// ReStock+ 1.2.0 // Spherical command pod PART { name = restock-pod-sphere-1 module = Part author = Well MODEL { model = ReStock/Assets/Command/restock-pod-sphere-1 position = 0.0, 0.2, 0.0 rotation = 0.0, 0.0, 0.0 scale = 1.0, 1.0, 1.0 } rescaleFactor = 1.0 CrewCapacity = 1 // Attachment attachRules = 1,0,1,1,0 node_stack_top = 0.0, 1.025, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.675, 0.0, 0.0, -1.0, 0.0, 1 //0.875 without model offset node_stack_airlock = 0.0, 0.489547, -0.803417, 0.0, 0.339048, -0.940769, 0 /// Flag to disable this part if MH is installed MHReplacement = True TechRequired = start entryCost = 0 cost = 600 category = Pods title = #LOC_RestockPlus_restock-pod-sphere-1_title // SP-1 'Clementine' Reentry Module manufacturer = #autoLOC_501678 //#autoLOC_501678 = Probodobodyne Inc description = #LOC_RestockPlus_restock-pod-sphere-1_description // When faced with the challenge of keeping the heat shield facing forward during reentry, one engineer suggested making the whole thing a heat shield, and this spherical command module was born. mass = 0.75 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 CoMOffset = 0.0, -0.2, 0.0 CoPOffset = 0.0, 0.2, 0.0 crashTolerance = 12 maxTemp = 1400 // = 3400 skinMaxTemp = 2400 thermalMassModifier = 2.5 explosionPotential = 0 vesselType = Ship stagingIcon = DECOUPLER_VERT stageOffset = 1 childStageOffset = 1 bulkheadProfiles = size1 breakingForce = 150 breakingTorque = 150 tags = #LOC_RestockPlus_restock-pod-sphere-1_tags // 1 capsule control ?eva fly ?iva pilot rocket space history historical pod vostok restock hamster ball INTERNAL { name = restock-pod-sphere-1-IVA } MODULE { name = ModuleCommand minimumCrew = 1 defaultControlPointDisplayName = #autoLOC_6011003 //#autoLOC_6011003 = Default CONTROLPOINT { name = reverse displayName = #autoLOC_6011004 //#autoLOC_6011004 = Reversed orientation = 0,0,180 } } RESOURCE { name = ElectricCharge amount = 50 maxAmount = 50 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Green VARIANT { name = Bare displayName = #LOC_Restock_variant-pod_bare // Bare themeName = White primaryColor = #999999 secondaryColor = #aaaaaa GAMEOBJECTS { Fabric = false } } VARIANT { name = Green displayName = #LOC_Restock_variant-pod_fabric_green // Green Padding themeName = GrayAndOrange primaryColor = #4c4f47 secondaryColor = #aaaaaa GAMEOBJECTS { Fabric = true } } } fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple sound_vent_large = decouple MODULE { name = ModuleAnchoredDecoupler anchorName = Vostok_Decoupler ejectionForce = 10 explosiveNodeID = bottom partDecoupled = false } MODULE { name = ModuleDataTransmitter antennaType = INTERNAL packetInterval = 1.0 packetSize = 2 packetResourceCost = 12.0 requiredResource = ElectricCharge antennaPower = 5000 optimumRange = 2500 packetFloor = .1 packetCeiling = 5 } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = #autoLOC_502009 //#autoLOC_502009 = Crew Report resetActionName = #autoLOC_502010 //#autoLOC_502010 = Discard Crew Report reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 usageReqMaskInternal = 5 usageReqMaskExternal = -1 } MODULE { name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = True storageRange = 1.8 } MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -7500 lossConst = 0.1 pyrolysisLossFactor = 6000 reentryConductivity = 0.01 ablationTempThresh = 500 useChar = True charModuleName = shieldChar } MODULE { name = ModuleColorChanger moduleID = shieldChar shaderProperty = _BurnColor useRate = False toggleInEditor = False toggleInFlight = False redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0.8 } } RESOURCE { name = Ablator amount = 20 maxAmount = 20 } MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true toggleInFlight = true unfocusedRange = 5 toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off toggleAction = True defaultActionGroup = Light redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } } MODULE { name = ModuleConductionMultiplier modifiedConductionFactor = 0.003 convectionFluxThreshold = 3000 } DRAG_CUBE { cube = Default,2.543,1.0245,1.065,2.543,1.03905,0.977,2.449,0.9777,1.093,2.449,1.0857,1.246,2.634,1.04415,1.051,2.631,1.0437,0.9639, 0.04938,0.25,0.03567, 1.842,1.85,1.815 } }