@PART[solidBooster_v2]:NEEDS[zRealPlume,SmokeScreen]:AFTER[ReStock] { PLUME { name = Solid-Lower transformName = thrustTransform localRotation = 0,0,0 flarePosition = 0,0,-0.1 plumePosition = 0,0,0.2 smokePosition = 0,0,0.1 slagPosition = 0,0,-0.5 plumeScale = 0.6 flareScale = 0.8 smokeScale = 0.3 slagScale = 0.6 energy = 1 speed = 1 emissionMult = 1 } @MODULE[ModuleEngines*] { %powerEffectName = Solid-Lower } }