@PART[liquidEngine2-2_v2]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zRealPlume] { !EFFECTS{} !PLUME @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = ReStock_KeroloxUpper !runningEffectName = DELETE } PLUME { name = ReStock_KeroloxUpper transformName = fxTransformPlume localRotation = 90,0,0 localPosition = 0,0,0 emissionMult = 0.75 energy = 1 speed = 1 blazePosition = 0,0.3,0 blazeScale = 0.5 plumePosition = 0,0,0 plumeScale = 0.6 flarePosition = 0,0.2,0 flareScale = 0.05 } }