+PART[landingLeg1-2] { @name = landingLeg1-2-interim !mesh = DELETE MODEL { model = ReStock/Assets/Ground/restock-leg-3 } @MODULE[ModuleWheelBase] { @clipObject = leg3_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelSuspension] { @suspensionTransformName = leg3_piston @suspensionColliderName = leg3_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelDeployment] { @animationTrfName = leg3 @animationStateName = restock-leg-3-deploy @retractTransformName = leg3_piston } @MODULE[ModuleWheelBogey] { @bogeyTransformName = leg3_foot } } +PART[landingLeg1] { @name = landingLeg1-interim !mesh = DELETE MODEL { model = ReStock/Assets/Ground/restock-leg-2 } @MODULE[ModuleWheelBase] { @clipObject = leg2_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelSuspension] { @suspensionTransformName = leg2_piston @suspensionColliderName = leg2_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelDeployment] { @animationTrfName = leg2 @animationStateName = restock-leg-2-deploy @retractTransformName = leg2_piston } @MODULE[ModuleWheelBogey] { @bogeyTransformName = leg2_foot } } +PART[miniLandingLeg] { @name = miniLandingLeg-interim !mesh = DELETE MODEL { model = ReStock/Assets/Ground/restock-leg-1 } @MODULE[ModuleWheelBase] { @clipObject = leg1_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelSuspension] { @suspensionTransformName = leg1_piston @suspensionColliderName = leg1_piston_CAPSULECOLLIDER } @MODULE[ModuleWheelDeployment] { @animationTrfName = leg1 @animationStateName = restock-leg-1-deploy @retractTransformName = leg1_piston } }