// RealChute compatability fixes @PART[parachuteDrogue]:AFTER[RealChute] { @MODULE[RealChuteModule] { @PARACHUTE { @preDeploymentAnimation = semiDeployLarge @deploymentAnimation = fullyDeployLarge @capName = ChuteCap @parachuteName = B_ParachuteLargeDrogueRotator } } !DRAG_CUBE {} } @PART[parachuteLarge]:AFTER[RealChute] { @MODULE[RealChuteModule] { @PARACHUTE { @preDeploymentAnimation = semiDeployLarge @deploymentAnimation = fullyDeployLarge @capName = ChuteCap @parachuteName = B_ParachuteLargeRotator } } !DRAG_CUBE {} } @PART[parachuteSingle]:AFTER[RealChute] { @MODULE[RealChuteModule] { @PARACHUTE { @preDeploymentAnimation = semiDeployLarge @deploymentAnimation = fullyDeployLarge @capName = SmallChuteCap @parachuteName = B_ParachuteRoot004 } } !DRAG_CUBE {} } @PART[parachuteRadial]:AFTER[RealChute] { @MODULE[RealChuteModule] { @PARACHUTE { @preDeploymentAnimation = semiDeployLarge @deploymentAnimation = fullyDeployLarge @capName = RadialChuteCap @parachuteName = B_ParachuteRoot } } !DRAG_CUBE {} } @PART[radialDrogue]:AFTER[RealChute] { @MODULE[RealChuteModule] { @PARACHUTE { @preDeploymentAnimation = semiDeployLarge @deploymentAnimation = fullyDeployLarge @capName = RadialChuteCapDrogue @parachuteName = B_ParachuteRoot005 } } !DRAG_CUBE {} }