// Patches applying art changes to crewed command parts // Contents: // - PPD-12 Cupola Module (cupola) // - Mk1-3 Command Pod (mk1-3pod) // - Mk1 Command Pod (mk1pod_v2) // - Mk1 Lander Can (landerCabinSmall) // - Mk2 Lander Can (mk2LanderCabin_v2) // Cupola @PART[cupola]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} !MODULE[ModuleAnimateGeneric] {} MODEL { model = ReStock/Assets/Command/restock-cupola-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODEL { model = ReStock/Assets/Command/restock-crewed-endcap-1 position = 0.0, -0.4, 0.0 scale = 1,-1,1 rotation = 0, 0, 0 } } // Mk1 Pod @PART[mk1pod_v2]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} !MODULE[ModuleAnimateGeneric] {} MODEL { model = ReStock/Assets/Command/restock-mk1-pod position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } !MODULE[ModulePartVariants] {} MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Dark VARIANT { name = Dark displayName = #autoLOC_8007117 themeName = Dark primaryColor = #4c4f47 secondaryColor =#4c4f47 GAMEOBJECTS { Mk1PodBlackWhite = false Mk1PodWhite = false Mk1PodDark = true } } VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { Mk1PodBlackWhite = false Mk1PodWhite = true Mk1PodDark = false } } VARIANT { name = GrayAndWhite displayName = #autoLOC_8003112 themeName = GrayAndWhite primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { Mk1PodBlackWhite = true Mk1PodWhite = false Mk1PodDark = false } } } } // Mk1-3 Pod @PART[mk1-3pod]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} !MODULE[ModuleAnimateGeneric] {} @node_stack_bottom = 0.0, -0.318, 0.0, 0.0, -1.0, 0.0, 2 MODEL { model = ReStock/Assets/Command/restock-mk1-3-pod position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } !EFFECTS {} EFFECTS { running { AUDIO_MULTI_POOL { channel = Ship transformName = thrustTransform clip = sound_rocket_mini volume = 0.0 0.0 volume = 0.1 0.0 volume = 0.5 0.025 volume = 1.0 0.1 pitch = 1.0 loop = true } MODEL_MULTI_PARTICLE { name = fx1 modelName = ReStock/FX/restock-fx-rcs-1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 //localRotation = -90, 0, 0 } MODEL_MULTI_PARTICLE { name = fx2 modelName = ReStock/FX/restock-fx-rcs-1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 //localRotation = -90, 0, 0 localPosition = 0, -0.015, 0 } } } } // Mk1 Lander Can @PART[landerCabinSmall]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} !MODULE[ModuleAnimateGeneric] {} MODEL { model = ReStock/Assets/Command/restock-mk1-lander position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } } // Mk2 Lander Can @PART[mk2LanderCabin_v2]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Command/restock-mk2-lander position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } @MODULE[ModulePartVariants] { @VARIANT[Rover] { !GAMEOBJECTS {} GAMEOBJECTS { Mk2RoverMode = true Mk2LanderMode = false COLLIDERS_ROVER = true COLLIDERS_LANDER = false } } @VARIANT[Lander] { !GAMEOBJECTS {} GAMEOBJECTS { Mk2RoverMode = false Mk2LanderMode = true COLLIDERS_ROVER = true COLLIDERS_LANDER = true } } } }