// ReStock+ 0.1.0 // Valiant (1.25m starter engine) PART { name = restock-engine-125-valiant module = Part author = Porkjet and Chris Adderley (Nertea) MODEL { model = ReStock/Assets/Engine/restock-engine-valiant-1 } DRAG_CUBE { cube = 0, 1.686,0.7699,0.7051, 1.686,0.7699,0.7051, 1.217,0.9,0.3731, 1.217,0.6,1.419, 1.697,0.7678,0.7051, 1.697,0.7701,0.7051, 9.775E-05,-0.1317,7.105E-05, 1.25,1.521,1.25 cube = 1, 1.015,0.7384,0.7165, 1.015,0.7339,0.7222, 1.217,0.8,0.3731, 1.217,0.7,1.419, 1.034,0.7409,0.7222, 1.033,0.7424,0.7222, -0.006,-0.1207,1.192E-07, 1.25,1.499,1.25 cube = 2, 1.69,0.768,0.6994, 1.69,0.7681,0.6994, 1.217,0.35,0.3731, 1.217,0.35,1.419, 1.699,0.7671,0.7051, 1.699,0.7688,0.7051, 9.781E-05,-0.131,7.105E-05, 1.25,1.522,1.25 } node_attach = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1 node_stack_top = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.87125, 0.0, 0.0, -1.0, 0.0, 1 rescaleFactor = 1 scale = 1 !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-valiant-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } MODEL_MULTI_PARTICLE { name = turbo modelName = ReStock/FX/restock-fx-valiant-turbo-1 transformName = fxTransformTurbo emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = core modelName = ReStock/FX/restock-fx-valiant-core-1 transformName = fxTransformCore emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } MODEL_MULTI_PARTICLE { name = plume modelName = ReStock/FX/restock-fx-valiant-plume-1 transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.01 0.1 emission = 0.075 0.25 emission = 1.0 1.0 speed = 0.0 0.35 speed = 1.0 1.0 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } TechRequired = basicRocketry entryCost = 1500 cost = 500 category = Engine subcategory = 0 title = #LOC_RestockPlus_restock-engine-valiant_title manufacturer = #autoLOC_501627 description = #LOC_RestockPlus_restock-engine-valiant_description attachRules = 1,1,1,1,0 mass = 0.75 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 bulkheadProfiles = size1 tags = #LOC_RestockPlus_restock-engine-valiant_tags MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 100 heatProduction = 200 fxOffset = 0, 0, -0.05 EngineType = LiquidFuel runningEffectName = fx-valiant-running exhaustDamageDistanceOffset = 0.79 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 270 key = 1 240 key = 7 0.001 } } MODULE { name = ModulePartVariants baseVariant = Size1 VARIANT { name = Size1 displayName = #LOC_Restock_variant-engine_size1 primaryColor = #999999 secondaryColor = #ffb80c GAMEOBJECTS { LV_T15 = true LV_T15_Boattail = false LV_T15_Compact = false Shroud = true Shroud_Compact = false EngineCompact = false Engine = true MovingPartsCompactT15 = false MovingParts = true Piston001Lower = true Piston002Lower = true Piston003Lower = false Piston004Lower = false Piston001Upper = true Piston002Upper = true Piston003Upper = false Piston004Upper = false } } VARIANT { name = Boattail displayName = #LOC_Restock_variant-engine_boattail primaryColor = #ffffff secondaryColor = #ffb80c GAMEOBJECTS { LV_T15 = false LV_T15_Boattail = true LV_T15_Compact = false Shroud = false Shroud_Compact = false EngineCompact = false Engine = true MovingPartsCompactT15 = false MovingParts = false Piston001Lower = false Piston002Lower = false Piston003Lower = false Piston004Lower = false Piston001Upper = false Piston002Upper = false Piston003Upper = false Piston004Upper = false } } VARIANT { name = Compact displayName = #LOC_Restock_variant-engine_compact primaryColor = #999999 secondaryColor = #999999 GAMEOBJECTS { LV_T15 = false LV_T15_Boattail = false LV_T15_Compact = true Shroud = false Shroud_Compact = true EngineCompact = true Engine = false MovingPartsCompactT15 = true MovingParts = false Piston001Lower = false Piston002Lower = false Piston003Lower = true Piston004Lower = true Piston001Upper = false Piston002Upper = false Piston003Upper = true Piston004Upper = true } } } MODULE { name = ModuleGimbal gimbalTransformName = Gimbal gimbalRange = 5 gimbalResponseSpeed = 15 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = Piston001Lower rotatorsName = Piston001Upper } CONSTRAINLOOKFX { targetName = Piston001Upper rotatorsName = Piston001Lower } CONSTRAINLOOKFX { targetName = Piston002Lower rotatorsName = Piston002Upper } CONSTRAINLOOKFX { targetName = Piston002Upper rotatorsName = Piston002Lower } CONSTRAINLOOKFX { targetName = Piston003Lower rotatorsName = Piston003Upper } CONSTRAINLOOKFX { targetName = Piston003Upper rotatorsName = Piston003Lower } CONSTRAINLOOKFX { targetName = Piston004Lower rotatorsName = Piston004Upper } CONSTRAINLOOKFX { targetName = Piston004Upper rotatorsName = Piston004Lower } } MODULE { name = ModuleJettison jettisonName = Shroud,Shroud_Compact bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 0 jettisonDirection = 0 0 1 useMultipleDragCubes = false } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 6.0 } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = FXModuleThrottleEffects fxModuleNames = heatColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleThrottleEffects fxModuleNames = throttleColor responseSpeed = 1.0 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleColorChanger moduleID = heatColor animRate = 0.025 shaderProperty = _EmissiveColor excludedRenderers = EngineCoreGlow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 1 1 key = 1 1 1 1 } greenCurve { key = 0 0 1 1 key = 1 1 1 1 } blueCurve { key = 0 0 1 1 key = 1 1 1 1 } alphaCurve { key = 0 0 1 1 key = 1 1 1 1 } } MODULE { name = ModuleColorChanger moduleID = throttleColor animRate = 1 shaderProperty = _TintColor includedRenderers = EngineCoreGlow toggleInEditor = false toggleInFlight = false redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0 key = 1 1 } } }