// ReStock+ 1.1.0 // 5m Separator PART { name = restock-separator-5-1 module = Part author = Chris Adderley MODEL { model = ReStock/Assets/Coupling/restock-separator-5-1 } rescaleFactor = 1.0 node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 4 node_stack_bottom = 0.0, -0.2, 0.0, 0.0, -1.0, 0.0, 4 TechRequired = highPerformanceFuelSystems entryCost = 2900 cost = 650 category = Coupling subcategory = 0 title = #LOC_RestockPlus_restock-separator-5-1_title manufacturer = #autoLOC_501676 //#autoLOC_501676 = O.M.B. Demolition Enterprises description = #LOC_RestockPlus_restock-separator-5-1_description attachRules = 1,0,1,1,0 mass = 0.85 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 10 breakingForce = 150 breakingTorque = 150 maxTemp = 2000 // = 3000 fuelCrossFeed = True stageOffset = 1 childStageOffset = 1 bulkheadProfiles = size4 tags = #LOC_RestockPlus_restock-separator-5-1_tags fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple sound_decoupler_fire = decouple /// Flag to disable this part if MH is installed MHReplacement = True MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = BlackAndWhite VARIANT { name = White displayName = themeName = BlackAndWhite primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { 5mSeparator = true 5mSeparatorOrange = false } } VARIANT { name = Orange displayName = themeName = Orange primaryColor = #f49841 secondaryColor = #4c4f47 GAMEOBJECTS { 5mSeparator = false 5mSeparatorOrange = true } } } MODULE { name = ModuleDecouple ejectionForce = 250 isOmniDecoupler = false explosiveNodeID = top } MODULE { name = ModuleToggleCrossfeed crossfeedStatus = false toggleEditor = true toggleFlight = true } MODULE { name = ModuleTestSubject useStaging = True useEvent = False situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2000 situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } } DRAG_CUBE { cube = Default, 3.181,0.7457,3.242, 3.181,0.7457,3.242, 19.48,0.9796,0.2207, 19.48,0.9796,0.2207, 3.181,0.7453,3.202, 3.181,0.7453,3.202, 0,-5.066E-07,0, 5,0.64,5 } }