// Patches applying art changes to structural truss parts // Contents: // - The Not-Rockomax Micronode (structuralMiniNode) // - Cubic Octagonal Strut (strutCube) // - Octagonal Strut (strutOcto) // - Modular Girder Segment (trussPiece1x) // - Modular Girder Segment XL (trussPiece3x) // - Modular Girder Adapter (trussAdapter) // - M-Beam 650 I-Beam (structuralIBeam1) // - M-Beam 200 I-Beam (structuralIBeam2) // - M-Beam 200 I-Beam Pocket Edition (structuralIBeam3) // - M-1x1 Structural Panel (structuralPanel1) // - M-2x2 Structural Panel (structuralPanel2) // Cubic strut @PART[strutCube] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Structural/restock-cubic-strut position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } } // Micronode @PART[structuralMiniNode] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Structural/restock-micronode position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } } // Octo-Strut @PART[strutOcto] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Structural/restock-octagonal-strut position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } } // Modular Girder @PART[trussPiece1x] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Structural/restock-truss-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Hollow VARIANT { name = Hollow displayName = #LOC_Restock_variant-surface_truss primaryColor = #6f6e6d GAMEOBJECTS { Girder = true GirderBlankets = false } } VARIANT { name = Blankets displayName = #LOC_Restock_variant-surface_thermalblankets primaryColor = #ffffff GAMEOBJECTS { Girder = false GirderBlankets = true } } } } // Modular Girder XL @PART[trussPiece3x] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Structural/restock-truss-2 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Hollow VARIANT { name = Hollow displayName = #LOC_Restock_variant-surface_truss primaryColor = #6f6e6d GAMEOBJECTS { GirderXL = true GirderXLBlankets = false } } VARIANT { name = Blankets displayName = #LOC_Restock_variant-surface_thermalblankets primaryColor = #ffffff GAMEOBJECTS { GirderXL = false GirderXLBlankets = true } } } } // Modular Girder Adapter @PART[trussAdapter] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Structural/restock-truss-adapter-125-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } } // I beam @PART[structuralIBeam2] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Structural/restock-girder-beam-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Basic VARIANT { name = Basic displayName = #LOC_Restock_variant-surface_basic primaryColor = #6f6e6d GAMEOBJECTS { IBeam = true IBeamTruss = false IBeamBlankets = false } } VARIANT { name = Truss displayName = #LOC_Restock_variant-surface_truss primaryColor = #6f6e6d primaryColor = #000000 GAMEOBJECTS { IBeam = false IBeamTruss = true IBeamBlankets = false } } VARIANT { name = Blankets displayName = #LOC_Restock_variant-surface_thermalblankets primaryColor = #ffffff GAMEOBJECTS { IBeam = false IBeamTruss = false IBeamBlankets = true } } } } // Short I beam @PART[structuralIBeam3] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Structural/restock-girder-beam-2 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Basic VARIANT { name = Basic displayName = #LOC_Restock_variant-surface_basic primaryColor = #6f6e6d GAMEOBJECTS { IBeamShort = true IBeamShortTruss = false IBeamShortBlankets = false } } VARIANT { name = Truss displayName = #LOC_Restock_variant-surface_truss primaryColor = #6f6e6d primaryColor = #000000 GAMEOBJECTS { IBeamShort = false IBeamShortTruss = true IBeamShortBlankets = false } } VARIANT { name = Blankets displayName = #LOC_Restock_variant-surface_thermalblankets primaryColor = #ffffff GAMEOBJECTS { IBeamShort = false IBeamShortTruss = false IBeamShortBlankets = true } } } } // Wide I beam @PART[structuralIBeam1] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Structural/restock-girder-beam-wide-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Basic VARIANT { name = Basic displayName = #LOC_Restock_variant-surface_basic primaryColor = #6f6e6d GAMEOBJECTS { IBeamWide = true IBeamWideTruss = false IBeamWideBlankets = false } } VARIANT { name = Truss displayName = #LOC_Restock_variant-surface_truss primaryColor = #6f6e6d primaryColor = #000000 GAMEOBJECTS { IBeamWide = false IBeamWideTruss = true IBeamWideBlankets = false } } VARIANT { name = Blankets displayName = #LOC_Restock_variant-surface_thermalblankets primaryColor = #ffffff GAMEOBJECTS { IBeamWide = false IBeamWideTruss = false IBeamWideBlankets = true } } } } // Small structural panel @PART[structuralPanel1] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Structural/restock-panel-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Basic VARIANT { name = Basic displayName = #LOC_Restock_variant-surface_basic primaryColor = #6f6e6d GAMEOBJECTS { PanelBasic = true PanelHollow = false PanelBlankets = false PanelWhite = false PanelGoldFoil = false PanelSilverFoil = false } } VARIANT { name = Hollow displayName = #LOC_Restock_variant-surface_truss primaryColor = #6f6e6d secondaryColor = #000000 GAMEOBJECTS { PanelBasic = false PanelHollow = true PanelBlankets = false PanelWhite = false PanelGoldFoil = false PanelSilverFoil = false } } VARIANT { name = Blankets displayName = #LOC_Restock_variant-surface_thermalblankets primaryColor = #ffffff GAMEOBJECTS GAMEOBJECTS { PanelBasic = false PanelHollow = false PanelBlankets = true PanelWhite = false PanelGoldFoil = false PanelSilverFoil = false } } VARIANT { name = White displayName = #autoLOC_8007116 themeName = White primaryColor = #ffffff GAMEOBJECTS { PanelBasic = false PanelHollow = false PanelBlankets = false PanelWhite = true PanelGoldFoil = false PanelSilverFoil = false } } VARIANT { name = Gold displayName = #LOC_Restock_variant-probe-gold themeName = Gold primaryColor = #fccb0a GAMEOBJECTS { PanelBasic = false PanelHollow = false PanelBlankets = false PanelWhite = false PanelGoldFoil = true PanelSilverFoil = false } } VARIANT { name = Silver displayName = #LOC_Restock_variant-probe-silver themeName = Silver primaryColor = #cecece GAMEOBJECTS { PanelBasic = false PanelHollow = false PanelBlankets = false PanelWhite = false PanelGoldFoil = false PanelSilverFoil = true } } } } // large structural panel @PART[structuralPanel2] { @author = Chris Adderley (Nertea) !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Structural/restock-panel-2 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Basic VARIANT { name = Basic displayName = #LOC_Restock_variant-surface_basic primaryColor = #6f6e6d GAMEOBJECTS { PanelXLBasic = true PanelXLHollow = false PanelXLBlankets = false PanelXLWhite = false PanelXLGoldFoil = false PanelXLSilverFoil = false } } VARIANT { name = Hollow displayName = #LOC_Restock_variant-surface_truss primaryColor = #6f6e6d secondaryColor = #000000 GAMEOBJECTS { PanelXLBasic = false PanelXLHollow = true PanelXLBlankets = false PanelXLWhite = false PanelXLGoldFoil = false PanelXLSilverFoil = false } } VARIANT { name = Blankets displayName = #LOC_Restock_variant-surface_thermalblankets primaryColor = #ffffff GAMEOBJECTS GAMEOBJECTS { PanelXLBasic = false PanelXLHollow = false PanelXLBlankets = true PanelXLWhite = false PanelXLGoldFoil = false PanelXLSilverFoil = false } } VARIANT { name = White displayName = #autoLOC_8007116 themeName = White primaryColor = #ffffff GAMEOBJECTS { PanelXLBasic = false PanelXLHollow = false PanelXLBlankets = false PanelXLWhite = true PanelXLGoldFoil = false PanelXLSilverFoil = false } } VARIANT { name = Gold displayName = #LOC_Restock_variant-probe-gold themeName = Gold primaryColor = #fccb0a GAMEOBJECTS { PanelXLBasic = false PanelXLHollow = false PanelXLBlankets = false PanelXLWhite = false PanelXLGoldFoil = true PanelXLSilverFoil = false } } VARIANT { name = Silver displayName = #LOC_Restock_variant-probe-silver themeName = Silver primaryColor = #cecece GAMEOBJECTS { PanelXLBasic = false PanelXLHollow = false PanelXLBlankets = false PanelXLWhite = false PanelXLGoldFoil = false PanelXLSilverFoil = true } } } }