// Patches applying art changes to Legacy service bays // Contents: // - Service Bay (1.25m) (ServiceBay_125) // - Service Bay (2.5m) (ServiceBay_250) // Service Bay (1.25m) @PART[ServiceBay_125] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Payload/restock-service-bay-125-1 } @MODULE[ModuleAnimateGeneric] { @animationName = DoorsOpen } @MODULE[ModuleSeeThroughObject] { @transformName = NewBay125 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Opaque VARIANT { name = Opaque displayName = #LOC_Restock_variant-service-bay-opaque primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { ServiceBay125_Opaque = true ServiceBay125 = false ServiceBay125_Transparent = false FloorColliders = true } } VARIANT { name = Transparent displayName = #LOC_Restock_variant-service-bay-transparent primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { ServiceBay125_Opaque = false ServiceBay125 = false ServiceBay125_Transparent = true FloorColliders = true } } VARIANT { name = Hollow displayName = #LOC_Restock_variant-service-bay-hollow primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { ServiceBay125_Opaque = false ServiceBay125 = true ServiceBay125_Transparent = false FloorColliders = false } } } } // Service Bay (2.5m) @PART[ServiceBay_250] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL {} MODEL { model = ReStock/Assets/Payload/restock-service-bay-25-1 } @MODULE[ModuleAnimateGeneric] { @animationName = DoorsOpen } @MODULE[ModuleSeeThroughObject] { @transformName = NewBay25 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Opaque VARIANT { name = Opaque displayName = #LOC_Restock_variant-service-bay-opaque primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { ServiceBay25_Opaque = true ServiceBay25 = false ServiceBay25_Transparent = false FloorColliders = true } } VARIANT { name = Transparent displayName = #LOC_Restock_variant-service-bay-transparent primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { ServiceBay25_Opaque = false ServiceBay25 = false ServiceBay25_Transparent = true FloorColliders = true } } VARIANT { name = Hollow displayName = #LOC_Restock_variant-service-bay-hollow primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { ServiceBay25_Opaque = false ServiceBay25 = true ServiceBay25_Transparent = false FloorColliders = false } } } MODULE { name = FXModuleLookAtConstraint // Ringed CONSTRAINLOOKFX { targetName = CylBottom001 rotatorsName = CylTop001 } CONSTRAINLOOKFX { targetName = CylBottom002 rotatorsName = CylTop002 } CONSTRAINLOOKFX { targetName = CylBottom003 rotatorsName = CylTop003 } CONSTRAINLOOKFX { targetName = CylBottom004 rotatorsName = CylTop004 } CONSTRAINLOOKFX { targetName = CylTop001 rotatorsName = CylBottom001 } CONSTRAINLOOKFX { targetName = CylTop002 rotatorsName = CylBottom002 } CONSTRAINLOOKFX { targetName = CylTop003 rotatorsName = CylBottom003 } CONSTRAINLOOKFX { targetName = CylTop004 rotatorsName = CylBottom004 } } }