStock/Assets/Parts/Engine/Assets/restock-engine-panda-1 } rescaleFactor = 1.0 node_attach = 0.0, 0.0, -0.16, 0.0, 0.0, 1.0, 1 /// Flag to disable this part if MH is installed MHReplacement = True TechRequired = precisionPropulsion entryCost = 3200 cost = 800 category = Engine subcategory = 0 title = #LOC_RestockPlus_restock-engine-panda_title manufacturer = #autoLOC_501639 description = #LOC_RestockPlus_restock-engine-panda_description attachRules = 0,1,0,1,0 mass = 0.18 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 7 breakingForce = 150 breakingTorque = 150 maxTemp = 2000 // = 3000 fuelCrossFeed = True bulkheadProfiles = size1, srf tags = #LOC_RestockPlus_restock-engine-panda_tags MODULE { name = ModuleEnginesFX runningEffectName = fx-panda-running thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 32 heatProduction = 150 fxOffset = 0, 0, 0.125 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.15 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 310 key = 1 280 key = 7 0.001 } } MODULE { name = ModulePartVariants baseVariant = Basic VARIANT { name = Basic displayName = primaryColor = #cc0e0e secondaryColor = #000000 GAMEOBJECTS { } } VARIANT { name = Wide displayName = primaryColor = #cc0e0e secondaryColor = #000000 GAMEOBJECTS { } } VARIANT { name = Bare displayName = primaryColor = #cc0e0e secondaryColor = #000000 GAMEOBJECTS { } } } MODULE { name = ModuleGimbal gimbalTransformName = B_GimbalCub gimbalRange = 22.5 yMult = 0 useGimbalResponseSpeed = true } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } }