// ReStock+ 1.3.0 // 0.625m Launch Escape System PART { name = restock-engine-les-2 module = Part author = Andrew Cassidy MODEL { model = ReStockPlus/Assets/Engine/restock-engine-les-2 scale = 1.0, 1.0, 1.0 } scale = 1 rescaleFactor = 1 // Attachment node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0 attachRules = 1,1,1,1,0 // Tech TechRequired = landing entryCost = 2400 // Info cost = 400 category = Utility title = #LOC_RestockPlus_restock-engine-les-2_title // Launch Escape System Jr. manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne description = #LOC_RestockPlus_restock-engine-les-2_description // A smaller solid rocket tower for yeeting crew away from certain death. tags = #LOC_RestockPlus_restock-engine-les-2_tags // abort booster emergency explo ?les l.e.s malfunc ?rud safe solid surviv restock junior 625 bulkheadProfiles = size0 // Parameters mass = 0.5 CoMOffset = 0.0, 2.1, 0.0 CoPOffset = 0.1, 1.8, 0.0 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 breakingTorque = 30 breakingForce = 30 maxTemp = 2700 // = 3900 emissiveConstant = 0.95 stagingIcon = SOLID_BOOSTER bulkheadProfiles = size0 EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-les-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-srb-tiny-core-1 transformName = fxTransform emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = fxSmoke emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } MODULE { name = ModuleEnginesFX engineID = LES runningEffectName = fx-les-running thrustVectorTransformName = thrustTransform exhaustDamage = False throttleLocked = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 200 heatProduction = 300 fxOffset = 0, 0, 0.25 EngineType = SolidBooster PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 180 key = 1 160 key = 8 0.001 } } RESOURCE { name = SolidFuel amount = 25 maxAmount = 25 } MODULE { name = FXModuleAnimateThrottle animationName = restock-srb-les-heat-2 responseSpeed = 0.5 dependOnEngineState = True dependOnThrottle = True } fx_gasBurst_white = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, decouple sound_decoupler_fire = decouple MODULE { name = ModuleDecouple ejectionForce = 40 explosiveNodeID = bottom } MODULE { name = ModulePartVariants baseVariant = White VARIANT { name = White displayName = #autoLOC_8007116 // White themeName = White primaryColor = #ffffff secondaryColor = #E8DB27 GAMEOBJECTS { LES_Red = false LES_White = true } } VARIANT { name = Red displayName = #autoLOC_8007117 // Dark themeName = Dark primaryColor = #723333 secondaryColor = #404040 GAMEOBJECTS { LES_Red = true LES_White = false } } } }