// Patches applying art changes to crewed utility/science parts // Contents: // - Inline Clamp-O-Tron (dockingPortLateral) // - Mk2 Clamp-O-Tron (mk2DockingPort) // - Clamp-O-Tron Jr. Docking Port (dockingPort3) // - Clamp-O-Tron Docking Port (dockingPort2) // - Clamp-O-Tron Sr. Docking Port (dockingPortLarge) // - Clamp-O-Tron Shielded Docking Port (dockingPort1) // Inline Clamp-O-Tron @PART[dockingPortLateral]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] { @author = Passinglurker and Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Coupling/restock-docking-inline-125-1 } %rescaleFactor = 1 %manufacturer = #autoLOC_501624 @MODULE[ModuleAnimateGeneric] { @animationName = DockingPortExtend } } // Mk2 Clamp-O-Tron @PART[mk2DockingPort]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] { @author = Porkjet and Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Coupling/restock-docking-inline-mk2-1 } %rescaleFactor = 1 @MODULE[ModuleAnimateGeneric] { @animationName = DockingPortExtend } } // Clamp-O-Tron Jr. Docking Port @PART[dockingPort3]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Coupling/restock-docking-0625-2 } %rescaleFactor = 1 MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true unfocusedRange = 5 toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off toggleAction = True defaultActionGroup = Light redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } } } // Clamp-O-Tron Docking Port @PART[dockingPort2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Coupling/restock-docking-125-2 } MODEL { model = ReStock/Assets/Command/restock-hatch-common-round-white-1 position = 0.0, -0.072, 0.0 scale = 0.908,0.908,0.908 rotation = 180, 0, 0 } %rescaleFactor = 1 } // Clamp-O-Tron Sr. Docking Port @PART[dockingPortLarge]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Coupling/restock-docking-25-3 } MODEL { model = ReStock/Assets/Command/restock-hatch-common-round-white-1 position = 0.0, -0.085, 0.0 scale = 0.821,0.821,0.821 rotation = 180, 0, 0 } %rescaleFactor = 1 !MODULE[ModulePartVariants] {} MODULE { name = ModulePartVariants baseVariant = Gray with Stripes useMultipleDragCubes = false VARIANT { name = Gray with Stripes displayName = #autoLOC_8320084 themeName = Gray primaryColor = #999999 themeName = Gray with Stripes secondaryColor = #b08b39 GAMEOBJECTS { Docking25Base = true Docking25Grey = false } } VARIANT { name = Gray displayName = #autoLOC_8007101 themeName = Gray primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { Docking25Base = false Docking25Grey = true } } } } // Clamp-O-Tron Shielded Docking Port @PART[dockingPort1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Coupling/restock-docking-shielded-125-2 } MODEL { model = ReStock/Assets/Command/restock-hatch-common-round-white-1 position = 0.0, -0.085, 0.0 scale = 0.908,0.908,0.908 rotation = 180, 0, 0 } %rescaleFactor = 1 @MODULE[ModuleAnimateGeneric] { @animationName = PortExtend } MODULE { name = FXModuleLookAtConstraint // Ring CONSTRAINLOOKFX { targetName = DockingCylBottom01 rotatorsName = DockingCylTop01 } CONSTRAINLOOKFX { targetName = DockingCylBottom02 rotatorsName = DockingCylTop02 } CONSTRAINLOOKFX { targetName = DockingCylBottom03 rotatorsName = DockingCylTop03 } CONSTRAINLOOKFX { targetName = DockingCylBottom04 rotatorsName = DockingCylTop04 } CONSTRAINLOOKFX { targetName = DockingCylBottom05 rotatorsName = DockingCylTop05 } CONSTRAINLOOKFX { targetName = DockingCylBottom06 rotatorsName = DockingCylTop06 } CONSTRAINLOOKFX { targetName = DockingCylTop01 rotatorsName = DockingCylBottom01 } CONSTRAINLOOKFX { targetName = DockingCylTop02 rotatorsName = DockingCylBottom02 } CONSTRAINLOOKFX { targetName = DockingCylTop03 rotatorsName = DockingCylBottom03 } CONSTRAINLOOKFX { targetName = DockingCylTop04 rotatorsName = DockingCylBottom04 } CONSTRAINLOOKFX { targetName = DockingCylTop05 rotatorsName = DockingCylBottom05 } CONSTRAINLOOKFX { targetName = DockingCylTop06 rotatorsName = DockingCylBottom06 } // Doors CONSTRAINLOOKFX { targetName = ShldCylBottom01 rotatorsName = ShldCylTop01 } CONSTRAINLOOKFX { targetName = ShldCylTop01 rotatorsName = ShldCylBottom01 } CONSTRAINLOOKFX { targetName = ShldCylBottom02 rotatorsName = ShldCylTop02 } CONSTRAINLOOKFX { targetName = ShldCylTop02 rotatorsName = ShldCylBottom02 } CONSTRAINLOOKFX { targetName = ShldCylBottom03 rotatorsName = ShldCylTop03 } CONSTRAINLOOKFX { targetName = ShldCylTop03 rotatorsName = ShldCylBottom03 } } }