// ReStock+ 1.2.0 // 1.875m pod PART { name = restock-mk2-pod module = Part author = Andrew Cassidy (cineboxandrew) MODEL { model = ReStock/Assets/Command/restock-mk2-pod position = 0.0, 0.25, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODEL { model = ReStock/Assets/Command/restock-crewed-endcap-2 position = 0.0, 1.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } MODEL { model = ReStock/Assets/Command/restock-hatch-common-round-grey-1 position = 0.0, -0.635, 0.0 scale = 1,1,1 rotation = 180, 0, 0 } rescaleFactor = 1.0 CrewCapacity = 2 // Attachment attachRules = 1,0,1,1,0 node_stack_top = 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.5, 0.0, 0.0, -1.0, 0.0, 2 TechRequired = advFlightControl entryCost = 4000 cost = 2800 mass = 1.56 category = Pods subcategory = 0 /// Flag to disable this part if MH is installed MHReplacement = True title = #LOC_RestockPlus_restock-mk2-pod_title // Mk2 'Acorn' Command Pod manufacturer = #autoLOC_501630 //#autoLOC_501630 = Kerlington Model Rockets and Paper Products Inc description = #LOC_RestockPlus_restock-mk2-pod_description // The immediate successor to the Mk1 command pod, the Mk2 seats two kerbals instead of one, and has handy forward-facing windows to enable docking. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 14 breakingForce = 150 breakingTorque = 150 CoMOffset = 0.0, -0.25, 0.0 CoPOffset = 0.0, 0.25, 0.0 maxTemp = 1200 skinMaxTemp = 2200 skinInternalConductionMult = 0.625 heatConductivity = 0.1 vesselType = Ship bulkheadProfiles = size1p5, size0 tags = #LOC_RestockPlus_restock-mk2-pod_tags // capsule cmg control ?eva fly gyro ?iva moment pilot space stab steer torque gemini restock INTERNAL { name = restock-mk2-pod-IVA } RESOURCE { name = ElectricCharge amount = 100 maxAmount = 100 } RESOURCE { name = MonoPropellant amount = 20 maxAmount = 20 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Dark VARIANT { name = Dark displayName = #autoLOC_8007117 themeName = Dark primaryColor = #4c4f47 secondaryColor =#4c4f47 GAMEOBJECTS { Mk2PodWhite = false Mk2PodDark = true } } VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { Mk2PodWhite = true Mk2PodDark = false } } } MODULE { name = ModuleCommand minimumCrew = 1 } MODULE { name = ModuleReactionWheel PitchTorque = 5 YawTorque = 5 RollTorque = 5 RESOURCE { name = ElectricCharge rate = 0.25 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = #autoLOC_502009 //#autoLOC_502009 = Crew Report resetActionName = #autoLOC_502010 //#autoLOC_502010 = Discard Crew Report reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 usageReqMaskInternal = 5 usageReqMaskExternal = -1 } MODULE { name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = True storageRange = 2.0 } MODULE { name = ModuleDataTransmitter antennaType = INTERNAL packetInterval = 1.0 packetSize = 2 packetResourceCost = 12.0 requiredResource = ElectricCharge antennaPower = 5000 optimumRange = 2500 packetFloor = .1 packetCeiling = 5 } MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true toggleInFlight = true unfocusedRange = 5 toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off toggleAction = True defaultActionGroup = Light redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } } MODULE { name = ModuleConductionMultiplier modifiedConductionFactor = 0.003 convectionFluxThreshold = 3000 } MODULE { name = FlagDecal textureQuadName = Flag } }