// Patches applying art changes to the Launch Escape System // Contents: // - Launch Escape System (LaunchEscapeSystem) // Launch Escape System @PART[LaunchEscapeSystem] { @author = Andrew Cassidy !mesh = DELETE MODEL { model = ReStock/Assets/Engine/restock-engine-les-1 } !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-les-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = pitch modelName = ReStock/FX/restock-fx-srb-separator-1 transformName = fxUpper emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = core modelName = ReStockPlus/FX/restock-fx-srb-tiny-core-1 transformName = fxLower emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = fxSmoke emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } @MODULE[ModuleEnginesFX] { %runningEffectName = fx-les-running } MODULE { name = ModulePartVariants baseVariant = Long VARIANT { name = Long displayName = #LOC_Restock_variant-telescope_shielded themeName = White primaryColor = #ffffff secondaryColor = #202020 GAMEOBJECTS { lower_long_COLLIDER = true lower_short_COLLIDER = false } NODES { node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Short displayName = #LOC_Restock_variant-telescope_bare themeName = White primaryColor = #707070 secondaryColor = #202020 GAMEOBJECTS { lower_long_COLLIDER = false lower_short_COLLIDER = true } NODES { node_stack_bottom = 0.0, -1.1476, 0.0, 0.0, -1.0, 0.0, 1 } } } }