// Patches applying art changes to solar panels // Contents: // - (solarPanels4) // 1x6 @PART[solarPanels4] { @author = Beale !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Electrical/restock-solarpanel-1x6 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } @MODULE[ModuleDeployableSolarPanel] { @secondaryTransformName = panel6 } MODULE { name = ModuleRestockModifyMaterials MATERIAL { shader = KSP/Bumped Specular (Mapped) TEXTURE_PROPERTY { name = _MainTex textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1 } TEXTURE_PROPERTY { name = _SpecMap textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s } FLOAT_PROPERTY { name = _SpecTint value = 0.08 } FLOAT_PROPERTY { name = _Shininess value = 0.8 } } } } // 1x6 shielded @PART[solarPanels2] { @author = Beale !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Electrical/restock-solarpanel-1x6-shrouded position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } @MODULE[ModuleDeployableSolarPanel] { @secondaryTransformName = panel6 } MODULE { name = ModuleRestockModifyMaterials MATERIAL { shader = KSP/Bumped Specular (Mapped) baseTransform = panel1 TEXTURE_PROPERTY { name = _MainTex textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1 } TEXTURE_PROPERTY { name = _SpecMap textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s } FLOAT_PROPERTY { name = _SpecTint value = 0.08 } FLOAT_PROPERTY { name = _Shininess value = 0.8 } } } } // 2x3 @PART[solarPanels3] { @author = Beale !mesh = DELETE !MODEL,* {} MODEL { model = ReStock/Assets/Electrical/restock-solarpanel-2x3 position = 0.0, 0.0, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } @MODULE[ModuleDeployableSolarPanel] { @secondaryTransformName = solar6 } MODULE { name = ModuleRestockModifyMaterials MATERIAL { shader = KSP/Bumped Specular (Mapped) TEXTURE_PROPERTY { name = _MainTex textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1 } TEXTURE_PROPERTY { name = _SpecMap textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s } FLOAT_PROPERTY { name = _SpecTint value = 0.08 } FLOAT_PROPERTY { name = _Shininess value = 0.8 } } } }