// Patches applying art changes to Landing Legs // Contents: // - LT-05 Micro Landing Strut (miniLandingLeg) // - LT-1 Landing Strut (landingLeg1) // - LT-2 Landing Strut (landingLeg1-2) // LT-05 Micro Landing Strut @PART[miniLandingLeg] { @author = Andrew Cassidy !mesh = DELETE MODEL { model = ReStock/Assets/Ground/restock-leg-1 } @MODULE[ModuleWheelBase] { @clipObject = leg1_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelSuspension] { @suspensionTransformName = leg1_piston @suspensionColliderName = leg1_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelDeployment] { @animationTrfName = leg1 @animationStateName = restock-leg-1-deploy @retractTransformName = leg1_piston } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Bare VARIANT { name = Bare displayName = #LOC_Restock_variant-probe-bare primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { leg1_body_gold = false leg1_foot_gold = false leg1_hydraulic_upper_1_gold = false leg1_cylinder_gold = false leg1_upper_arm_gold = false leg1_body_silver = false leg1_foot_silver = false leg1_hydraulic_upper_1_silver = false leg1_cylinder_silver = false leg1_upper_arm_silver = false } } VARIANT { name = Gold displayName = #LOC_Restock_variant-probe-gold themeName = Gold primaryColor = #fccb0a secondaryColor = #999999 GAMEOBJECTS { leg1_body_gold = true leg1_foot_gold = true leg1_hydraulic_upper_1_gold = true leg1_cylinder_gold = true leg1_upper_arm_gold = true leg1_body_silver = false leg1_foot_silver = false leg1_hydraulic_upper_1_silver = false leg1_cylinder_silver = false leg1_upper_arm_silver = false } } VARIANT { name = Silver displayName = #LOC_Restock_variant-probe-silver themeName = Silver primaryColor = #cecece secondaryColor = #999999 GAMEOBJECTS { leg1_body_gold = false leg1_foot_gold = false leg1_hydraulic_upper_1_gold = false leg1_cylinder_gold = false leg1_upper_arm_gold = false leg1_body_silver = true leg1_foot_silver = true leg1_hydraulic_upper_1_silver = true leg1_cylinder_silver = true leg1_upper_arm_silver = true } } } } // LT-1 Landing Strut @PART[landingLeg1] { @author = Andrew Cassidy !mesh = DELETE MODEL { model = ReStock/Assets/Ground/restock-leg-2 } @MODULE[ModuleWheelBase] { @clipObject = leg2_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelSuspension] { @suspensionTransformName = leg2_piston @suspensionColliderName = leg2_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelDeployment] { @animationTrfName = leg2 @animationStateName = restock-leg-2-deploy @retractTransformName = leg2_piston } @MODULE[ModuleWheelBogey] { @bogeyTransformName = leg2_foot } } // LT-2 Landing Strut @PART[landingLeg1-2] { @author = Andrew Cassidy !mesh = DELETE MODEL { model = ReStock/Assets/Ground/restock-leg-3 } @MODULE[ModuleWheelBase] { @clipObject = leg3_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelSuspension] { @suspensionTransformName = leg3_piston @suspensionColliderName = leg3_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelDeployment] { @animationTrfName = leg3 @animationStateName = restock-leg-3-deploy @retractTransformName = leg3_piston } @MODULE[ModuleWheelBogey] { @bogeyTransformName = leg3_foot } }