// ReStock+ 1.2.0 // Spherical command pod PART { name = restock-pod-sphere-3 module = Part author = Well MODEL { model = ReStock/Assets/Command/restock-pod-sphere-3 position = 0.0, 0.2, 0.0 rotation = 0.0, 0.0, 0.0 scale = 1.0, 1.0, 1.0 } rescaleFactor = 1.0 CrewCapacity = 3 // Attachment attachRules = 1,0,1,1,0 node_stack_top = 0.0, 1.025, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.675, 0.0, 0.0, -1.0, 0.0, 1 //0.875 without model offset node_stack_airlock = 0.0, 0.489547, -0.803417, 0.0, 0.339048, -0.940769, 0 /// Flag to disable this part if MH is installed MHReplacement = True TechRequired = start entryCost = 0 cost = 2000 category = Pods subcategory = 0 title = #LOC_RestockPlus_restock-pod-sphere-3_title // SP-3 'Mandarin' Reentry Module manufacturer = #autoLOC_501678 //#autoLOC_501678 = Probodobodyne Inc description = #LOC_RestockPlus_restock-pod-sphere-3_description // We hired a shady interior decorator to fit three seats into the same space as one. The occupants are no longer able to move their arms to access the controls, but at least they'll probably survive. attachRules = 1,0,1,1,0 mass = 2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 2 CoMOffset = 0.0, -0.2, 0.0 CoPOffset = 0.0, 0.2, 0.0 crashTolerance = 12 maxTemp = 2000 // = 3400 explosionPotential = 0 vesselType = Ship stagingIcon = DECOUPLER_VERT stageOffset = 1 childStageOffset = 1 bulkheadProfiles = size1 breakingForce = 150 breakingTorque = 150 tags = #LOC_RestockPlus_restock-pod-sphere-3_tags // 3 capsule control ?eva fly ?iva pilot rocket space history historical pod voskhod restock sardines INTERNAL { name = restock-pod-sphere-3-IVA } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 40 maxAmount = 40 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = White VARIANT { name = Bare displayName = #LOC_Restock_variant-pod_bare // Bare themeName = White primaryColor = #999999 secondaryColor = #aaaaaa GAMEOBJECTS { Fabric = false } } VARIANT { name = White displayName = #LOC_Restock_variant-pod_fabric_white // White Padding themeName = White primaryColor = #ffffff secondaryColor = #aaaaaa GAMEOBJECTS { Fabric = true } } } fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple sound_vent_large = decouple MODULE { name = ModuleAnchoredDecoupler anchorName = Vostok_Decoupler ejectionForce = 10 explosiveNodeID = bottom partDecoupled = false } MODULE { name = ModuleDataTransmitter antennaType = INTERNAL packetInterval = 1.0 packetSize = 2 packetResourceCost = 12.0 requiredResource = ElectricCharge antennaPower = 5000 optimumRange = 2500 packetFloor = .1 packetCeiling = 5 } MODULE { name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = True storageRange = 1.8 } MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -7500 lossConst = 0.1 pyrolysisLossFactor = 6000 reentryConductivity = 0.01 ablationTempThresh = 500 useChar = True charModuleName = shieldChar } MODULE { name = ModuleColorChanger moduleID = shieldChar shaderProperty = _BurnColor useRate = False toggleInEditor = False toggleInFlight = False redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0.8 } } RESOURCE { name = Ablator amount = 20 maxAmount = 20 } MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true toggleInFlight = true unfocusedRange = 5 toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off toggleAction = True defaultActionGroup = Light redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } } MODULE { name = ModuleConductionMultiplier modifiedConductionFactor = 0.003 convectionFluxThreshold = 3000 } DRAG_CUBE { cube = Default,2.543,1.0245,1.065,2.543,1.03905,0.977,2.449,0.9777,1.093,2.449,1.0857,1.246,2.634,1.04415,1.051,2.631,1.0437,0.9639, 0.04938,0.25,0.03567, 1.842,1.85,1.815 } }