// Patches applying art changes to 1.25m engines // Contents: // - LV-N "Nerv" Atomic Rocket Motor (nuclearEngine) // - S3 KS-25 "Vector" Liquid Fuel Engine (SSME) // - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3_v2) // - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine) // - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2) // - Mk-55 "Thud" Liquid Fuel Engine (radialLiquidEngine1-2) - FX only // - T-1 Toroidal "Aerospike" Liquid Fuel Engine (toroidalAerospike) - FX only // LV-N "Nerv" Atomic Rocket Motor @PART[nuclearEngine]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-nerv-1 } @manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate %node_attach = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0, 1 @attachRules = 1,1,1,0,0 !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-nerv-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-nerv-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = turbo modelName = ReStock/FX/restock-fx-nerv-turbo-1 transformName = fxTransformTurbo emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-nerv-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-nerv-running } !MODULE[ModuleAnimateHeat] {} !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = EngineCoreGlow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCoreGlow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = White VARIANT { name = White displayName = #LOC_Restock_variant-engine_size1_white themeName = White primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { fairingLOrange = false fairingROrange = false fairingLWhite = true fairingRWhite = true } } VARIANT { name = GrayAndOrange displayName = #LOC_Restock_variant-engine_size1_grey-orange themeName = GrayAndOrange primaryColor = #4c4f47 secondaryColor = #f49841 GAMEOBJECTS { fairingLOrange = true fairingROrange = true fairingLWhite = false fairingRWhite = false } } } } // S3 KS-25 "Vector" Liquid Fuel Engine @PART[SSME]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-vector-1 } @bulkheadProfiles = srf, size1, size2 node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1 !DRAG_CUBE {} DRAG_CUBE { cube = 0, 2.312,0.7586,1.181, 2.312,0.7602,1.243, 1.2,0.6938,1.333, 1.2,0.4948,1.383, 2.321,0.7617,1.215, 2.321,0.7611,1.455, 0,-0.4475,-5.96E-08, 1.255,2.355,1.255 cube = 1, 3.732,0.7707,1.334, 3.732,0.7707,1.345, 4.8,0.854,2.518, 4.8,0.7634,2.266, 3.72,0.7705,1.334, 3.72,0.7708,1.324, -3.576E-07,-0.4541,0, 2.5,2.368,2.5 cube = 2, 3.588,0.7335,1.493, 3.587,0.7287,1.535, 4.8,0.6318,2.499, 4.8,0.4139,2.215, 3.565,0.7305,1.366, 3.564,0.7263,1.567, 0,-0.4195,0, 2.5,2.299,2.5 cube = 3, 1.904,0.719,0.9408, 1.902,0.7357,0.8684, 4.8,0.3,2.544, 4.8,0.3,2.115, 1.938,0.6766,0.9222, 1.94,0.7415,0.7234, 3.576E-07,-0.4418,-2.384E-07, 2.5,2.344,2.5 } !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-vector-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-vector-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-vector-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } MODULE { name = ModulePartVariants baseVariant = Size1 VARIANT { name = Size1 displayName = #LOC_Restock_variant-engine_size1 primaryColor = #999999 secondaryColor = #000000 GAMEOBJECTS { Var_25 = false Var_25_Boat = false Var_125 = true Var_Compact = false Var_UpperGimbals = false Var_LowerGimbals = false Fairing = true Fairing25 = false Fairing25_Boat = false FairingCompact = false } NODES { node_stack_top = 0.0,0.0,0.0 , 0.0, 1.0, 0.0, 1 } } VARIANT { name = Size2 displayName = #LOC_Restock_variant-engine_size2 primaryColor = #000000 secondaryColor = #999999 GAMEOBJECTS { Var_25 = true Var_25_Boat = false Var_125 = false Var_Compact = false Var_UpperGimbals = true Var_LowerGimbals = true Fairing = false Fairing25 = true Fairing25_Boat = false FairingCompact = false } NODES { node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2 } } VARIANT { name = Boattail displayName = #LOC_Restock_variant-engine_boattail primaryColor = #ffffff secondaryColor = #f69449 GAMEOBJECTS { Var_25 = false Var_25_Boat = true Var_125 = false Var_Compact = false Var_UpperGimbals = true Var_LowerGimbals = true Fairing = false Fairing25 = false Fairing25_Boat = false FairingCompact = false } NODES { node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2 } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact primaryColor = #999999 secondaryColor = #555555 GAMEOBJECTS { Var_25 = false Var_25_Boat = false Var_125 = false Var_Compact = true Var_UpperGimbals = true Var_LowerGimbals = true Fairing = false Fairing25 = false Fairing25_Boat = false FairingCompact = true } NODES { node_stack_top = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1 } } } @MODULE[ModuleEnginesFX] { %runningEffectName = fx-vector-running } @MODULE[ModuleJettison] { @jettisonName = Fairing,Fairing25,FairingCompact,Fairing25_Boat useMultipleDragCubes = false } @MODULE[ModuleGimbal] { @gimbalTransformName = B_Gimbal gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint // Ringed CONSTRAINLOOKFX { targetName = CylBot017 rotatorsName = CylTop017 } CONSTRAINLOOKFX { targetName = CylBot018 rotatorsName = CylTop018 } CONSTRAINLOOKFX { targetName = CylBot019 rotatorsName = CylTop019 } CONSTRAINLOOKFX { targetName = CylBot020 rotatorsName = CylTop020 } CONSTRAINLOOKFX { targetName = CylTop017 rotatorsName = CylBot017 } CONSTRAINLOOKFX { targetName = CylTop018 rotatorsName = CylBot018 } CONSTRAINLOOKFX { targetName = CylTop019 rotatorsName = CylBot019 } CONSTRAINLOOKFX { targetName = CylTop020 rotatorsName = CylBot020 } } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.05 shaderProperty = _EmissiveColor excludedRenderer = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 1 key = 1 1 } greenCurve { key = 0 1 key = 1 1 } blueCurve { key = 0 1 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } } // LV-909 "Terrier" Liquid Fuel Engine @PART[liquidEngine3_v2]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Porkjet and Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-terrier-1 } node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1 @attachRules = 1,1,1,0,0 !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !DRAG_CUBE {} DRAG_CUBE { cube = Fairing, 1.208,0.7553,0.7254, 1.208,0.7553,0.7254, 1.253,0.9242,0.2382, 1.253,0.6771,0.8475, 1.208,0.7546,0.7254, 1.208,0.7549,0.7254, -2.086E-06,-0.3681,1.788E-07, 1.268,0.9682,1.268 cube = Clean, 1.126,0.7562,0.7165, 1.126,0.7561,0.7165, 0.3048,0.9031,0.2075, 0.3048,0.9011,0.2075, 1.126,0.7553,0.7165, 1.126,0.7554,0.7165, 0,-0.3739,0, 1.25,0.9566,1.25 } !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-terrier-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.2 volume = 1.0 0.6 pitch = 0.0 0.1 pitch = 0.01 0.2 pitch = 1.0 0.5 loop = true } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-terrier-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-terrier-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } @bulkheadProfiles = srf, size1 !MODULE[ModulePartVariants] {} MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Size1 VARIANT { name = Size1 displayName = #LOC_Restock_variant-engine_size1_white primaryColor = #999999 secondaryColor = #ffffff GAMEOBJECTS { LV_909_Boattail = false LV_909_Basic = true LV_909_Compact = false ShortShroud = true TallShroud = false ShortShroudWhite = true TallShroudWhite = true Frame_Boat = true TallShroudOrange = false ShortShroudOrange = false Frame_Boat_Orange = false } } VARIANT { name = Boattail displayName = #LOC_Restock_variant-engine_boattail_white primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { LV_909_Boattail = true LV_909_Basic = false LV_909_Compact = false ShortShroud = false TallShroud = false ShortShroudWhite = true TallShroudWhite = true Frame_Boat = true TallShroudOrange = false ShortShroudOrange = false Frame_Boat_Orange = false } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact_white primaryColor = #666666 secondaryColor = #ffffff GAMEOBJECTS { LV_909_Boattail = false LV_909_Basic = false LV_909_Compact = true ShortShroud = false TallShroud = true ShortShroudWhite = true TallShroudWhite = true Frame_Boat = true TallShroudOrange = false ShortShroudOrange = false Frame_Boat_Orange = false } } VARIANT { name = Size1_Alternate displayName = #LOC_Restock_variant-engine_size1_grey-orange primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { LV_909_Boattail = false LV_909_Basic = true LV_909_Compact = false ShortShroud = true TallShroud = false ShortShroudWhite = false TallShroudWhite = false Frame_Boat = false TallShroudOrange = true ShortShroudOrange = true Frame_Boat_Orange = true } } VARIANT { name = Boattail_Alternate displayName = #LOC_Restock_variant-engine_boattail_grey-orange primaryColor = #666666 secondaryColor = #666666 GAMEOBJECTS { LV_909_Boattail = true LV_909_Basic = false LV_909_Compact = false ShortShroud = false TallShroud = false ShortShroudWhite = false TallShroudWhite = false Frame_Boat = false TallShroudOrange = true ShortShroudOrange = true Frame_Boat_Orange = true } } VARIANT { name = Compact_Alternate displayName = #LOC_Restock_variant-engine_compact_grey-orange primaryColor = #666666 secondaryColor = #f69449 GAMEOBJECTS { LV_909_Boattail = false LV_909_Basic = false LV_909_Compact = true ShortShroud = false TallShroud = true ShortShroudWhite = false TallShroudWhite = false Frame_Boat = false TallShroudOrange = true ShortShroudOrange = true Frame_Boat_Orange = true } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-terrier-running } @MODULE[ModuleJettison] { @jettisonName = ShortShroud,TallShroud useMultipleDragCubes = true } @MODULE[ModuleGimbal] { @gimbalTransformName = Gimbal gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = EngineCore909Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCore909Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } } // LV-T30 "Reliant" Liquid Fuel Engine @PART[liquidEngine]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Porkjet and Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-reliant-1 } %rescaleFactor = 1 @scale = 1 @attachRules = 1,1,1,0,0 !DRAG_CUBE {} DRAG_CUBE { cube = 0, 1.323,0.7658,0.6937, 1.323,0.7658,0.6937, 1.2,0.71,1.99, 1.2,0.60,1.863, 1.342,0.7654,0.7222, 1.342,0.7655,0.7222, -4.768E-07,0.04716,-1.442E-05, 1.25,1.959,1.25 cube = 1, 1.626,0.7348,0.9771, 1.626,0.7485,0.7117, 1.199,0.9966,0.321, 1.199,0.4031,1.449, 1.682,0.7548,0.7173, 1.682,0.7527,0.7117, 0.0001327,0.07738,-1.454E-05, 1.24,1.899,1.24 cube = 2, 1.344,0.7648,0.6937, 1.344,0.7649,0.7165, 1.2,0.41,1.999, 1.2,0.40,1.914, 1.342,0.7641,0.7222, 1.342,0.7642,0.7222, -0.0001337,0.04716,-0.001876, 1.25,1.959,1.25 } !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !fx_exhaustSparks_flameout = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-reliant-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = turbo modelName = ReStock/FX/restock-fx-reliant-turbo-1 transformName = fxTransformTurbo emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-reliant-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-reliant-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } @bulkheadProfiles = srf, size1 %node_attach = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0, 1 @node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0 @node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0 MODULE { name = ModulePartVariants baseVariant = Size1 VARIANT { name = Size1 displayName = #LOC_Restock_variant-engine_size1_white primaryColor = #999999 secondaryColor = #ffffff GAMEOBJECTS { LV_T30_Basic = true LV_T30_Compact = false LV_T30_Boattail = false fairing = true ShroudT30_Compact = false fairingWhite = true ShroudT30_CompactWhite = true LV_T30_Boat = true fairingOrange = false ShroudT30_CompactOrange = false LV_T30_BoatOrange = false } } VARIANT { name = Boattail displayName = #LOC_Restock_variant-engine_boattail_white primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { LV_T30_Basic = false LV_T30_Compact = false LV_T30_Boattail = true fairing = false ShroudT30_Compact = false fairingWhite = true ShroudT30_CompactWhite = true LV_T30_Boat = true fairingOrange = false ShroudT30_CompactOrange = false LV_T30_BoatOrange = false } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact_white primaryColor = #666666 secondaryColor = #ffffff GAMEOBJECTS { LV_T30_Basic = false LV_T30_Compact = true LV_T30_Boattail = false fairing = false ShroudT30_Compact = true fairingWhite = true ShroudT30_CompactWhite = true LV_T30_Boat = true fairingOrange = false ShroudT30_CompactOrange = false LV_T30_BoatOrange = false } } VARIANT { name = Size1_Alternate displayName = #LOC_Restock_variant-engine_size1_grey-orange primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { LV_T30_Basic = true LV_T30_Compact = false LV_T30_Boattail = false fairing = true ShroudT30_Compact = false fairingWhite = false ShroudT30_CompactWhite = false LV_T30_Boat = false fairingOrange = true ShroudT30_CompactOrange = true LV_T30_BoatOrange = true } } VARIANT { name = Boattail_Alternate displayName = #LOC_Restock_variant-engine_boattail_grey-orange primaryColor = #666666 secondaryColor = #666666 GAMEOBJECTS { LV_T30_Basic = false LV_T30_Compact = false LV_T30_Boattail = true fairing = false ShroudT30_Compact = false fairingWhite = false ShroudT30_CompactWhite = false LV_T30_Boat = false fairingOrange = true ShroudT30_CompactOrange = true LV_T30_BoatOrange = true } } VARIANT { name = Compact_Alternate displayName = #LOC_Restock_variant-engine_compact_grey-orange primaryColor = #666666 secondaryColor = #f69449 GAMEOBJECTS { LV_T30_Basic = false LV_T30_Compact = true LV_T30_Boattail = false fairing = false ShroudT30_Compact = true fairingWhite = false ShroudT30_CompactWhite = false LV_T30_Boat = false fairingOrange = true ShroudT30_CompactOrange = true LV_T30_BoatOrange = true } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-reliant-running } @MODULE[ModuleJettison] { @jettisonName = fairing,ShroudT30_Compact useMultipleDragCubes = false } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = EngineCoreT30Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCoreT30Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } } // LV-T45 "Swivel" Liquid Fuel Engine @PART[liquidEngine2]:HAS[~RestockIgnore[*]]:FOR[ReStock] { @author = Porkjet and Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-swivel-1 } @bulkheadProfiles = srf, size1 rescaleFactor = 1.0 @node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0 @node_stack_bottom = 0.0, -7.179225, 0.0, 0.0, -1.0, 0.0 %node_attach = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0, 1 @attachRules = 1,1,1,0,0 !DRAG_CUBE {} DRAG_CUBE { cube = 0, 1.068,0.7677,0.8473, 1.068,0.7677,0.6994, 1.2,0.71,1.582, 1.2,0.63,1.716, 1.061,0.7673,0.6994, 1.061,0.7674,0.6994, 0,0.1126,0, 1.25,1.703,1.25 cube = 1, 1.498,0.7444,0.8578, 1.498,0.721,0.9836, 1.234,0.9966,0.2519, 1.234,0.4147,1.423, 1.535,0.7475,0.7262, 1.535,0.7471,0.7205, 0,0.1194,1.788E-07, 1.258,1.689,1.258 cube = 2, 1.075,0.768,0.7165, 1.075,0.7679,0.6994, 1.2,0.42,1.582, 1.2,0.40,1.657, 1.069,0.7671,0.6994, 1.069,0.7672,0.6994, 0,0.1126,0, 1.25,1.703,1.25 } !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !fx_exhaustSparks_flameout = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-swivel-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-swivel-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-swivel-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-swivel-running } MODULE { name = ModulePartVariants baseVariant = Size1 VARIANT { name = Size1 displayName = #LOC_Restock_variant-engine_size1_white primaryColor = #999999 secondaryColor = #ffffff GAMEOBJECTS { LV_T45_Boattail = false LV_T45_Basic = true LV_T45_Compact = false T45_Piston001 = true T45_Piston002 = true T45_Piston003 = false T45_Piston004 = false Engine = true EngineBoattail = false fairing = true ShroudT45_Compact = false fairingWhite = true ShroudT45_CompactWhite = true Frame_Boat = true fairingOrange = false ShroudT45_CompactOrange = false Frame_BoatOrange = false } } VARIANT { name = Boattail displayName = #LOC_Restock_variant-engine_boattail_white primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { LV_T45_Boattail = true LV_T45_Basic = false LV_T45_Compact = false T45_Piston001 = false T45_Piston002 = false T45_Piston003 = false T45_Piston004 = false Engine = false EngineBoattail = true fairing = false ShroudT45_Compact = false fairingWhite = true ShroudT45_CompactWhite = true Frame_Boat = true fairingOrange = false ShroudT45_CompactOrange = false Frame_BoatOrange = false } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact_white primaryColor = #666666 secondaryColor = #ffffff GAMEOBJECTS { LV_T45_Boattail = false LV_T45_Basic = false LV_T45_Compact = true T45_Piston001 = false T45_Piston002 = false T45_Piston003 = true T45_Piston004 = true Engine = true EngineBoattail = false fairing = false ShroudT45_Compact = true fairingWhite = true ShroudT45_CompactWhite = true Frame_Boat = true fairingOrange = false ShroudT45_CompactOrange = false Frame_BoatOrange = false } } VARIANT { name = Size1_Alternate displayName = #LOC_Restock_variant-engine_size1_grey-orange primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { LV_T45_Boattail = false LV_T45_Basic = true LV_T45_Compact = false T45_Piston001 = true T45_Piston002 = true T45_Piston003 = false T45_Piston004 = false Engine = true EngineBoattail = false fairing = true ShroudT45_Compact = false fairingWhite = false ShroudT45_CompactWhite = false Frame_Boat = false fairingOrange = true ShroudT45_CompactOrange = true Frame_BoatOrange = true } } VARIANT { name = Boattail_Alternate displayName = #LOC_Restock_variant-engine_boattail_grey-orange primaryColor = #666666 secondaryColor = #666666 GAMEOBJECTS { LV_T45_Boattail = true LV_T45_Basic = false LV_T45_Compact = false T45_Piston001 = false T45_Piston002 = false T45_Piston003 = false T45_Piston004 = false Engine = false EngineBoattail = true fairing = false ShroudT45_Compact = false fairingWhite = false ShroudT45_CompactWhite = false Frame_Boat = false fairingOrange = true ShroudT45_CompactOrange = true Frame_BoatOrange = true } } VARIANT { name = Compact_Alternate displayName = #LOC_Restock_variant-engine_compact_grey-orange primaryColor = #666666 secondaryColor = #f69449 GAMEOBJECTS { LV_T45_Boattail = false LV_T45_Basic = false LV_T45_Compact = true T45_Piston001 = false T45_Piston002 = false T45_Piston003 = true T45_Piston004 = true Engine = true EngineBoattail = false fairing = false ShroudT45_Compact = true fairingWhite = false ShroudT45_CompactWhite = false Frame_Boat = false fairingOrange = true ShroudT45_CompactOrange = true Frame_BoatOrange = true } } } @MODULE[ModuleJettison] { @jettisonName = fairing,ShroudT45_Compact useMultipleDragCubes = false } @MODULE[ModuleGimbal] { @gimbalTransformName = Gimbal gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint // Basic CONSTRAINLOOKFX { targetName = T45_PistonTop001 rotatorsName = T45_Piston001 } CONSTRAINLOOKFX { targetName = T45_PistonTop002 rotatorsName = T45_Piston002 } CONSTRAINLOOKFX { targetName = T45_Piston001 rotatorsName = T45_PistonTop001 } CONSTRAINLOOKFX { targetName = T45_Piston002 rotatorsName = T45_PistonTop002 } CONSTRAINLOOKFX { targetName = T45_PistonTop004 rotatorsName = T45_Piston003 } CONSTRAINLOOKFX { targetName = T45_PistonTop003 rotatorsName = T45_Piston004 } CONSTRAINLOOKFX { targetName = T45_Piston001 rotatorsName = T45_PistonTop004 } CONSTRAINLOOKFX { targetName = T45_Piston002 rotatorsName = T45_PistonTop003 } } !MODULE[FXModuleAnimateThrottle] {} MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderer = EngineCoreT45Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderer = EngineCoreT45Glow toggleInEditor = false toggleInFlight = false redCurve { key = 0 1 key = 1 1 } greenCurve { key = 0 1 key = 1 1 } blueCurve { key = 0 1 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } } // Mk-55 "Thud" Liquid Fuel Engine (FX only) @PART[radialLiquidEngine1-2]:HAS[~RestockIgnore[*]]:FOR[ReStock] { !fx_exhaustFlame_blue_small = DELETE !fx_exhaustLight_blue = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-thud-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-thud-core-1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 localRotation = -90, 0, 0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-thud-plume-1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 localRotation = -90, 0, 0 } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-thud-running } } // T-1 Toroidal "Aerospike" Liquid Fuel Engine (FX only) @PART[toroidalAerospike]:HAS[~RestockIgnore[*]]:FOR[ReStock] { !fx_exhaustFlame_blue = DELETE !fx_exhaustLight_blue = DELETE !fx_smokeTrail_light = DELETE !fx_exhaustSparks_flameout = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-dart-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-dart-core-1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 localRotation = -90, 0, 0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-dart-plume-1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 localRotation = -90, 0, 0 } } } @MODULE[ModuleEngines] { @name = ModuleEnginesFX %runningEffectName = fx-dart-running } }