@PART[liquidEngine1-2]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zRealPlume] { !EFFECTS{} @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = ReStock_KeroloxLower_Blaze !runningEffectName = DELETE } PLUME { name = ReStock_KeroloxLower_Blaze transformName = fxTransformPlume localRotation = 90,0,0 localPosition = 0,0,0 emissionMult = 1 speed = 1 energy = 1 blazePosition = 0,1,0 blazeScale = 1.1 lampPosition = 0,2,0 lampScale = 1.1 streamPosition =0,2,0 streamScale = 0.8 flarePosition = 0,1.5,0 flareScale = 0.1 } }