// ReStock+ 1.2.0 // Inflatable Airlock PART { name = restock-airlock-1 module = Part author = Andrew Cassidy MODEL { model = ReStock/Assets/Coupling/restock-airlock-inflatable-1 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODEL { model = ReStock/Assets/Command/restock-crewed-endcap-2 position = 0.0, 0.0, 0.0 scale = 1,-1,1 rotation = 0, 0, 0 } rescaleFactor = 1.0 CrewCapacity = 0 // Attachment attachRules = 1,1,0,0,0 node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1 node_attach = 0.0, 0.08, 0.0, 0.0, -1.0, 0.0, 1 /// Flag to disable this part if MH is installed MHReplacement = True TechRequired = advMetalworks entryCost = 8400 cost = 400 category = Coupling subcategory = 0 title = #LOC_RestockPlus_restock-airlock-inflatable-625-1_title // AL-1 'Lychee' Inflatable Docking Airlock manufacturer = #autoLOC_501678 //#autoLOC_501678 = Probodobodyne Inc description = #LOC_RestockPlus_restock-airlock-inflatable-625-1_description // Being able to traverse between the inside and outside of things has been a recurring challenge for Kerbals for millennia. This airlock solves that problem in a sleek inflatable package, and includes a docking ring compatible with the Clamp-O-Tron jr. to boot! mass = 0.2 dragModelType = default maximum_drag = 0.25 minimum_drag = 0.25 angularDrag = 0.5 CoMOffset = 0.0, 0.3, 0.0 crashTolerance = 5 // because its a bouncy castle maxTemp = 1500 explosionPotential = 0 vesselType = Ship stageOffset = 1 childStageOffset = 1 bulkheadProfiles = size0 breakingForce = 150 breakingTorque = 150 tags = #LOC_RestockPlus_restock-airlock-inflatable-625-1_tags // restock berth capture connect couple dock fasten join moor shield socket inflate airlock Leonov Voskhod stagingIcon = DECOUPLER_VERT fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, decouple sound_decoupler_fire = decouple INTERNAL { name = restock-airlock-1-IVA } MODULE { name = ModuleDockingNode deployAnimationController = 1 nodeType = size0 staged = false stagingEnabled = false } MODULE { name = ModuleAnimateGeneric CrewCapacity = 1 animationName = Deploy actionGUIName = #LOC_RestockPlus_airlock_toggle // Toggle Airlock startEventGUIName = #LOC_RestockPlus_airlock_inflate // Inflate Airlock endEventGUIName = #LOC_RestockPlus_airlock_deflate // Deflate Airlock allowAnimationWhileShielded = False } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Compact VARIANT { name = Compact displayName = #LOC_Restock_variant-mounting_compact // Compact themeName = White primaryColor = #8c7656 secondaryColor = #555555 GAMEOBJECTS { Voskhod-Shroud = false } } VARIANT { name = Mounted displayName = #LOC_Restock_variant-mounting_mounted // Mounted themeName = White primaryColor = #8c7656 secondaryColor = #4c4f47 GAMEOBJECTS { Voskhod-Shroud = true } } } MODULE { name = ModuleDecouple ejectionForce = 25 isOmniDecoupler = true explosiveNodeID = bottom staged = true stagingEnabled = false } MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true unfocusedRange = 5 toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off toggleAction = True defaultActionGroup = Light redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } } }