// Patches applying art changes to service bays // Contents: - Service Bay (1.25m) (ServiceBay_125) - Service Bay (2.5m) (ServiceBay_250) @PART[ServiceBay_125] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Aero/restock-heatshield-125-1 } @MODULE[ModuleAnimateGeneric] { @animationName = DoorsOpen } @MODULE[ModuleSeeThroughObject] @transformName = TrussMount } MODULE { name = ModulePartVariants baseVariant = Opaque VARIANT { name = Opaque displayName = #LOC_Restock_variant-service-bay-opaque primaryColor = #999999 secondaryColor = #ffb80c GAMEOBJECTS { ServiceBay125_Opaque = true ServiceBay125 = false ServiceBay125_Transparent = false } } VARIANT { name = Transparent displayName = #LOC_Restock_variant-service-bay-transparent primaryColor = #ffffff secondaryColor = #ffb80c GAMEOBJECTS { ServiceBay125_Opaque = false ServiceBay125 = false ServiceBay125_Transparent = true } } VARIANT { name = Hollow displayName = #LOC_Restock_variant-service-bay-hollow primaryColor = #ffffff secondaryColor = #ffb80c GAMEOBJECTS { ServiceBay125_Opaque = false ServiceBay125 = true ServiceBay125_Transparent = false } } } } } @PART[ServiceBay_250] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Aero/restock-heatshield-125-1 } @MODULE[ModuleAnimateGeneric] { @animationName = DoorsOpen } @MODULE[ModuleSeeThroughObject] @transformName = TrussMount } MODULE { name = ModulePartVariants baseVariant = Opaque VARIANT { name = Opaque displayName = #LOC_Restock_variant-service-bay-opaque primaryColor = #999999 secondaryColor = #ffb80c GAMEOBJECTS { ServiceBay25_Opaque = true ServiceBay25 = false ServiceBay25_Transparent = false } } VARIANT { name = Transparent displayName = #LOC_Restock_variant-service-bay-transparent primaryColor = #ffffff secondaryColor = #ffb80c GAMEOBJECTS { ServiceBay25_Opaque = false ServiceBay25 = false ServiceBay25_Transparent = true } } VARIANT { name = Hollow displayName = #LOC_Restock_variant-service-bay-hollow primaryColor = #ffffff secondaryColor = #ffb80c GAMEOBJECTS { ServiceBay25_Opaque = false ServiceBay25 = true ServiceBay25_Transparent = false } } } }