// ReStock+ 0.2.0 // 1.875m booster PART { name = restock-engine-ursa-1 module = Part author = Chris Adderley (Nertea) rescaleFactor = 1.0 MODEL { model = ReStock/Assets/Engine/restock-engine-ursa-1 } node_attach = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1 node_stack_top = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0, 1 /// Flag to disable this part if MH is installed MHReplacement = True EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-ursa-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.2 volume = 1.0 0.6 pitch = 0.0 0.1 pitch = 0.01 0.2 pitch = 1.0 0.5 loop = true } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-kodiak-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-kodiak-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 } } } TechRequired = heavierRocketry entryCost = 4400 cost = 1100 category = Engine title = #LOC_RestockPlus_restock-engine-ursa_title manufacturer = #autoLOC_501639 description = #LOC_RestockPlus_restock-engine-ursa_description attachRules = 1,1,1,1,0 mass = 1.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 9 breakingForce = 150 breakingTorque = 150 maxTemp = 2000 // = 3000 fuelCrossFeed = True bulkheadProfiles = size1, size1p5, srf tags = #LOC_RestockPlus_restock-engine-ursa_tags MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform runningEffectName = fx-ursa-running exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 260 heatProduction = 175 fxOffset = 0, 0, 0 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.35 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 300 key = 1 285 key = 9 0.001 } } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 5.0 } } MODULE { name = ModulePartVariants baseVariant = Size1p5Bare VARIANT { name = Bare displayName = #LOC_Restock_variant-engine_compact_white primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = true UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = true Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = true Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.25 covered name = ShroudSmall displayName = #LOC_Restock_variant-engine_boattail_size1_white primaryColor = #ffffff secondaryColor = #f69449 GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = false UrsaBoattail125 = true UrsaBoattail1875 = false UrsaBoattailCommon = true UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = true Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.25 bare name = Size1Bare displayName = #LOC_Restock_variant-engine_size1_white primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { Kodiak1875 = false Kodiak125 = true KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = false UrsaShroud125 = true Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = true UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.875 covered name = ShroudBig displayName = #LOC_Restock_variant-engine_boattail_size1p5_white primaryColor = #ffffff secondaryColor = #f69449 sizeGroup = GroupB GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = true UrsaBoattailCommon = true UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = true UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { // 1.875 bare name = Size1p5Bare displayName = #LOC_Restock_variant-engine_size1p5_white primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { Kodiak1875 = true Kodiak125 = false KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = true UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = true UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Bare_Alternate displayName = #LOC_Restock_variant-engine_compact_grey-orange primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = true UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = true Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = true UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.25 covered name = ShroudSmall_Alternate displayName = #LOC_Restock_variant-engine_boattail_size1_grey-orange primaryColor = #ffffff secondaryColor = #f69449 GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = true UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = true Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = true } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.25 bare name = Size1Bare_Alternate displayName = #LOC_Restock_variant-engine_size1_grey-orange primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { Kodiak1875 = false Kodiak125 = true KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = false UrsaShroud125 = true Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = true Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { // 1.875 covered name = ShroudBig_Alternate displayName = #LOC_Restock_variant-engine_boattail_size1p5_grey-orange primaryColor = #ffffff secondaryColor = #f69449 sizeGroup = GroupB GAMEOBJECTS { Kodiak1875 = false Kodiak125 = false KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = true UrsaShroud1875 = false UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = true UrsaShroud1875White = false UrsaShroud1875Orange = false UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = true UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { // 1.875 bare name = Size1p5Bare_Alternate displayName = #LOC_Restock_variant-engine_size1p5_grey-orange primaryColor = #999999 secondaryColor = #f69449 GAMEOBJECTS { Kodiak1875 = true Kodiak125 = false KodiakCompact = false UrsaBoattail125 = false UrsaBoattail1875 = false UrsaBoattailCommon = false UrsaShroud1875 = true UrsaShroud125 = false Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = false UrsaShroud1875White = false UrsaShroud1875Orange = true UrsaShroud125White = false UrsaShroud125Orange = false Shroud1p5x2White = false Shroud1p5x2Orange = false UrsaBoattail1875Orange = false UrsaBoattail125Orange = false } NODES { node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 1 } } } MODULE { name = ModuleJettison jettisonName = Shroud1p5x2,Shroud1p5x0,Shroud1x0,UrsaShroud125,UrsaShroud1875 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 useMultipleDragCubes = false } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderers = EngineCore toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } }