@PART[LiquidEngineRE-I2]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zRealPlume] { !EFFECTS{} !PLUME @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = ReStock_CE_HydroloxUpper !runningEffectName = DELETE } PLUME { name = ReStock_CE_HydroloxUpper transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 speed = 1 energy = 1 emissionMult = 1 corePosition = 0,0,0 coreScale = 0.8 plumePosition = 0,0,0.2 plumeScale = 0.65 plume2Scale = 0.65 } }