# Restock Replacing and upgrading the art of Kerbal Space Program ### Goals The goal of this project is to improve the art of Kerbal Space Program with the following goals in mind: * Create a unity of design and style for all parts * Preserve the general aesthetic of KSP * Create consistency in the detail level of all parts * Do not affect gameplay or part balance ### Restock+ We believe that there are a number of places where KSP is missing key parts - for example, where a stack class is missing parts that exist in other classes. Restock+ aims to create parts that fill this niche, and is a wholly optional install. ## Contributors * Chris Adderley (Nertea) * blowfish * DMagic * Beale * Andrew Cassidy * Passinglurker If you want to contribute, contact us. ## Repository Structure * Distribution * readme.txt * changelog.txt * license.txt * GameData * ReStock * Assets: all model and texture files * FX: new effects * Localization: new localization data * Patches: ModuleManager patches to enable art replacements * ReStockPlus * Assets: all models and texture files * Parts: config files for new parts * Patches: ModuleManager patches that change stock parts * Assets: author source files * Author: A folder per author * license.txt (license your source files!) * whatever asset file structure you want # Proposed Asset Naming Conventions restock-``-``-``-`` Suffix is like -n for normal map, -e for emissive, etc ## Examples: #### Largest 3.75m Tank * restock-fueltank-375-1.mu * restock-fueltank-375-1.dds * restock-fueltank-375-1-n.dds * restock-fueltank-375-1-e.dds #### Small radial Battery * restock-battery-radial-1.mu * restock-battery-radial-1.dds * restock-battery-radial-1-n.dds * restock-battery-radial-1-e.dds