@PART[engineLargeSkipper]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zRealPlume] { !EFFECTS{} @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = ReStock_CE_Hydrolox_Lower } PLUME { name = ReStock_CE_Hydrolox_Lower transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 speed = 1 energy = 1 emissionMult = 1 corePosition = 0,0,0 coreScale = 0.4 plumePosition = 0,0,0.2 plumeScale = 0.8 plume2Scale = 0.6 } }