// ReStock+ 0.2.0 // 1.875m sustainer PART { name = restock-engine-caravel-1 module = Part author = Chris Adderley (Nertea) rescaleFactor = 1.0 MODEL { model = ReStock/Assets/Engine/restock-engine-caravel-1 } EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-caravel-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.2 volume = 1.0 0.6 pitch = 0.0 0.1 pitch = 0.01 0.2 pitch = 1.0 0.5 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-skiff-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-skiff-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } } } node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.1, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 /// Flag to disable this part if MH is installed MHReplacement = True TechRequired = heavierRocketry entryCost = 9200 cost = 2300 category = Engine subcategory = 0 title = #LOC_RestockPlus_restock-engine-caravel_title manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #LOC_RestockPlus_restock-engine-caravel_description attachRules = 1,1,1,0,0 mass = 1.6 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 7 breakingForce = 150 breakingTorque = 150 maxTemp = 2000 // = 3000 fuelCrossFeed = True bulkheadProfiles = size1, size1p5, srf tags = #LOC_RestockPlus_restock-engine-caravel_tags MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform runningEffectName = fx-caravel-running exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 510 heatProduction = 175 fxOffset = 0, 0, 0.1 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.35 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 340 key = 1 285 key = 9 0.001 } } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 3.0 } } MODULE { name = ModuleGimbal gimbalTransformName = B_Gimbal gimbalRange = 2 gimbalResponseSpeed = 15 useGimbalResponseSpeed = true } MODULE { name = ModulePartVariants baseVariant = Size1p5 VARIANT { // AKA 2.5m boattail (wtf) name = Shroud displayName = #autoLOC_8007104 themeName = Shroud primaryColor = #999999 secondaryColor = #111111 sizeGroup = GroupA GAMEOBJECTS { SkiffBoattail = true SkiffCompact = false Skiff1875 = false Skiff125 = false Shroud2x3 = true Shroud2x3_Orange = false Shroud2x3_White = true Shroud1p5x3 = false Shroud1p5x3_White = false Shroud1p5x3_Orange = false Shroud1p5x3_2 = false Shroud1p5x3_2_Orange = false Shroud1p5x3_2_White = false Shroud1p5x3_3 = false Shroud1p5x3_3_Orange = false Shroud1p5x3_3_White = false } NODES { node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Size1p5 displayName = #LOC_Restock_variant-engine_size1p5_white primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { SkiffBoattail = false SkiffCompact = false Skiff1875 = true Skiff125 = false Shroud1p5x3 = false Shroud1p5x3_2 = true Shroud2x3 = false Shroud1p5x3_2_Orange = false Shroud1p5x3_2_White = true Shroud2x3_Orange = false Shroud2x3_White = false Shroud1p5x3_White = false Shroud1p5x3_Orange = false Shroud1p5x3_3 = false Shroud1p5x3_3_Orange = false Shroud1p5x3_3_White = false } NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Size1 displayName = #LOC_Restock_variant-engine_size1_white primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { SkiffBoattail = false SkiffCompact = false Skiff1875 = false Skiff125 = true Shroud1p5x3 = false Shroud1p5x3_2 = false Shroud2x3 = false Shroud1p5x3_2_Orange = false Shroud1p5x3_2_White = false Shroud2x3_Orange = false Shroud2x3_White = false Shroud1p5x3_White = false Shroud1p5x3_Orange = false Shroud1p5x3_3 = true Shroud1p5x3_3_Orange = false Shroud1p5x3_3_White = true } NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Bare displayName = #LOC_Restock_variant-engine_compact_white themeName = Bare primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { SkiffBoattail = false SkiffCompact = true Skiff1875 = false Skiff125 = false Shroud1p5x3 = true Shroud1p5x3_2 = false Shroud2x3 = false Shroud1p5x3_2_Orange = false Shroud1p5x3_2_White = false Shroud2x3_Orange = false Shroud2x3_White = false Shroud1p5x3_White = true Shroud1p5x3_Orange = false Shroud1p5x3_3 = false Shroud1p5x3_3_Orange = false Shroud1p5x3_3_White = false } NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { // AKA 2.5m boattail (wtf) name = Shroud_Alternate displayName = #autoLOC_8007104 themeName = Shroud primaryColor = #999999 secondaryColor = #111111 sizeGroup = GroupA GAMEOBJECTS { SkiffBoattail = true SkiffCompact = false Skiff1875 = false Skiff125 = false Shroud1p5x3 = false Shroud2x3 = true Shroud1p5x3_2_Orange = false Shroud1p5x3_2_White = false Shroud2x3_Orange = true Shroud2x3_White = false Shroud1p5x3_White = false Shroud1p5x3_Orange = false Shroud1p5x3_3 = false Shroud1p5x3_3_Orange = false Shroud1p5x3_3_White = false } NODES { node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Size1p5_Alternate displayName = #LOC_Restock_variant-engine_size1p5_grey-orange primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { SkiffBoattail = false SkiffCompact = false Skiff1875 = true Skiff125 = false Shroud1p5x3 = false Shroud1p5x3_2 = true Shroud2x3 = false Shroud1p5x3_2_Orange = true Shroud1p5x3_2_White = false Shroud2x3_Orange = false Shroud2x3_White = false Shroud1p5x3_White = false Shroud1p5x3_Orange = false Shroud1p5x3_3 = false Shroud1p5x3_3_Orange = false Shroud1p5x3_3_White = false } NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Size1_Alternate displayName = #LOC_Restock_variant-engine_size1_grey-orange primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { SkiffBoattail = false SkiffCompact = false Skiff1875 = false Skiff125 = true Shroud1p5x3 = false Shroud1p5x3_2 = false Shroud2x3 = false Shroud1p5x3_2_Orange = false Shroud1p5x3_2_White = false Shroud2x3_Orange = false Shroud2x3_White = false Shroud1p5x3_White = false Shroud1p5x3_Orange = false Shroud1p5x3_3 = true Shroud1p5x3_3_Orange = true Shroud1p5x3_3_White = false } NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 } } VARIANT { name = Bare_Alternate displayName = #LOC_Restock_variant-engine_compact_grey-orange themeName = Bare primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { SkiffBoattail = false SkiffCompact = true Skiff1875 = false Skiff125 = false Shroud1p5x3 = true Shroud1p5x3_2 = false Shroud2x3 = false Shroud1p5x3_2_Orange = false Shroud1p5x3_2_White = false Shroud2x3_Orange = false Shroud2x3_White = false Shroud1p5x3_White = false Shroud1p5x3_Orange = true Shroud1p5x3_3 = false Shroud1p5x3_3_Orange = false Shroud1p5x3_3_White = false } NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 } } } MODULE { name = ModuleJettison jettisonName = Shroud1p5x3,Shroud2x3,Shroud1p5x3_2 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 useMultipleDragCubes = false } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.8 maxDistance = 50 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = B_SkiffCylUpper001 rotatorsName = B_Wolfhound_GimbalLower01 } CONSTRAINLOOKFX { targetName = B_SkiffCylUpper002 rotatorsName = B_SkiffCylLower002 } CONSTRAINLOOKFX { targetName = B_SkiffCylLower001 rotatorsName = B_SkiffCylUpper001 } CONSTRAINLOOKFX { targetName = B_SkiffCylLower002 rotatorsName = B_SkiffCylUpper002 } } }